{"id":104294,"date":"2024-01-13T10:00:17","date_gmt":"2024-01-13T09:00:17","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=104294"},"modified":"2024-01-13T10:00:31","modified_gmt":"2024-01-13T09:00:31","slug":"overwatch-2-eine-anpassung-am-gameplay-frustiert-spieler","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/01\/13\/overwatch-2-eine-anpassung-am-gameplay-frustiert-spieler\/","title":{"rendered":"Overwatch 2: Eine Anpassung am Gameplay frustriert Spieler"},"content":{"rendered":"

Im Verlauf des gestrigen Tages hat der f\u00fcr Overwatch 2 zust\u00e4ndige Game Director Aaron Keller seinen ersten „Director\u2019s Take<\/a>“ Blogeintrag des Jahres 2024 ver\u00f6ffentlicht. In diesem Beitrag geht der Entwickler \u00fcber einige f\u00fcr Saison 9 des Spiels geplante Anpassungen und Verbesserungen am Spiel ein und er erkl\u00e4rt die Hintergr\u00fcnde dieser Ma\u00dfnahmen. Dabei stellte Keller aber auch eine Ver\u00e4nderung vor, die von Spielern derzeit eher negativ aufgenommen wird.<\/p>\n

Mit Saison 9 sollen n\u00e4mlich alle Tanks und DDs in Overwatch 2 einen neuen passiven Effekt erhalten. Diese F\u00e4higkeit sorgt dann daf\u00fcr, dass Spieler automatisch langsam geheilt werden, wenn sie sich einige Sekunden lang nicht im Kampf befinden. Solch ein Effekt ist derzeit nur auf Unterst\u00fctzern vorhanden, damit diese Rolle sich auf die Heilung von anderen Rollen konzentrieren kann. Der Bonus f\u00fcr DDs und Tanks soll aber wohl deutlich schw\u00e4cher als die Version f\u00fcr Unterst\u00fctzer ausfallen.<\/p>\n

In Season 9, both Tank and Damage heroes will get a modified, tuned-down version of the Support self-healing passive. This should give non-Support players more options in terms of sustaining themselves. It should also take some of the pressure off Support players to keep everyone alive since individual players now have more control of their own health pool. (via<\/a>)<\/p><\/blockquote>\n

Spieler von Overwatch<\/span> 2 sind frustriert \u00fcber diese Ver\u00e4nderung, weil sie ihrer Meinung nach die Rolle von Unterst\u00fctzern untergr\u00e4bt. Diese Rolle verliert deutlich an Wert, wenn jeder Held sich nach einer Weile automatisch hoch heilen kann. Gleichzeitig werden Medikits<\/span> dadurch deutlich sinnloser, kurze Angriffe von schnellen Helden verlieren an Bedeutung, Runden k\u00f6nnten sich unn\u00f6tig verl\u00e4ngern und toxisches Verhalten gegen\u00fcber Supportern d\u00fcrfte sich verst\u00e4rken. Spieler sehen also viele negative Folgen und „<\/span>weniger Druck f\u00fcr Unterst\u00fctzer„<\/span> ist kein Grund, der solch eine Anpassung rechtfertigt.<\/p>\n

Man darf gespannt sein, ob die Entwickler diesen Schritt noch einmal \u00fcberdenken.<\/p>\n","protected":false},"excerpt":{"rendered":"

Im Verlauf des gestrigen Tages hat der f\u00fcr Overwatch 2 zust\u00e4ndige Game Director Aaron Keller seinen ersten „Director\u2019s Take“ Blogeintrag des Jahres 2024 ver\u00f6ffentlicht. In diesem Beitrag geht der Entwickler \u00fcber einige f\u00fcr Saison 9 des Spiels geplante Anpassungen und Verbesserungen am Spiel ein und er erkl\u00e4rt die Hintergr\u00fcnde dieser Ma\u00dfnahmen. Dabei stellte Keller aber […]<\/p>\n","protected":false},"author":10647,"featured_media":92884,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1112,4274,1946,9783,13238],"jetpack_publicize_connections":[],"yoast_head":"\nOverwatch 2: Eine Anpassung am Gameplay frustriert Spieler - 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