Am vergangenen Donnerstag verk\u00fcndeten die Entwickler von Diablo<\/span> 4, dass der brandneue Patch 1.3.3 bereits am n\u00e4chsten Dienstag, den 05. M\u00e4rz 2024 in allen Spielregionen erscheinen soll. Damit die Spieler sich schon jetzt auf dieses neue Update vorbereiten k\u00f6nnen, waren die Entwickler gestern Abend so freundlich, die offiziellen Patchnotes<\/span> zu Patch 1.3.3 mit der Community zu teilen. Diese \u00dcbersicht listet alle Auswirkungen von Patch 1.3.3 auf eine sehr detaillierte Weise auf.<\/p>\n
Der kommende Patch 1.3.3 fungiert als Midsaison-Update<\/span> f\u00fcr Diablo<\/span> 3. Deshalb wird sich dieser Patch auch erneut mit dem Balancing<\/span> des Spiels und der Spielst\u00e4rke gewisser Builds<\/span> besch\u00e4ftigen. Zus\u00e4tzlich zu direkten Anpassungen an den verschiedenen Klassen des Spiels beinhaltet Patch 1.3.3 auch noch sechs neue legend\u00e4re Affixe, die auf den Vampirf\u00e4higkeiten aus Saison 2 basieren. Wer diese Effekte mochte, der kann sie dann erneut verwenden.<\/p>\n
Ansonsten wird Patch 1.3.3 auch noch daf\u00fcr genutzt, um die Rangliste und die Herausforderungs-Dungeons<\/span> im Spiel freizuschalten. Diese Inhalte sind aber kein direkter Teil von Patch 1.3.3, weshalb sie nicht in den Patchnotes<\/span> auftauchen.<\/p>\n
\nGameplay Updates<\/span><\/h2>\n
Vampiric Powers<\/span><\/h3>\n
Developer\u2019s Note: <\/strong>Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms.<\/em><\/span><\/p>\n
\n
- Of Accursed Touch<\/span>\n
\n
- Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable.<\/span><\/li>\n
- Vampiric Curse\u2019s stored souls deal 20%-50% increased damage.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Of Metamorphosis<\/span>\n
\n
- When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.<\/span><\/li>\n
- Evade\u2019s cooldown is increased by 5-10 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Blood Boiling<\/span>\n
\n
- When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you.<\/span><\/li>\n
- Every 20 seconds, your next Skill is guaranteed to Overpower.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Hectic<\/span>\n
\n
- For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Undying<\/span>\n
\n
- Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Of the Moonrise<\/span>\n
\n
- Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Balance Updates<\/span><\/h2>\n
General<\/span><\/h3>\n
Unique Items<\/b><\/span><\/p>\n
\n
- Ring of Starless Skies<\/span>\n
\n
- Now shows a buff on the bar while active.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Penitent Greaves<\/span>\n
\n
- Damage to Chilled enemies increased from 7-10% to 12-15%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Tassets of the Dawning Sky<\/span>\n
\n
- Maximum Resistance increased from 6-10% to 8-12%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Mother’s Embrace<\/span>\n
\n
- Resource refund increased from 20-40% to 30-50%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Legendary Aspects<\/b><\/span><\/p>\n
\n
- Of Inner Calm<\/span>\n
\n
- Damage maximum increased from 30% to 40%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Of Retribution<\/span>\n
\n
- Stun chance increased from 8% to 10%.<\/span><\/li>\n
- Damage to Stunned enemies increased from 10-20% to 15-25%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Starlight<\/span>\n
\n
- Amount of Life Healed needed for Resource gain changed from 25% to 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Barbarian<\/span><\/h3>\n
Skills<\/b><\/span><\/p>\n
\n
- Bash<\/span>\n
\n
- Damage increased by 10%.<\/span><\/li>\n
- Fury gain increased from 13 to 15.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Battle Bash<\/span>\n
\n
- Additional Fury increased from 3 to 5.<\/span><\/li>\n
- Additional Fury with 2-handed weapons increased from 4 to 10.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Frenzy<\/span>\n
\n
- Damage increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Flay<\/span>\n
\n
- Damage increased by 10%.<\/span><\/li>\n
- Fury gain increased from 13 to 15.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Enhanced Flay<\/span>\n
\n
- Vulnerable duration increased from 2 to 3 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Strategic Ground Stomp<\/span>\n
\n
- Ultimate Cooldown Reduction increased from 1 to 2 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Strategic Iron Skin<\/span>\n
\n
- Fortify amount increased from 15% to 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Prime Call of the Ancients<\/span>\n
\n
- Bonus damage increased from 10% to 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Passives<\/b><\/span><\/p>\n
\n
- Endless Fury<\/span>\n
\n
- Fury gain increased from 7\/14\/21% to 10\/20\/30%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Paragon<\/b><\/span><\/p>\n
\n
- Executioner Glyph<\/span>\n
\n
- Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies.<\/span><\/li>\n
- New: While wielding a Polearm, you deal 10%[x] increased damage.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Legendary Aspects<\/b><\/span><\/p>\n
\n
- Aspect of the Iron Warrior<\/span>\n
\n
- Damage reduction increased from 18-28% to 25-35%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Unique Items<\/b><\/span><\/p>\n
\n
