{"id":106274,"date":"2024-05-23T14:40:21","date_gmt":"2024-05-23T12:40:21","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=106274"},"modified":"2024-05-23T14:40:21","modified_gmt":"2024-05-23T12:40:21","slug":"tww-blizzard-erklaert-den-neuen-story-modus-fuer-raids","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/05\/23\/tww-blizzard-erklaert-den-neuen-story-modus-fuer-raids\/","title":{"rendered":"TWW: Blizzard erkl\u00e4rt den neuen Story-Modus f\u00fcr Raids"},"content":{"rendered":"

Zu Beginn der Woche konnten Data Miner<\/span> in den Spieldaten von The War Within<\/span> einen Hinweis darauf entdecken, dass neue Raids<\/span> f\u00fcr WoW in Zukunft einen Story-Modus erhalten werden. Diese Funktion w\u00fcrde es Spielern erlauben, die Lore eines Schlachtzugs auch dann zu erleben, wenn sie sich nicht mit einer Gruppe dadurch k\u00e4mpfen m\u00f6chten. Da diese Neuerung f\u00fcr viel Buzz in der Fangemeinde gesorgt hat, ver\u00f6ffentlichte Blizzard gestern einen Bluepost<\/span> zu diesem Thema in den Foren.<\/p>\n

Dieser Beitrag best\u00e4tigt erst einmal die geplante Implementierung des Story-Modus f\u00fcr die Raids<\/span> in TWW. Der Nerub<\/span>‚ar<\/span> Palace soll der erste Raid<\/span> sein, der diese Schwierigkeit besitzen wird. Gleichzeitig wurde erkl\u00e4rt, dass der Story-Modus immer 1 bis 5 Spieler erlaubt und Spieler weder eine Gruppe noch NPCs-Begleiter<\/span> ben\u00f6tigen. Die Schwierigkeit wird stark vereinfacht und angepasst, sodass Spieler den Raid<\/span> auch alleine bew\u00e4ltigen k\u00f6nnen.<\/p>\n

Bedauerlicherweise besteht der Story-Modus laut dem Bluepost<\/span> aber wohl auch nur aus dem finalen Fl\u00fcgel\/Endboss der Instanz. Die Schwierigkeit soll wohl zusammen mit dem letzten LFR-Tool<\/span> Fl\u00fcgel freigeschaltet werden und Spieler erst nach einigen Wochen zur Verf\u00fcgung stehen. Die Limitierung auf den finalen Abschnitt eines Raids<\/span> soll wohl betonen, dass das Ganze wirklich nur zum Erz\u00e4hlen der Lore gedacht ist und Encounter<\/span> vor dem Endboss zumindest im Nerub<\/span>‚ar<\/span> Palace keine Rolle spielen. Auch wenn der Bluepost<\/span> nicht m\u00f6gliche Beute eingeht, so darf man bei solch einer Limitierung aber wohl auch nicht von brauchbaren Belohnungen ausgehen.<\/p>\n

Hello!<\/span><\/p>\n

As mentioned in the article above, we\u2019ve been working on a new raid experience for The War Within called Story difficulty.<\/span><\/p>\n

Throughout World of Warcraft\u2019s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we\u2019ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.<\/span><\/p>\n

With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet\u2019s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game\u2019s story, but is repeatable for players who want to revisit that part of the adventure.<\/span><\/p>\n

We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who\u2019ve reached the appropriate point in the questing experience of The War Within. We\u2019d love to hear your feedback on this feature once it\u2019s released.<\/span><\/p><\/blockquote>\n

(via)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Zu Beginn der Woche konnten Data Miner in den Spieldaten von The War Within einen Hinweis darauf entdecken, dass neue Raids f\u00fcr WoW in Zukunft einen Story-Modus erhalten werden. Diese Funktion w\u00fcrde es Spielern erlauben, die Lore eines Schlachtzugs auch dann zu erleben, wenn sie sich nicht mit einer Gruppe dadurch k\u00e4mpfen m\u00f6chten. Da diese […]<\/p>\n","protected":false},"author":10647,"featured_media":106276,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[4274,2891,9849,7439,13958,287],"jetpack_publicize_connections":[],"yoast_head":"\nTWW: Blizzard erkl\u00e4rt den neuen Story-Modus f\u00fcr Raids - 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