Developer\u2019s Note: <\/strong>These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.<\/em><\/span><\/p><\/blockquote>\nGeneral<\/b><\/span><\/p>\n\n- The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage.<\/span><\/li>\n
- The damage from the Bloated Corpsefiend\u2019s charge attack has been reduced by 14%.<\/span><\/li>\n<\/ul>\n
Miscellaneous<\/span><\/h3>\n\n- Affixes on items will now sort consistently.<\/span><\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>We’re adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare.<\/em><\/span><\/p><\/blockquote>\n\n- The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player.<\/span><\/li>\n
- Navigating the Glyph Upgrade menu on controller will now feel more natural.<\/span><\/li>\n
- Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression.<\/span><\/li>\n<\/ul>\n
Bug Fixes<\/span><\/h2>\nSeason of the Malignant<\/span><\/h3>\n\n- Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred.<\/span><\/li>\n
- Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player.<\/span><\/li>\n
- Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued.<\/span><\/li>\n
- Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit.<\/span><\/li>\n
- Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him.<\/span><\/li>\n
- Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu.<\/span><\/li>\n
- Fixed an issue where the rewards for defeating Varshan the first time wouldn’t go to the player’s Stash if they were missed.<\/span><\/li>\n
- Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35.<\/span><\/li>\n
- Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight.<\/span><\/li>\n<\/ul>\n
Gameplay<\/span><\/h3>\n\n- When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.<\/span>\n
\n- Skills and Passives<\/span>\n
\n- Decrepify<\/span><\/li>\n
- Shadowblight<\/span><\/li>\n
- Twisting Blades<\/span><\/li>\n
- Shatter<\/span><\/li>\n<\/ul>\n<\/li>\n
- Paragon Nodes and Glyphs<\/span>\n
\n- Hemorrhage<\/span><\/li>\n
- Exploit Weakness<\/span><\/li>\n
- Revenge<\/span><\/li>\n
- Dominate<\/span><\/li>\n
- Fang and Claw<\/span><\/li>\n
- Deadraiser<\/span><\/li>\n
- Amplify<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Fixed an issue where a Druid player’s inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them.<\/span><\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up.<\/em><\/span><\/p><\/blockquote>\n\n- Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar.<\/span><\/li>\n
- Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).<\/span><\/li>\n
- Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40.<\/span><\/li>\n
- Fixed an issue where multiple bosses were not guaranteed to drop legendary items at level 35 and beyond.<\/span><\/li>\n<\/ul>\n