{"id":105409,"date":"2024-03-29T10:40:02","date_gmt":"2024-03-29T09:40:02","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=105409"},"modified":"2024-03-29T10:40:02","modified_gmt":"2024-03-29T09:40:02","slug":"diablo-4-die-patchnotes-fuer-den-ptr-von-saison-4","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/03\/29\/diablo-4-die-patchnotes-fuer-den-ptr-von-saison-4\/","title":{"rendered":"Diablo 4: Die Patchnotes f\u00fcr den PTR von Saison 4"},"content":{"rendered":"
Vom 02. bis zum 09. April 2024 werden die Entwickler von Blizzard Entertainment den allerersten \u00f6ffentlichen Testserver f\u00fcr Diablo 4 live schalten. In dieser Woche d\u00fcrfen die Spieler einen ersten Blick auf die kommende Saison 4 werfen und alle damit verbundenen Inhalte im Vorfeld ausprobieren. Damit man sich schon jetzt auf diesen PTR und die Testphase vorbereiten kann, haben die Entwickler gestern Abend netterweise die offiziellen Patchnotes zu dem Test von Saison 4 mit der Community geteilt.<\/p>\n
The first Public Test Realm (PTR) for Diablo IV is on the horizon, offering you the chance to test upcoming changes and features for Season 4! PTR will be available from April 2 through April 9<\/b> for players with a PC Battle.net account<\/b>.<\/span><\/p><\/blockquote>\n
Diese Patchnotes listen ganz genau auf, welche \u00c4nderungen f\u00fcr diese Testphase geplant sind und worauf die Spieler achten sollten. Im Fokus stehen dabei dann nat\u00fcrlich die geplanten Verbesserungen an der Itemization des Spiels, die grundlegend ver\u00e4ndern sollten, wie Spieler mit ihrer legend\u00e4ren Beute umgehen. Dazu kommen dann noch Anpassungen an der H\u00f6llenflut, Ver\u00e4nderungen am Crafting, die brandneue Pit of Artificers, Neuerungen f\u00fcr die Boss Ladder und nat\u00fcrlich Balance\u00e4nderungen f\u00fcr alle Klassen des Spiels.<\/p>\n
Wer mehr \u00fcber den PTR und Saison 4 erfahren m\u00f6chte, der kann folgend einen Blick auf die Patchnotes werfen.<\/p>\n
<\/p>\n
The Diablo IV Season 4 PTR: What You Need to Know<\/h1>\n
Itemization<\/span><\/h2>\n
We have three guiding pillars for our itemization updates: quality over quantity, the best items having a journey of power and improvement that you can work toward, and of course, having items feel satisfying and exciting to use.<\/span><\/p>\n
For a full list of what\u2019s new or adjusted for Classes, check out the Class Update patch notes here<\/a>, but here\u2019s a summary of the itemization changes:<\/span><\/p>\n
Basic Item Updates<\/b><\/span><\/p>\n
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- Reduced number of affixes: now 3 on Legendary items, and 2 on Rare items.<\/span><\/li>\n
- Smaller pool of more potent affixes.<\/span><\/li>\n
- More relevant affixes (eg: ranks of a single Core Skill).<\/span><\/li>\n
- Only Sacred items in World Tier 3, only Ancestral items in World Tier 4.<\/span><\/li>\n
- Affix values are tuned up to be punchier; we want you (and the fiends of Sanctuary) to really feel them!<\/span><\/li>\n
- New affixes and positioning of affixes:<\/span>\n
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- Resource per Second<\/span><\/li>\n
- Resource on Kill<\/span><\/li>\n
- Lucky Hit: Apply Vulnerable<\/span><\/li>\n
- Life per Hit<\/span><\/li>\n
- Basic Skill Ranks<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Miscellaneous Updates<\/b><\/span><\/p>\n
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- Legendary items dropped from enemy level 95+ are always 925 item power.<\/span><\/li>\n
- Gems are simpler, more useful, and have a much longer crafting tail.<\/span>\n
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- Gems now have Core stats, and the more conditional bonuses have been simplified.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Salvage, crafting, and rewards have all been tuned.<\/span>\n
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- Significantly reduced item drop rates (less time sorting, more time slaying!)<\/span><\/li>\n
- Item rerolling gold cost capped when Enchanting.<\/span><\/li>\n
- Material removal and consolidation.<\/span><\/li>\n
- Forgotten Souls can now be obtained from Whispers and are now a global rare drop from Elites.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Uniques appear earlier.<\/span>\n
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- Some Uniques now dropping starting in World Tier I and II.<\/span><\/li>\n
- All Uniques can now drop in World Tier III.<\/span><\/li>\n
- Uber Uniques can start dropping from monster level 55, drops at 925 item power.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
New crafting system: Tempering<\/b><\/span><\/p>\n
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- This new system will allow you to add affixes to your items at the Blacksmith through a new reusable item that can drop from most content in-game, called Temper Manuals!<\/span><\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
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- These are categorized like the Codex of Power (eg: Resource, Mobility, etc)<\/span>\n
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- Once gained, you retain these for unlimited use!<\/span><\/li>\n<\/ul>\n<\/li>\n
- Each manual contains a handful of affixes; you are able to attach one at a time.<\/span><\/li>\n
- Affixes can be rerolled up to the item\u2019s Temper Reroll limit.<\/span><\/li>\n
- Ancestral items can have two Tempered affixes from different categories.<\/span><\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
Greater Affixes<\/b><\/span><\/p>\n
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- Only appearing on Ancestral Legendary and Unique items, these are more powerful versions of normal affixes, with a 1.5x multiplier on the affix\u2019s maximum roll.<\/span><\/li>\n
- An item with a Greater Affix will be immediately obvious, with a unique audio cue, as well as a I up to a IV next to the item name indicating how many affixes are Greater.<\/span>\n
