Developer\u2019s Note: <\/strong>Players communicated that reworking all or most of their Paragon Points was a common occurrence. We’ve added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.<\/em><\/span><\/p><\/blockquote>\nTraining Dummy<\/span><\/h3>\nPlayers can test their mettle against a new inanimate and un-killable foe\u2014the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.<\/span><\/p>\nSeason of Blood<\/span><\/h3>\n\n- Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.<\/span>\n
\n- Previous: 1 pile of 45-60 Potent blood<\/span><\/li>\n
- New: 8 piles of 5-9 each<\/span><\/li>\n<\/ul>\n<\/li>\n
- Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.<\/span><\/li>\n
- Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power\u2019s activation cost.<\/span><\/li>\n<\/ul>\n
Miscellaneous<\/span><\/h3>\n\n- The search area has been reduced for all Whispers that require the player to find and kill a specific monster.<\/span><\/li>\n<\/ul>\n
Bug Fixes<\/span><\/h2>\nAccessibility<\/span><\/h3>\n\n- Fixed an issue where the Screen Writer wouldn’t fully read the Hunter’s Acclaim title.<\/span><\/li>\n<\/ul>\n
Dungeons and Events<\/span><\/h3>\n\n- Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.<\/span><\/li>\n
- Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn’t. (What lies behind door number 3? HELL!)<\/span><\/li>\n
- Fixed an issue where the Waves of Darkness event sometimes didn\u2019t reward grim favors.<\/span><\/li>\n<\/ul>\n
Gameplay<\/span><\/h3>\n\n- Fixed an issue where Shrine Buffs would not apply when activated while mounted.<\/span><\/li>\n
- Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.<\/span><\/li>\n
- Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.<\/span><\/li>\n
- Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn’t properly scale their Life to the number of party members.<\/span><\/li>\n
- Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.<\/span><\/li>\n
- Fixed an issue where the Sorcerer’s Ice Shards skill could miss short targets when cast from an area of higher elevation.<\/span><\/li>\n
- Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.<\/span><\/li>\n
- Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.<\/span><\/li>\n
- Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.<\/span><\/li>\n
- Fixed an issue where players were unable to revive their party members while under the effects of Chill.<\/span><\/li>\n<\/ul>\n
Quests<\/span><\/h3>\n\n- Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.<\/span><\/li>\n
- Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.<\/span><\/li>\n
- Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.<\/span><\/li>\n
- Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.<\/span><\/li>\n
- Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.<\/span><\/li>\n<\/ul>\n
Season of Blood<\/span><\/h3>\n\n- Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.<\/span><\/li>\n
- Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn’t have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.<\/span><\/li>\n
- Fixed an issue where Vampiric Curse could be applied to non-hostile objects.<\/span><\/li>\n
- Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.<\/span><\/li>\n
- Fixed an issue where the Blood Seal menu couldn’t be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.<\/span><\/li>\n
- Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.<\/span><\/li>\n
- Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.<\/span><\/li>\n
- Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.<\/span><\/li>\n
- Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.<\/span><\/li>\n
- Fixed an issue where the player could get stuck behind a Seeker’s Cache in Hawezar during the Blood Harvest event.<\/span><\/li>\n
- Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.<\/span><\/li>\n
- Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.<\/span><\/li>\n
- Fixed an issue where the Magistrate’s Notice could be inaccessible during the Blood Money quest if another player in the party didn’t have the Quest active.<\/span><\/li>\n
- Fixed an issue where Flickerstep’s affix would occasionally not activate when using Metamorphosis.<\/span><\/li>\n
- Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.<\/span><\/li>\n
- Fixed an issue where the Blood Bishop’s Flesh Sacks were not properly damaging players.<\/span><\/li>\n
- Fixed an issue where Stored Souls could get spent by the Sorcerer\u2019s defensive auto-cast Skills such as Ice Armor and Frost Nova.<\/span><\/li>\n
- Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evade charges not renewing properly.<\/span><\/li>\n
- Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.<\/span><\/li>\n
- Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.<\/span><\/li>\n
- Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.<\/span><\/li>\n<\/ul>\n