- Gohr’s Devastating Grips<\/span>\n
\n
- Ranks of Whirlwind increased from 2-3 to 3-4.<\/span><\/li>\n
- Damage increased from 16-26% to 25-35%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Druid<\/span><\/h3>\n
Skills<\/b><\/span><\/p>\n
\n
- Earth Spike<\/span>\n
\n
- Spirit Generation increased from 13 to 16.<\/span><\/li>\n
- Damage increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Enhanced Earth Spike<\/span>\n
\n
- Chance to Stun increased from 10% to 15%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Fierce Earth Spike<\/span>\n
\n
- Fortify amount increased from 8% to 12% maximum Life.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Wind Shear<\/span>\n
\n
- Spirit Generation increased from 14 to 16.<\/span><\/li>\n
- Damage increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Wild Wind Shear<\/span>\n
\n
- Additional Spirit per enemy hit increased from 3 to 4.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Claw<\/span>\n
\n
- Spirit Generation increased from 12 to 15.<\/span><\/li>\n
- Damage increased by 15%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Fierce Claw<\/span>\n
\n
- Damage increased by 30%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Maul<\/span>\n
\n
- Spirit Generation increased from 17 to 20.<\/span><\/li>\n
- Damage increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Enhanced Maul<\/span>\n
\n
- Fortify amount increased from 3% to 5% max Life.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Wild Maul<\/span>\n
\n
- Knockdown duration increased from 1.5 to 2 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Wolves<\/span>\n
\n
- Passive damage increased by 30%.<\/span><\/li>\n
- Active damage increased by 45%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Poison Creepers<\/span>\n
\n
- Passive damage increased by 30%.<\/span><\/li>\n
- Active damage increased by 40%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Ravens<\/span>\n
\n
- Passive damage increased by 30%.<\/span><\/li>\n
- Active damage increased by 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Passives<\/b><\/span><\/p>\n
\n
- Quickshift<\/span>\n
\n
- Damage bonus increased from 5\/10\/15% to 7\/14\/21%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Bestial Rampage<\/span>\n
\n
- Damage bonus while in Werebear form increased from 30% to 50%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Ursine Strength<\/span>\n
\n
- Damage and Overpower damage bonuses increased from 25% to 30%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Perfect Storm<\/span>\n
\n
- Damage bonus increased from 15% to 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Legendary Aspects<\/b><\/span><\/p>\n
\n
- Seismic Shift<\/span>\n
\n
- Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown.<\/span><\/li>\n
- New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2\u20131 second Cooldown.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Unique Items<\/b><\/span><\/p>\n
\n
- Storm’s Companion<\/span>\n
\n
- Ranks of Wolves increased from 2\u20133 to 3\u20134.<\/span><\/li>\n
- Storm Howl damage increased by 180%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Necromancer<\/span><\/h3>\n
Book of the Dead<\/b><\/span><\/p>\n
\n
- Skeleton Skirmishers<\/span>\n
\n
- Damage increased by 30%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Skeleton Defenders<\/span>\n
\n
- Damage increased by 30%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Skeleton Reaper<\/span>\n
\n
- Damage increased by 20%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Skeleton Frost Mage<\/span>\n
\n
- Damage increased by 20%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Skeleton Shadow Mage<\/span>\n
\n
- Damage increased by 20%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Skeleton Sacrifice Mage<\/span>\n
\n
- Damage increased by 20%.<\/span><\/li>\n
- Life increased by 10%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Golem<\/span>\n
\n
- Basic Attack Damage increased by 30%.<\/span><\/li>\n
- Life increased by 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Skills<\/b><\/span><\/p>\n
\n
- Blood Surge<\/span>\n
\n
- Damage bonus per enemy drained reduced from x10% to x5%.<\/span><\/li>\n
- Nova damage increased by 40%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Developer\u2019s Note: <\/strong>The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies.<\/em><\/span><\/p>\n
\n
- Supernatural Blood Surge<\/span>\n
\n
- Damage bonus increased from [x]20% to [x]30%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Sever<\/span>\n
\n
- Outgoing Damage increased by 6.5%.<\/span><\/li>\n
- Returning damage increased by 20%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Enhanced Sever<\/span>\n
\n
- Damage increased from 40% to 75% of Sever’s initial damage.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Paranormal Sever<\/span>\n
\n
- Vulnerable duration increased from 2 to 3 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Blight<\/span>\n
\n
- Impact damage increased by 33.3%.<\/span><\/li>\n
- Damage over time increased by 10.5%.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Paranormal Blight<\/span>\n
\n
- Immobilize duration increased from 1.5 to 2.5 seconds.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Supernatural Blight<\/span>\n
\n