{"id":105987,"date":"2024-05-03T15:23:49","date_gmt":"2024-05-03T13:23:49","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=105987"},"modified":"2024-05-03T15:23:49","modified_gmt":"2024-05-03T13:23:49","slug":"diablo-4-die-patchnotes-fuer-saison-4","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/05\/03\/diablo-4-die-patchnotes-fuer-saison-4\/","title":{"rendered":"Diablo 4: Die Patchnotes f\u00fcr Saison 4"},"content":{"rendered":"
Am 14. Mai 2024 werden die Entwickler von Blizzard Entertainment den neuen Patch 1.4.0 auf den Liveservern von Diablo 4 aktivieren. Dieses Update beinhaltet alle Neuerungen, die f\u00fcr den Start von Saison 4 ben\u00f6tigt werden. Damit die Spieler sich schon im Vorfeld auf alle Auswirkungen dieses wichtigen Updates vorbereiten k\u00f6nnen, wurden gestern Abend schon einmal die offiziellen Patchnotes zu Patch 1.4.0 mit der Community geteilt.<\/p>\n
Diese Patchnotes \u00e4hnlichen den Patchnotes f\u00fcr den PTR zu Saison 4 in vielen Punkten. Allerdings haben die Entwickler dick in Rot festgehalten, welche Anpassungen seit dem Testserver durchgef\u00fchrt wurden. Die hohe Anzahl von roten Markierungen zeigt deutlich, wie erfolgreich der PTR gewesen ist. Wer mehr \u00fcber Saison 4 erfahren m\u00f6chte, der sollte die folgenden Patchnotes lesen.<\/p>\n
Developer\u2019s Note: <\/strong>We appreciate all the feedback our players provided us during our Public Test Realm for Season 4: Loot Reborn. The following section highlights key bug fixes and feedback adjustments.<\/em><\/span><\/p><\/blockquote>\n
Feature Updates<\/span><\/h4>\n
\n
- There is no longer a chance for Masterworking to fail.<\/span><\/li>\n
- The Masterwork animation has been removed for non-milestone Ranks (1-3, 5-7, etc).<\/span><\/li>\n
- The Tempering Result screen now shows the result affix, its roll, and the affix range.<\/span><\/li>\n
- Various UI improvements for the Tempering and Masterworking experiences.<\/span><\/li>\n
- Added multiple tiers of Masterworking Material caches that transmute far more materials than were previously available.<\/span><\/li>\n
- A visual indication has been added to the imprint UI which indicates which Legendary affixes are currently equipped.<\/span><\/li>\n
- You can now search the term \u2018equip\u2019 or \u2018equipped\u2019 within the Codex of Power to list currently equipped affixes.<\/span><\/li>\n
- We\u2019ve added an inventory icon to indicate items that have at least one Greater Affix.<\/span>\n
\n
- When items with Greater Affixes drop in-game, they will also have the same icon to indicate they possess a Greater Affix.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Helltide and The Pit<\/b><\/span><\/p>\n
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- The Party member that spends the Runeshards to open the Pit gets 100% of the Masterworking materials, the rest of the party receives half the amount.<\/span><\/li>\n
- Artillery and Blast Wave shrines no longer spawn in the Pit.<\/span><\/li>\n
- Hellborne spawn chance in Helltide zones has been increased.<\/span><\/li>\n
- Baneful Heart drop rate has been adjusted to be more consistent.<\/span><\/li>\n
- Overall loot quality from the Blood Maiden has been improved.<\/span>\n
\n
- Loot quality has also been improved for players that contribute materials to summon the Blood Maiden, as a contribution bonus reward.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Doomsayer variants, which used to drop a Chest of Doomsaying on defeat, will now drop the contents of a Doomsaying Chest on death with no additional Cinders cost.<\/span><\/li>\n<\/ul>\n
Balance Adjustments<\/span><\/h4>\n
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- Many Tempering affixes that were either over-performing or under-performing have been adjusted to meet intended power levels.<\/span><\/li>\n
- The Tempering Affix for Maximum Size increase for various skills and effects, such as Dust Devils or Bone Spirit, is now capped at 100%.<\/span><\/li>\n<\/ul>\n
Itemization Updates<\/span><\/h4>\n
For full details on Itemization including Legendary Aspects and the Codex of Power, Item Affixes, Greater Affixes, Tempering, Masterworking, please read our Season 4 blog here.<\/span><\/p>\n
Here are some of the major items coming with Itemization updates:<\/span><\/p>\n
\n
- Extracting an aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power.<\/span><\/li>\n
- Various item affixes have been updated and the overall pool of affixes has been condensed. Additionally, Greater Affixes have been introduced.<\/span>\n
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- Appearing only on Ancestral Legendary and Unique items, these are more powerful (1.5x) versions of normal affixes.<\/span><\/li>\n
- Each item affix has a chance to be a Greater Affix in World Tier IV.<\/span><\/li>\n<\/ul>\n<\/li>\n
- New Tempering and Masterworking Systems allow deeper customization of items and access to new affixes.<\/span><\/li>\n
- Legendary items dropped from enemy level 95+ are always 925 item power.<\/span><\/li>\n
- Unique Items can now drop earlier in the game:<\/span>\n
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- World Tier III Unique Items now drop as non-Sacred in World Tier I and II.<\/span><\/li>\n
- World Tier IV Unique Items now drop as Sacred in World Tier III.<\/span><\/li>\n
- Uber Unique Items can start dropping from monster level 55, drops at 925 item power.<\/span><\/li>\n<\/ul>\n<\/li>\n
- The Minimum levels required to equip Sacred and Ancestral items has been reduced.<\/span>\n
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- Sacred: 35<\/span><\/li>\n
