Gestern Abend haben die Entwickler von WoW endlich den PTR f\u00fcr die anstehende vierte Saison von Dragonflight gestartet. Dadurch k\u00f6nnen Spieler schon jetzt einen Blick darauf werfen, wie die vierte Saison dieser Erweiterung ablaufen soll. Dabei zeichnet sich diese Saison wieder dadurch aus, dass die eine sogenannte „Fated Season“ darstellt und anstelle eines eigenen Raids auf eine Rotation der bekannten Raids des Addons zur\u00fcckgreift. Nat\u00fcrlich wurden alle Belohnungen (inklusive der Legendaries<\/em>) dementsprechend angepasst und aufgewertet.<\/p>\n
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Season 4 update.<\/span> (via<\/a>)
\n<\/span><\/p><\/blockquote>\nDragonflight: Season 4 Update Development Notes<\/h2>\n
SEASON 4 MYTHIC+ DUNGEONS<\/strong><\/span><\/p>\n
\n
- Season 4 brings back all eight Dragonflight<\/em> dungeons to the Mythic+ rotation: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth\u2019ar Academy.<\/span><\/li>\n
- DIFFICULTY CHANGES<\/strong><\/span>\n
\n
- One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.<\/span><\/li>\n
- Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: \u201cI\u201d), though the item level requirement to queue will also go up accordingly.<\/span><\/li>\n
- Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it\u2019s close to M10 but not having a timer at all or affixes really offsets that quite a bit).<\/span><\/li>\n
- The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.<\/span>\n
\n
- Normal<\/strong><\/span>\n
\n
- This difficulty is unchanged.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Heroic<\/strong><\/span>\n
\n
- The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.<\/span><\/li>\n
- Mythic difficulty changes and mechanics will not be present in this difficulty.<\/span><\/li>\n
- This remains a queueable experience.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Mythic<\/strong><\/span>\n
\n
- The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.<\/span><\/li>\n
- There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.<\/span><\/li>\n
- The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.<\/span><\/li>\n
- Mythic 0 is still on a weekly lockout under this model.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Mythic+<\/strong><\/span>\n
\n
- The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.<\/span>\n
\n
- A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Affixes would slot in at +2, +5, and +10<\/span>\n
\n
- +2 – Fortified\/Tyrannical<\/span><\/li>\n
- +5 – Entangling \/ Incorporeal etc.<\/span><\/li>\n
- +10 – Bursting \/ Bolstering etc.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Dungeon ratings should be equivalent to what they represent in the current system.<\/span><\/li>\n
- There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- It\u2019s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead. Here is a basic rundown of what you can expect:<\/span><\/li>\n<\/ul>\n<\/li>\n
- Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments.<\/span>\n
\n
- Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we\u2019re calling those difficulty changes.<\/span><\/li>\n
- Bonus Flightstone awards for increasing any party member\u2019s Mythic+ score remain unchanged.<\/span><\/li>\n
- Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.<\/span><\/li>\n
- Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.<\/span><\/li>\n
- Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.<\/span><\/li>\n
- Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
<\/a>Dungeon Updates<\/span><\/h2>\n
The following are the most notable changes in each dungeon:<\/span><\/p>\n
HALLS OF INFUSION<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Dungeon checkpoint added after defeating Gulping Goliath.<\/span><\/li>\n
- Normalized the spawn rate of Crashing Tsunami<\/strong> during the gauntlet.<\/span><\/li>\n
- Containment Apparatus Containment Beam<\/strong>\u2019s damage has been reduced by 42%<\/span><\/li>\n
- Primalist Galesinger<\/strong><\/span>\n
\n
- Wind Buffet<\/strong> has been removed.<\/span><\/li>\n
- Thunderstorm<\/strong> has been removed.<\/span><\/li>\n
- Now uses Thunderstrike<\/strong> \u2013 Inflicts Nature damage to all players within 7 yards of impact.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Primalist Earthshaker Rumbling Earth\u2019s<\/strong> rim visual will no longer clip into the terrain.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Watcher Irideus<\/strong><\/span>\n
\n
- Titanic Fist<\/strong> now has a visual during cast.<\/span><\/li>\n
- Power Overload<\/strong> now has a rim visual around afflicted player.<\/span><\/li>\n
- Power Field<\/strong> now gradually grows to its full size.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Khajin the Unyielding<\/strong><\/span>\n
\n
- Added rim visuals on Ice Boulders<\/strong> that will trigger Avalanche<\/strong>.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Primal Tsunami<\/strong><\/span>\n
\n
- Cast Away now occurs at 50% health (was 100% energy).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
AZURE VAULT<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Increased the timer of Azure Vault by 1 minute.<\/span><\/li>\n
- Crystal Fury<\/strong><\/span>\n
\n
- Piercing Shard<\/strong> now has a precast visual.<\/span><\/li>\n
- Piercing Shard<\/strong> \u2019s impact area has been reduced.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Conjured Lasher Mystic Vapors<\/strong> will now be cast less frequently.<\/span><\/li>\n
- Arcane Tender Erratic Growth<\/strong>\u2019s cast time has been increased to 3.5 seconds (was 2.5 seconds).<\/span><\/li>\n
- Unstable Curator Heavy Tome<\/strong> will now be cast less frequently.<\/span><\/li>\n
- Drakonid Breaker<\/strong><\/span>\n
\n
- Shoulder Slam<\/strong>\u2019s knock back has been removed.<\/span><\/li>\n