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- eg: Helm (Ancestral) \u2013 II<\/i><\/span><\/li>\n<\/ul>\n<\/li>\n
- Each affix on an item has a chance to be Greater in World Tier III & IV.<\/span><\/li>\n
- Players cannot Enchant into a Greater affix \u2013 they can only be found!<\/span><\/li>\n<\/ul>\n
Masterworking<\/b><\/span><\/p>\n
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- A late-game crafting system to upgrade items, using materials gathered from The Pit<\/a>.<\/span><\/li>\n
- Improves the value of your current affixes.<\/span>\n
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- There are 12 upgrade ranks.<\/span><\/li>\n
- Every 4 ranks, a single affix is massively upgraded.<\/span><\/li>\n
- Other ranks slightly increase the value of all affixes.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
Codex of Power updates<\/b><\/span><\/p>\n
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- All Legendary Aspects now appear in the Codex of Power, so you can focus on chasing great items instead of managing your inventory.<\/span><\/li>\n
- The highest roll Legendary you salvage is stored in your Codex.<\/span><\/li>\n
- Legendary Affix ranged increase based on item tier (Normal, Sacred, Ancestral).<\/span><\/li>\n
- Most Legendary Affix ranges have been increased.<\/span><\/li>\n
- The UI has been revamped, now includes manual and keyword search.<\/span>\n
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- You can also favorite Legendary Aspects to make them easier to find!<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
\n<\/a><\/span><\/p>\n
Helltide Reborn<\/span><\/h2>\n
A tide so nice we made it twice, here\u2019s what\u2019s new in the revamped Helltide event to bring the depths of Hell to the surface of Sanctuary:<\/span><\/p>\n
Helltide Threat<\/b><\/span><\/p>\n
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- As you battle through Helltides, you will generate Threat \u2013 how much will be determined by the difficulty of monster and how often you\u2019re securing Tortured Gifts within Helltide. Dying will reset your Threat.<\/span><\/li>\n
- There are three Helltide Threat Tiers, with each increasing the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.<\/span>\n
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- Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary\u2019s most powerful champions. There are five variants representing each Class in Diablo IV.<\/span><\/li>\n
- Upon activating the Hellborn ambush, your Threat will reset.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
Accursed Ritual<\/b><\/span><\/p>\n
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- Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location.<\/span><\/li>\n
- A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the manic Cultists will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.<\/span><\/li>\n
- Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.<\/span><\/li>\n
- This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.<\/span><\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
World Tier I and II adjustments<\/b><\/span><\/p>\n
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- To get players into the thick of Helltides much earlier in their overall Character journey, the PTR will see these upcoming adjustments to help make Helltide more fun and rewarding in World Tier I & II.<\/span>\n
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- All Tortured Gifts are Mystery Chests.<\/span><\/li>\n
- No roaming bosses or ambient meteors.<\/span><\/li>\n
- Less monster density overall compared to World Tier III and IV.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
\n<\/a><\/span><\/p>\n
The Pit of Artificers<\/span><\/h2>\n
There are rumors that deep within the network of dungeons crisscrossing the north of Sanctuary, there are strange varieties of ore, perfect for crafting exceptionally crafted armor with secret Horadric techniques.<\/span><\/p>\n
<\/a><\/span><\/p>\n
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- Upon entering World Tier IV, you\u2019ll receive a priority Quest to complete a Tier 46 Nightmare Dungeon. Upon completion, you\u2019ll begin to collect Runeshard during endgame activities. Collect enough Runeshard to ultimately activate the Obelisk in Cerrigar.<\/span><\/li>\n
- Activating the Obelisk will send you to The Pit. Your goal will be to slay enough monsters before a 10-minute timer runs out. Each player death removes time from the clock: first death removes 30 seconds, second death removes 60 seconds, third and subsequent deaths will remove 90 seconds.<\/span><\/li>\n<\/ul>\n
<\/a><\/span><\/p>\n
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- If you slay enough monsters, a portal will appear, taking you to the boss\u2019s arena.<\/span><\/li>\n
- Killing the boss before the timer expires will grant you Masterworking materials and unlocks the next tier of The Pit.<\/span>\n
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- Killing the boss with 4-6 minutes to spare grants you an additional Tier unlock.<\/span><\/li>\n
- Killing the boss with 6 or more minutes to spare grants you two additional Tier unlocks.<\/span><\/li>\n
- The Pit has hundreds of Tiers of difficulty.<\/span>\n
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- If the Mastery timer expires before you finish running through the Pit you\u2019ll still receive loot, but won\u2019t receive any Masterworking materials.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- The Pit can be undertaken with groups up to four, with the player who opened The Pit receiving the lion\u2019s share of materials.<\/span>\n
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- Only the player who opened The Pit has the chance of receiving the Materials used for summoning Tormented Echoes.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
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