- Ancestral: 55<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\nNote: Changes from the PTR have been highlighted in RED<\/b>.<\/span><\/p>\n
Game Updates<\/span><\/h2>\n
Accessibility<\/span><\/h4>\n
New Character Highlights<\/b><\/span><\/p>\n
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- We have added an option to highlight NPC\u2019s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.<\/span>\n
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- Standard Highlight<\/span>\n
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- Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Additional Highlights<\/span>\n
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- Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Helltide Reborn<\/span><\/h4>\n
Helltide has been updated to provide more challenges and rewards.<\/span><\/p>\n
Helltide Threat<\/b><\/span><\/p>\n
\n
- As you battle through Helltides, you will generate Threat \u2013 how much will be determined by the difficulty of monster and how often you\u2019re securing Tortured Gifts within Helltide.<\/span><\/li>\n
- There are three Helltide Threat Tiers that each increase the danger and frequency of monster ambushes. At Tier 3, you will become Hell-Marked.<\/span><\/li>\n
- Achieving maximum Threat will initiate a brief ambush frenzy of maximum enemy density. The ambush will end with a final Hellborne spawn, an immensely powerful agent of Hell, resurrected from the tortured souls of Sanctuary\u2019s most powerful champions.<\/span>\n
\n
- There are five variants representing each Class in Diablo IV.<\/span><\/li>\n<\/ul>\n<\/li>\n
- Upon activating the Hellborne ambush, your Threat will reset.<\/span><\/li>\n
- Dying will reset your Threat.<\/span><\/li>\n<\/ul>\n
Accursed Ritual<\/b><\/span><\/p>\n
\n
- Baneful Hearts can primarily be earned through opening Tortured Gift chests and can be used at the Accursed Ritual location. Baneful Hearts can also drop from:<\/span>\n
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- Hellborne Demons<\/span><\/li>\n
- Doomsayers<\/span><\/li>\n<\/ul>\n<\/li>\n
- A scene of shocking gore, the Accursed Ritual is the ultimate testament to the disturbing lengths the followers of Hell will go to appease their dark wishes. It is here where you can begin the Accursed Ritual.<\/span><\/li>\n
- Deposit three Baneful Hearts to begin the ritual, and you will be swarmed with a dense demonic ambush. Other players within your subzone will be alerted that the ritual has begun if they wish to join you in your fight.<\/span><\/li>\n
- This ambush will climax with the arrival of the Blood Maiden, an immensely powerful demonic creature who will offer great reward upon her death.<\/span><\/li>\n<\/ul>\n
World Tier I and II adjustments<\/b><\/span><\/p>\n
A version of Helltide has been introduced for World Tiers I and II, with the following adjustments:<\/span><\/p>\n
\n
- All Tortured Gifts are Mystery chests.<\/span><\/li>\n
- No roaming bosses.<\/span><\/li>\n
- Monster density adjusted to match expected difficulty of World Tier III and IV.<\/span><\/li>\n<\/ul>\n
\nNew Items<\/span><\/h2>\n
General<\/span><\/h4>\n
Unique Items<\/b><\/span><\/p>\n
Tyrael\u2019s Might \u2013 Unique Chest Armor<\/span><\/p>\n
\n
- While at full Life, your Skills unleash a divine barrage dealing damage.<\/span><\/li>\n<\/ul>\n
Yen’s Blessing \u2013 Unique Boots<\/span><\/p>\n
\n
- Casting a Skill has a 40-60%<\/span><\/b>
20-30%<\/s><\/span> chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 8<\/b>12<\/s><\/span> seconds.<\/span><\/li>\n<\/ul>\nLegendary Aspects<\/b><\/span><\/p>\n
Aspect of Frosty Strides<\/span><\/p>\n
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- While below 45-60% Life, Evade Freezes Close enemies for Cold Damage and applies Vulnerable to them for 3 seconds.<\/span><\/li>\n<\/ul>\n
Aspect of Concussive Strikes<\/span><\/p>\n
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- Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.<\/span><\/li>\n<\/ul>\n
Barbarian<\/span><\/h4>\n
Unique Items<\/b><\/span><\/p>\n
Arreat’s Bearing – Unique Pants<\/span><\/p>\n
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- Ancients you summon are empowered.<\/span>\n
\n
- Korlic creates an Earthquake that deals Physical damage over 4 seconds when he leaps.<\/span><\/li>\n
- Talic leaves behind Dust Devils that deal damage while he whirlwinds.<\/span><\/li>\n
- Madawc ignites the ground Burning enemies for an additional damage over 4 seconds when he upheaves the ground.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
Twin Strikes – Unique Gloves<\/span><\/p>\n
\n
- After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage.<\/span><\/li>\n<\/ul>\n
Legendary Aspects<\/b><\/span><\/p>\n
Aspect of Fierce Winds<\/span><\/p>\n
\n
- Your Shout Skills create 3<\/b>
5<\/s> Dust Devils that deal damage to enemies along their path.<\/span><\/li>\n- Your Dust Devils are 5%-20%<\/b>
15%<\/s><\/span> bigger and deal 1% increased damage for each 1% their size is increased.<\/span><\/li>\n<\/ul>\nDruid<\/span><\/h4>\n
Unique Items<\/b><\/span><\/p>\n
Earthbreaker – Unique Ring<\/span><\/p>\n
\n
- Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.<\/span><\/li>\n<\/ul>\n
Wildheart Hunger – Unique Boots<\/span><\/p>\n
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- When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.<\/span><\/li>\n<\/ul>\n
Legendary Aspects<\/b><\/span><\/p>\n
Aspect of Fevered Mauling<\/span><\/p>\n
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- When you hit at least 1 enemy with Maul, increase its Attack Speed by