- Shoulder Slam<\/strong> now inflicts Physical damage and increases Physical damage taken by 10%.<\/span><\/li>\n
- Shoulder Slam<\/strong> will now be cast less frequently.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Leymore<\/strong><\/span>\n
\n
- Erupting Fissures<\/strong> now follows current target player.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Azure Blade<\/strong><\/span>\n
\n
- Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Umbrelskul<\/strong><\/span>\n
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- Oppressive Miasma removed in Mythic difficulty.<\/span><\/li>\n
- Crystalize<\/strong> now pulses Arcane damage while the crystal is shielded.<\/span><\/li>\n
- Crackling Vortex<\/strong> now has a larger movement radius.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
BRACKENHIDE HOLLOW<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Rotbow Stalker<\/strong><\/span>\n
\n
- Renamed to Rotbow Ranger<\/strong><\/span><\/li>\n
- Shoot<\/strong> now has a recast of 6 seconds.<\/span><\/li>\n
- Diseased Meat<\/strong> renamed to Rotten Meat<\/strong>, and is now a Poison dispel.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Brackenhide Shaper<\/strong><\/span>\n
\n
- Summon Lashers<\/strong> has been removed.<\/span><\/li>\n
- Touch of Decay<\/strong> has been removed.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Stinkbreath<\/strong><\/span>\n
\n
- Violent Whirlwind<\/strong> \u2019s radius has been reduced to 6 yards (was 7 yards).<\/span><\/li>\n
- Stink Breath<\/strong> now locks facing after targeting a player.<\/span><\/li>\n
- Stink Breath<\/strong> now has a visual while casting.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Gutstabber Withering Poison<\/strong> has been removed.<\/span><\/li>\n
- Bracken Warscourge Bloody Bite<\/strong> has been removed.<\/span><\/li>\n
- Claw Fighter Bloody Bite<\/strong> has been removed.<\/span><\/li>\n
- Decay Speaker Rotchanting Totem<\/strong> has been removed.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Hackclaw\u2019s War-Band<\/strong><\/span>\n
\n
- Predatory Instincts\u2019<\/strong> Haste bonus has been reduced to 5% (was 10%).<\/span><\/li>\n
- Mark for Butchery<\/strong>\u2019s damage frequency has been increased to 1 seconds (was 0.5 seconds).<\/span><\/li>\n
- Gash Frenzy<\/strong>\u2019s damage reduced by 21%.<\/span><\/li>\n
- Gash Frenzy<\/strong>\u2019s duration reduced to 15 seconds (was 45 seconds).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
ALGETH\u2019AR ACADEMY<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Spellbound Scepter Arcane Rain<\/strong> has been removed.<\/span><\/li>\n
- Spectral Invoker Arcane Missiles<\/strong>\u2019s damage has been reduced by 50%.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Crawth<\/strong><\/span>\n
\n
- Firestorm<\/strong> \u2019s frequency has been reduced.<\/span><\/li>\n
- Savage Peck<\/strong> \u2019s initial and periodic damage has been reduced.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Echo of Doragosa<\/strong><\/span>\n
\n
- Unleash Energy<\/strong> added as the new Mythic mechanic.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
NELTHARUS<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Each Burning Chain<\/strong> can only be used once.<\/span><\/li>\n
- Burning Chain<\/strong> now stuns all enemies in it and increases their damage taken by 50% for 5 seconds.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Chargath<\/strong><\/span>\n
\n
- Fiery Focus<\/strong>\u2019s pulsing damage near the Chargath has been removed.<\/span><\/li>\n
- Fiery Focus<\/strong>\u2019s now channels damage on current target.<\/span><\/li>\n
- Grounding Chain<\/strong> now persists on defeated player.<\/span><\/li>\n
- Grounding Chain<\/strong> now does a small knockback to the player when applied.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Warlord Sargha<\/strong><\/span>\n
\n
- Curse of the Dragon Hoard<\/strong> now stacks.<\/span><\/li>\n
- Curse of the Dragon Hoard<\/strong> duration reduced from to 30 seconds (was 5 minutes).<\/span><\/li>\n
- Azure Stone of Might<\/strong> has been removed.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
THE NOKHUD OFFENSIVE<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Nokhud Longbow<\/strong><\/span>\n
\n
- Multi-Shot<\/strong> has been removed.<\/span><\/li>\n
- Rain of Arrows<\/strong> will now be cast less frequently.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Nokhud Beastmaster Hunt Prey<\/strong> \u2019s damage bonus has been reduced by 25%.<\/span><\/li>\n
- Nokhud Thunderfist Storm Shock<\/strong> has been removed.<\/span><\/li>\n
- Primalist Stormspeaker Storm Bolt<\/strong> has been removed.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Balakar Khan<\/strong><\/span>\n
\n
- Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
RUBY LIFE POOLS<\/strong><\/span><\/p>\n
General<\/strong><\/span><\/p>\n
\n
- Primal Terrasentry Stone Missiles<\/strong> has been removed.<\/span><\/li>\n<\/ul>\n
Encounters<\/strong><\/span><\/p>\n
\n
- Kyrakka<\/strong><\/span>\n
\n
- Infernocore\u2019s duration has been increased to 4 seconds (was 3 seconds).<\/span><\/li>\n
- Infernocore\u2019s periodic damage has been reduced by 25%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
ULDAMAN: LEGACY OF TYR<\/strong><\/span><\/p>\n
Encounters<\/strong><\/span><\/p>\n
\n
- The Lost Dwarves<\/strong><\/span>\n
\n
- Fiery Surges\u2019<\/strong> s damage has been reduced by 50%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\nDAWN OF THE INFINITE: HARD MODE<\/strong><\/span><\/p>\n
Dawn of the Infinite: Hard Mode is available for testing with updated tuning and rewards.<\/span><\/p>\n
Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon<\/span><\/p>\n
(via)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"