Developer\u2019s Note: <\/strong>After reviewing gameplay data and player feedback, we recognized that completing higher Nightmare Tiers was not as rewarding as we initially hoped for, with many players stopping their journey after reaching Tier 50. The experience increase to Glyphs at higher Tiers was made with the intent of incentivizing players to push their builds, making their arrival at Tier 100 feel that much more fulfilling. We will monitor how this change in experience pans out for players and encourage you to provide us with any feedback you have around this system.<\/em><\/span><\/p><\/blockquote>\n\nIntroduced further support for NVIDIA Reflex technology. Visit the in-game settings to enable this feature.<\/span><\/li>\n<\/ul>\nBug Fixes<\/span><\/h2>\nAccessibility<\/span><\/h3>\n\nFixed an issue where the Screen Reader didn\u2019t announce the required pacts for Vampiric Powers.<\/span><\/li>\nFixed an issue that made the Screen Reader malfunction on the Steam Deck.<\/span><\/li>\n<\/ul>\nDungeons<\/span><\/h3>\n\nFixed an issue where the Mechanical Box wouldn’t respawn if the player was killed by the boss in the Bastion of Faith.<\/span><\/li>\nFixed an issue in the Fallen Temple dungeon where the objective to destroy the Idol of the Fallen Temple could not be completed properly if the Idol was destroyed instantly.<\/span><\/li>\nFixed an issue where the debuff effects in the Fallen Temple could be avoided when leaving and re-entering the Dungeon.<\/span><\/li>\nFixed an issue where enemies from the Sole Survivor event could spawn behind locked doors in the Hallowed Ossuary, blocking event mastery completion.<\/span><\/li>\nFixed an issue where Nightmare Dungeons wouldn’t properly reset after all revives were exhausted when playing local co-op.<\/span><\/li>\nFixed an issue where enemies spawned by Animus-carrying monsters with the Summoner affix unexpectedly carried Animus.<\/span><\/li>\nFixed an issue where bonus Elemental Damage affixes of Nightmare Dungeons scaled their damage too low or too high for their respective Tier.<\/span><\/li>\n<\/ul>\nGameplay<\/span><\/h3>\n\nFixed an issue where some attacks made by Echo of Lilith would not properly trigger if the player in the Party that started the encounter died.<\/span><\/li>\nFixed an issue where the first Death from Above cast by Echo of Lilith had irregular timing and didn’t display an incoming projectile indicator.<\/span><\/li>\nFixed an issue where Frostburn and Mother’s Embrace could drop as Sacred and not Ancestral from Tormented Echo of Varshan in World Tier IV.<\/span><\/li>\nFixed an issue where Gems could still drop from some sources, such as Avarice’s chest or Whisper Caches, instead of Gem Fragments.<\/span><\/li>\nFixed an issue where Rabies cast by Werewolf companions from the Of the Alpha legendary aspect could miss.<\/span><\/li>\nFixed an issue where Druids could continuously run into a wall if Trample was used to move towards a nearby wall.<\/span><\/li>\nFixed an issue where Treasure Goblins would sometimes become invincible and run away if the player mounted or unmounted near them. (Treasure Goblins have had enough of your bullying, wanderer.)<\/span><\/li>\n<\/ul>\nSeason of Blood<\/span><\/h3>\n\nFixed an issue where Blood Harvesters could quickly disappear after spawning.<\/span><\/li>\nFixed an issue where the Norvaic enemy could spawn repeatedly in certain co-op situations.<\/span><\/li>\nFixed an issue where Seeds of Hatred extracted by being Hatred’s Chosen did not count towards a Season Journey objective\u2019s progress.<\/span><\/li>\nFixed an issue which made Potent Blood dropped from a Blood Well inaccessible.<\/span><\/li>\n<\/ul>\nDeveloper\u2019s Note: <\/strong>A previous Hotfix allowed players to walk through Blood Wells to access Potent Blood. This change reverts the ability to walk through Blood Wells, but in exchange, Potent Blood will no longer spawn in the middle of Blood Wells so it can be easily picked up.<\/em><\/span><\/p><\/blockquote>\n\nFixed an issue where Duriel wouldn\u2019t spawn when the player re-entered the boss arena after respawning.<\/span><\/li>\n<\/ul>\nUser Interface and User Experience<\/span><\/h3>\n\nFixed an issue where map overlays for Helltide and Blood Harvest wouldn’t display properly when entering a region covered by fog of war.<\/span><\/li>\nFixed an issue where the tooltip displayed while hovering over certain items could blink periodically.<\/span><\/li>\nFixed an issue where the text describing how to unlock Mounts was inaccurate for players who skipped the Campaign.<\/span><\/li>\n<\/ul>\nDeveloper\u2019s Note: <\/strong>If they choose to play through the Campaign, players that haven’t yet unlocked Mounts must complete the Donan’s Favor quest to unlock them. If the campaign is skipped, you must reach Level 25 before unlocking Mounts. The tooltip previously mentioned Quest completion only, which is irrelevant when skipping the Campaign.<\/em><\/span><\/p><\/blockquote>\n\nFixed an issue where navigating to the Season Journey from a Seasonal Aspect wouldn’t open the correct chapter.<\/span><\/li>\nNavigating the Seasonal Stash with a controller will now be more consistent.<\/span><\/li>\n<\/ul>\nMiscellaneous<\/span><\/h3>\n\nFixed an issue where visual effects on armor would remain fully visible while using Concealment. (Lilith sees all, foolish wanderer.)<\/span><\/li>\nVarious visual, performance, and stability improvements.<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"Am kommenden Dienstag, den 05. Dezember 2023 werden die Entwickler von Diablo 4 den neuen Patch 1.2.3 auf die Liveserver ihres Action-RPGs aufspielen. Damit sich die Spieler schon im Vorfeld einen Eindruck von diesem Update verschaffen k\u00f6nnen, wurden gestern Abend netterweise die offiziellen Patchnotes zu Patch 1.2.3 mit der Community geteilt. Diese \u00dcbersicht listet alle […]<\/p>\n","protected":false},"author":10647,"featured_media":100713,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[1112,7477,13882,12165,13836],"class_list":["post-103653","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-blizzard","tag-diablo-4","tag-patch-1-2-3","tag-patchnotes","tag-zirs-schlachthaus"],"jetpack_publicize_connections":[],"yoast_head":"\n
Diablo 4: Die Patchnotes zu Patch 1.2.3 - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n