Laut dem Bluepost werden sowohl der Raid f\u00fcr Stufe 50 als auch der auf Stufe 60 zug\u00e4ngliche Geschmolzene Kern eine Gruppengr\u00f6\u00dfe von 20 Spielern erfordern. Damit wird die Spieleranzahl f\u00fcr MC direkt halbiert. Bisher erforderten die Raids in der Saison nur 10 Spieler und die Entwickler wollen Stufe 50 und den Anfang von 60 daf\u00fcr nutzen, um Spieler langsam an gr\u00f6\u00dfere Raids zu gew\u00f6hnen. Die auf MC folgenden Schlachtz\u00fcge k\u00f6nnten dann wieder auf 40 Spieler ausgelegt sein. Allerdings ist das Team sich in diesem Punkt noch nicht sicher und es sammelt derzeit Feedback in diesem Bereich.<\/p>\n
Ansonsten wurde auch noch betont, dass die Entwickler an umfangreichen Verbesserungen an der Itemization im Endgame und neuen Inhalten f\u00fcr Stufe 60 arbeiten. Sp\u00e4tere Raids sollen wohl wieder 40 Spieler erfordern, um nicht von den anderen neuen Inhalten f\u00fcr das Spiel abzulenken. Man darf also gespannt sein, was das Team sich f\u00fcr die sp\u00e4teren Abenteuer auf Stufe 60 \u00fcberlegt hat.<\/p>\n
Raid Size at level 60<\/strong><\/span><\/p>\nRecently a hot topic of debate is the raid size at level 60 and we\u2019ve been watching the commentary on this closely. To help quell confusion, here\u2019s a look at exactly what to expect in the net few phases in terms of raid size:<\/span><\/p>\n\nThe yet-to-be-announced level 50 raid will be a 20 player experience<\/span><\/li>\nMolten Core will also be a 20 player experience in Season of Discovery<\/span><\/li>\n<\/ul>\nPast that, we are still discussing exactly what raiding in the later tiers of Season of Discovery will look like in terms of raid size.<\/span><\/p>\nFor a bit of background, when we first concepted Season of Discovery we felt that it was perfectly natural for a version of Original World of Warcraft to have 40 player raids. This is partially because the development time needed to scale them was not planned within the scope of what we set out to accomplish on the aggressive schedule we have, but mostly because 40 player raids felt like such a defining characteristic of Original WoW and are utterly unique to this version of the game. It wasn\u2019t really even in consideration to eschew them entirely.<\/span><\/p>\nWhen we set out to create our level-up raids however, we did feel that asking people to field 40 players would be a tall ask at level 25. We wanted these first few raids to be somewhat easy to form pick-up groups for as well. As a result, we decided on 10-player experiences instead for the first two level-up raids. As we\u2019ve played the game ourselves and watched how players approach community building, we\u2019ve realized that we\u2019ve set some communities up to potentially struggle a bit by asking them to recruit up from one or two 10-player raid groups to a full 40, should they choose to. As a result, we wanted make it clear now what our plans are to start \u201cbridging\u201d from 10 player raids to higher raid sizes.<\/span><\/p>\nWhile overhauling all 40 player raids down to 20 would be theoretically possible, this may be prohibitively difficult and detract significantly from the other features and content we have planned to implement in a post-60 Season of Discovery. We are doing some investigation now to help us understand what would be needed and what the framework of the Original WoW data can support in this regard.<\/strong> There are some features that just cannot currently exist in Original WoW as well, such as Flex Raiding, so we are constrained in exactly what we are able to do here. Molten Core is definitely unique here in that it is simple enough mechanically and under the hood that it would be relatively easy to pare down to a 20 player experience.<\/span><\/p>\nItemization changes at level 60<\/strong><\/span><\/p>\nOne thing we\u2019ve also not talked about yet is our thoughts around level 60 endgame rewards and the very significant changes we have planned there, and that may also be a key piece of context missing to help illustrate our philosophy on different raid sizes in Season of Discovery.<\/span><\/p>\n\nWe currently plan to revamp many items from dungeons and raids (including the existing 20 player raids) at level 60, as well as adding new items across all phases of endgame. We have a ton<\/em> of exciting playstyles that are new or were traditionally seen as \u201coff specs\u201d that have been given life in Season of Discovery and will come into their full power at 60. We want to itemize well for as many different builds and playstyles as we are able to in the time we have.<\/span><\/li>\nWe currently also have plans to make adjustments to the difficulty of all raids, as well as the power level of rewards available. This does not mean making raids harder or easier across the board relative to player power, but looking individually at each experience and defining what those experiences are about and what their purpose is.<\/span>\n\nTheoretical Example: A raid that may have traditionally been considered to be \u201ccatchup\u201d raid such as Zul\u2019Gurub could see adjustments that bring their challenge level up slightly, but also greatly increase the quality and diversity of the rewards so that they feel like a viable progression path alongside other current content in that phase, such as Blackwing Lair.<\/span><\/li>\nOn the flip side, we also always wanted to make sure that any 40 player raids that exist remain approachable (i.e. able to be completed in pick-up groups) and that they maintain that \u201csoda and pretzels\u201d feel of 2019 Classic raiding, where you could bring almost any group composition or experience level and have success.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\nWe think that adjusting the quality of rewards to a more consistent level between different raid sizes could help provide a larger \u201cmenu\u201d of activities to do that all feel rewarding or worth doing to a wide variety of players or playstyles, and add a lot of fun things for players to chase to increase the efficacy of their chosen Season of Discovery role or playstyle.<\/span><\/p>\nUltimately, we recognize that not knowing what\u2019s coming can be a cause for anxiety. We also recognize that what we set out to create and the audience we created it for have grown and evolved in the short time since we announced Season of Discovery. It\u2019s also difficult for players outside of our development process to understand what the true \u201cendgame\u201d is for SoD without us being extremely specific, but it is a bit too soon to really share the nitty gritty details on every aspect of the level 60 endgame. Some things are still in concept, and other things will change based on other future learnings and where your feedback takes us. We want to arrive at a place where, ideally, if your guild wants to strictly stick to a smaller raid team of 20 people the rewards are compelling enough that you don\u2019t feel \u201cbehind\u201d a team focused on 40 player raiding.<\/span><\/p><\/blockquote>\n(via<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"Die f\u00fcr die Saison der Entdeckung verantwortlichen Entwickler von Blizzard Entertainment ver\u00f6ffentlichten gestern Abend einen \u00fcberraschend umfangreichen Bluepost \u00fcber die Zukunft dieser Spielversion. In diesem Beitrag \u00e4u\u00dferte sich das Team unter anderem zu der Levelphase, den erhaltenen Erfahrungspunkten, kommenden Raids und der Itemization im Endgame. Das Ganze beantwortete viele Fragen der Spieler und es zeigt […]<\/p>\n","protected":false},"author":10647,"featured_media":89643,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[5382,9849,13872,287],"jetpack_publicize_connections":[],"yoast_head":"\n
Saison der Entdeckung: MC wird auf 20 Spieler reduziert - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n