{"id":101822,"date":"2023-08-21T15:35:05","date_gmt":"2023-08-21T13:35:05","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=101822"},"modified":"2023-08-21T15:35:23","modified_gmt":"2023-08-21T13:35:23","slug":"starfield-das-hauptmenue-sorgt-fuer-streit-zwischen-entwicklern","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2023\/08\/21\/starfield-das-hauptmenue-sorgt-fuer-streit-zwischen-entwicklern\/","title":{"rendered":"Starfield: Das Hauptmen\u00fc sorgt f\u00fcr Streit zwischen Entwicklern"},"content":{"rendered":"

Das in einigen wenigen Wochen erscheinende RPG Starfield ist aktuell die Grundlage eines Streits zwischen Entwicklern. Dabei dreht sich die Diskussion aber nicht um den Launch, die Story oder andere „wichtige“ Elemente des Spiels, sondern das Hauptmen\u00fc des Spiels steht im Mittelpunkt dieser \u00fcberraschenden Auseinandersetzung. Ausgel\u00f6st wurde das Ganze von dem fr\u00fcher f\u00fcr Blizzard t\u00e4tig gewesenen Mark Kern durch den folgenden Tweet:<\/p>\n

\n

The physiognomy of start screens.<\/p>\n

The start screen of a game can reveal a lot about how rushed the team was and how much pride they took in their work.<\/p>\n

Starfield’s start screen either shows hasty shipping deadlines by a passionate team overworked, or a team that didn’t care. pic.twitter.com\/Ok4gzQ3DVo<\/a><\/p>\n

\u2014 Grummz (@Grummz) August 19, 2023<\/a><\/p><\/blockquote>\n

Laut Kern<\/a> kann man an einem Hauptmen\u00fc wunderbar sehen, wie \u00fcberarbeitet ein Team ist und wie kreativ es vorgeht. Normalerweise werden Startbildschirme n\u00e4mlich ganz am Ende der Entwicklung aufgebaut und gestresste Teams mit wenig Zeit neigen dazu, einen eher simplen Bildschirm aufzubauen. Gleichzeitig beschreibt er das Men\u00fc von Starfield<\/span> als eher entt\u00e4uschend und langweilig, was seiner Meinung nach f\u00fcr ein Team spricht, welches entweder wenig Zeit hatte oder nicht besonders kreativ ist.<\/p>\n

Pete<\/span> Hines<\/span> (Head of Publishing bei Bethesda) wehrte sich direkt auf Twitter gegen diese Kritik. Hines<\/span> zufolge hat das Team dieses Men\u00fc schon vor Jahren erstellt und es seit diesem Zeitpunkt nicht ver\u00e4ndert. Es entspricht ihren Vorstellungen und das gesamte Team steht hinter diesem Startbildschirm. Gleichzeitig betonte Hines<\/span>, wie unprofessionell es ist, so eine Kritik abzuliefern, nur weil man selbst eine Sache anders angegangen w\u00e4re.<\/p>\n

\n

Or they designed what they wanted and that\u2019s been our menu for years and was one of the first things we settled on.<\/p>\n

Having an opinion is one thing. Questioning out a developer\u2019s \u201ccare\u201d because you would have done it different is highly unprofessional coming from another \u201cdev\u201d<\/p>\n

\u2014 Pete Hines (@DCDeacon) August 20, 2023<\/a><\/p><\/blockquote>\n

Der Streit zwischen den zwei Entwicklern hat recht schnell Reaktionen von anderen Spieleentwicklern und auch der Community hervorgerufen. Die Antworten stufen den Tweet von Kern meistens als ziemlich albern und unangemessen ein. Besonders sarkastische Reaktionen<\/a> gehen sogar noch etwas weiter, um sich direkt \u00fcber Kern lustig zu machen. Ich pers\u00f6nlich w\u00fcrde zwar nicht so weit gehen, aber der Tweet von Kern ist wirklich unangemessen. Das Men\u00fc von Starfield ist simpel und \u00fcbersichtlich, was ich nicht als schlecht einstufen w\u00fcrde.<\/p>\n","protected":false},"excerpt":{"rendered":"

Das in einigen wenigen Wochen erscheinende RPG Starfield ist aktuell die Grundlage eines Streits zwischen Entwicklern. Dabei dreht sich die Diskussion aber nicht um den Launch, die Story oder andere „wichtige“ Elemente des Spiels, sondern das Hauptmen\u00fc des Spiels steht im Mittelpunkt dieser \u00fcberraschenden Auseinandersetzung. Ausgel\u00f6st wurde das Ganze von dem fr\u00fcher f\u00fcr Blizzard t\u00e4tig […]<\/p>\n","protected":false},"author":10647,"featured_media":89998,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[4392,4274,911,3632,12464],"class_list":["post-101822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-bethesda","tag-entwickler","tag-kritik","tag-rpg","tag-starfield"],"jetpack_publicize_connections":[],"yoast_head":"\nStarfield: Das Hauptmen\u00fc sorgt f\u00fcr Streit zwischen Entwicklern - 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