{"id":105160,"date":"2024-03-12T18:30:52","date_gmt":"2024-03-12T17:30:52","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=105160"},"modified":"2024-03-12T18:31:26","modified_gmt":"2024-03-12T17:31:26","slug":"wow-die-m-dungeons-werden-stark-ueberarbeitet","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/03\/12\/wow-die-m-dungeons-werden-stark-ueberarbeitet\/","title":{"rendered":"WoW: Die M+ Dungeons werden stark \u00fcberarbeitet"},"content":{"rendered":"
Die Entwickler von Retail WoW ver\u00f6ffentlichten heute Abend einen Blogeintrag, der einige drastische \u00c4nderungen f\u00fcr die M+ Dungeons in der vierten Saison von Dragonflight vorstellte. Im Grunde m\u00f6chte das Team mit Saison 4 wohl stark an der Schwierigkeit von Instanzen schrauben. Dadurch sollen heroische Dungeons auf die Stufe von Mythic 0 Dungeons gesetzt werden und bisherige Mythic 0 Dungeons liegen dann im Bereich von Mythic 10 Dungeons. Dar\u00fcber liegende M+ Dungeons sollen wie gewohnt funktionieren, wobei ein Mythic 5 Dungeon in Saison 4 aber ungef\u00e4hr die Herausforderung eines aktuellen +15 Dungeons bieten wird.<\/p>\n
Die folgende Grafik zeigt die Umstellung:<\/p>\n
<\/p>\n
Die Entwickler f\u00fchren diese \u00c4nderungen wohl durch, weil heroische Dungeons sich genauso anf\u00fchlen wie normale Dungeons und komplett unwichtig sind. Das Gleiche gilt f\u00fcr normale M+ Instanzen, die h\u00f6chstens noch w\u00e4hrend gewisser Events besucht werden. Mit den Anpassungen m\u00f6chten die Entwickler den Wert dieser Schwierigkeitsgrade erh\u00f6hen und gleichzeitig daf\u00fcr sorgen, dass nicht jeder in Dungeons stattfindende Content automatisch mit einem Timer verbunden ist. Viele Spieler m\u00f6chten wohl lieber etwas stressfreier durch solche Instanzen rennen und ab Saison 4 gibt es diese Option f\u00fcr Schwierigkeiten bis zu dem alten M+10 Wert.<\/p>\n
Wirklich wichtig an dieser Umstellung ist der Fakt, dass das Ganze wohl auch f\u00fcr Patch 11.0 und TWW gedacht ist. Die im Blogeintrag vorhandene Grafik erw\u00e4hnt explizit die Verwendung des neuen Systems in kommenden Updates f\u00fcr Retail WoW. Spieler sollten sich also wohl besser an die neuen Schwierigkeiten und Werte gew\u00f6hnen, weil diese \u00c4nderung vermutlich einige Zeit lang im Spiel vorhanden sein wird.<\/p>\n
\nIn the Player Feedback Loop<\/strong><\/span><\/h3>\n
As a part of ongoing development in Dragonflight<\/em>, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:<\/span><\/p>\n
\n
- Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.<\/span><\/li>\n
- „Mythic 0“ dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.<\/span><\/li>\n
- The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.<\/span><\/li>\n<\/ul>\n
Given the combination of two underutilized difficulties, and a gap in meeting player demand, we’re restructuring dungeon difficulty and rewards in Season 4:<\/span><\/p>\n
\n
- Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: \u201cI\u201d), though the item level requirement to queue will also go up accordingly.<\/span><\/li>\n
- Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).<\/span><\/li>\n
- The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.<\/span><\/li>\n<\/ul>\n
No Timer Like the Present<\/strong><\/span><\/h3>\n
Season 4 changes will apply to all eight of the Dragonflight<\/em> dungeons. As a part of these adjustments, we have a few goals in mind:<\/span><\/p>\n
\n
- Recalibrate core difficulties to align with seasonal player experience and progression.<\/span><\/li>\n
- Serve the community who enjoys dungeon content but feels that Mythic+ content isn\u2019t for them due to the pressures of taking part.<\/span><\/li>\n
- Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.<\/span><\/li>\n<\/ul>\n
One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.<\/span><\/p>\n
Here\u2019s a look at the changes for each difficulty:\u00a0<\/span><\/p>\n
\n
- Normal<\/strong><\/span>\n
\n
- This difficulty is unchanged.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Heroic<\/strong><\/span>\n
\n
- The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.<\/span><\/li>\n
- Mythic difficulty changes and mechanics will not be present in this difficulty.<\/span><\/li>\n
- This remains a queueable experience.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n
- Mythic<\/strong><\/span>\n
\n
- The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.<\/span><\/li>\n
- There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.<\/span><\/li>\n
- The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.<\/span><\/li>\n
- Mythic 0 is still on a weekly lockout under this model.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n
- Mythic+<\/strong><\/span>\n
\n
- The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.<\/span>\n
\n
- A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Affixes would slot in at +2, +5, and +10<\/span>\n
\n
- +2 – Fortified\/Tyrannical<\/span><\/li>\n
- +5 – Entangling \/ Incorporeal etc.<\/span><\/li>\n
- +10 – Bursting \/ Bolstering etc.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Dungeon ratings should be equivalent to what they represent in the current system.<\/span><\/li>\n
- There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\nTo the Victors Go the Spoils<\/span><\/h3>\n
It\u2019s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.
\n<\/span><\/p>\nCrest and Flightstone rewards are changing to match the same difficulty \u00a0with only some minor adjustments.<\/span><\/p>\n
\n
- Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we\u2019re calling those difficulty changes.<\/span><\/li>\n
- Bonus Flightstone awards for increasing any party member\u2019s Mythic+ score remain unchanged.<\/span><\/li>\n
- Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.<\/span><\/li>\n
- Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.<\/span><\/li>\n
- Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.<\/span><\/li>\n
- Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.<\/span><\/li>\n<\/ul>\n
\nWe believe these changes provide new opportunities for players to experience Mythic and Mythic+ dungeons while providing additional challenges for endgame players in the future. We look forward to your feedback and we\u2019ll see you in the dungeons when Dragonflight<\/em> Season 4 goes live in the future.<\/span><\/p><\/blockquote>\n