Im Verlauf des gestrigen Abends haben die Entwickler von Diablo 4 netterweise die ersten vorl\u00e4ufigen Patchnotes zu dem kommenden Patch 1.1.3 mit Spielern geteilt. Gleichzeitig wurde verk\u00fcndet, wann genau dieses Update die Liveserver erreichen soll. Laut einem auf Reddit<\/a> ver\u00f6ffentlichten Hinweis der Entwickler wird Patch 1.1.3 wohl bereits am 29. August 2023 weltweit erscheinen und den Spielern zur Verf\u00fcgung stehen.<\/p>\n
Patch 1.1.3 will go live on August 29, at 10 a.m. PDT. We’re updating the article to mention this. (via<\/a>)
\n<\/span><\/p><\/blockquote>\nGenauere Details zu Patch 1.1.3 findet ihr in den folgenden Patchnotes.<\/p>\n
1.1.3 Build #44582 (All Platforms) – August 29, 2023<\/h2>\n
Gameplay Updates<\/span><\/h2>\n
Monsters<\/span><\/h3>\n
Crowd Control Sources<\/b><\/span><\/p>\n
We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including<\/span><\/p>\n
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- Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit.<\/span><\/li>\n
- Chilling Wind will spawn overlapping walls less often.<\/span><\/li>\n
- The Stun ability from the Cannibal Gorger can now be more easily avoided.<\/span><\/li>\n
- Increased the cooldown on the Cold Goatman Ice Pillars.<\/span><\/li>\n
- Reduced the amount of Chill applied from the Cold Spider attack.<\/span><\/li>\n
- Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds.<\/span><\/li>\n
- Other changes that reduce how often the player can be targeted by Crowd Control<\/span><\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.<\/em><\/span><\/p><\/blockquote>\n
General<\/b><\/span><\/p>\n
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- The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage.<\/span><\/li>\n
- The damage from the Bloated Corpsefiend\u2019s charge attack has been reduced by 14%.<\/span><\/li>\n<\/ul>\n
Miscellaneous<\/span><\/h3>\n
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- Affixes on items will now sort consistently.<\/span><\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>We’re adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare.<\/em><\/span><\/p><\/blockquote>\n
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- The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player.<\/span><\/li>\n
- Navigating the Glyph Upgrade menu on controller will now feel more natural.<\/span><\/li>\n
- Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression.<\/span><\/li>\n<\/ul>\n
Bug Fixes<\/span><\/h2>\n
Season of the Malignant<\/span><\/h3>\n
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- Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred.<\/span><\/li>\n
- Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player.<\/span><\/li>\n
- Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued.<\/span><\/li>\n
- Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit.<\/span><\/li>\n
- Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him.<\/span><\/li>\n
- Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu.<\/span><\/li>\n
- Fixed an issue where the rewards for defeating Varshan the first time wouldn’t go to the player’s Stash if they were missed.<\/span><\/li>\n
- Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35.<\/span><\/li>\n
- Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight.<\/span><\/li>\n<\/ul>\n
Gameplay<\/span><\/h3>\n
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- When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.<\/span>\n
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- Skills and Passives<\/span>\n
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- Decrepify<\/span><\/li>\n
- Shadowblight<\/span><\/li>\n
- Twisting Blades<\/span><\/li>\n
- Shatter<\/span><\/li>\n<\/ul>\n<\/li>\n
- Paragon Nodes and Glyphs<\/span>\n
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- Hemorrhage<\/span><\/li>\n
- Exploit Weakness<\/span><\/li>\n
- Revenge<\/span><\/li>\n
- Dominate<\/span><\/li>\n
- Fang and Claw<\/span><\/li>\n
- Deadraiser<\/span><\/li>\n
- Amplify<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- Fixed an issue where a Druid player’s inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them.<\/span><\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up.<\/em><\/span><\/p><\/blockquote>\n
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- Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar.<\/span><\/li>\n
- Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).<\/span><\/li>\n
- Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40.<\/span><\/li>\n
- Fixed an issue where multiple bosses were not guaranteed to drop legendary items at level 35 and beyond.<\/span><\/li>\n<\/ul>\n
User Interface<\/span><\/h3>\n
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- Fixed an issue where the disbanding of a clan prompt directed the player to enter the clan’s name instead of using the provided code.<\/span><\/li>\n
- Fixed an issue where the quest marker for searching the Records Room during the Answers in the Ashes quest wouldn’t disappear after advancing past the objective.<\/span><\/li>\n
- Fixed an issue where the Blessed Mother Departed objective referenced the wrong name for the Echo of Hatred dungeon.<\/span><\/li>\n
- Fixed an issue where two overlapping icons would display for Cormond’s Workbench in the Dry Steppes.<\/span><\/li>\n
- Fixed an issue where progress notifications for untracked Whispers could repeatedly display the same update.<\/span><\/li>\n<\/ul>\n
Miscellaneous<\/span><\/h3>\n
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- Fixed an issue where mounted NPCs could appear to be riding an invisible horse. (GHOST HORSES?!?)<\/span><\/li>\n
- Fixed an issue where Classes that can’t equip daggers could equip the Skeleton Key, the dagger rewarded for completing the Dead to Rights quest.<\/span><\/li>\n
- Fixed an issue where progression could be blocked during the Jewel of the East quest in Co-Op Play.<\/span><\/li>\n
- Fixed an issue where the Spirt of the Lost Grove Druid class quest could have its progression blocked if the player joined a Party after activating the last stone.<\/span><\/li>\n
- Fixed an issue where Rogues could use Concealment to skip a phase of the Echo of Lilith encounter.<\/span><\/li>\n
- Various performance and stability improvements across all platforms.<\/span><\/li>\n<\/ul>\n
(via)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"