{"id":106756,"date":"2024-06-26T08:22:43","date_gmt":"2024-06-26T06:22:43","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=106756"},"modified":"2024-06-25T21:40:22","modified_gmt":"2024-06-25T19:40:22","slug":"tww-die-affixe-fuer-m-werden-drastisch-ueberarbeitet","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/06\/26\/tww-die-affixe-fuer-m-werden-drastisch-ueberarbeitet\/","title":{"rendered":"TWW: Die Affixe f\u00fcr M+ werden drastisch \u00fcberarbeitet"},"content":{"rendered":"
Vor ungef\u00e4hr zwei Wochen haben die Entwickler von The War Within<\/span> neue Affixe f\u00fcr mythische Schl\u00fcsselsteindungeons<\/span> vorgestellt, die von Spielern nicht unbedingt gut angenommen wurden. Diese Affixe verst\u00e4rkten pro Woche nur bestimmte Klassen, was zu einer Reihe von unfairen Situationen gef\u00fchrt h\u00e4tte. Als Reaktion auf diese Kritik haben die Entwickler gestern verk\u00fcndet, dass sowohl alle bekannten Affixe als auch diese neuen Affixe aus dem Spiel fliegen und sie eine neue Mechanik rund um Xal<\/span>\u2019atath<\/span> einbauen.<\/p>\n In TWW besitzen die Schl\u00fcsselsteine f\u00fcr M+ ab Stufe 2 einen Affix<\/span> mit dem Namen „<\/span>Xal<\/span>\u2019atath<\/span>\u2019s Bargain<\/span>„<\/span>. Dabei kann es sich entweder um dauerhaft aktive passive Effekte oder gelegentlich auftauchende Events handeln. Beide Optionen liefern Spielern positive Buffs und negative Auswirkungen. Derzeit d\u00fcrfen Spieler in der Beta gelegentlich auftauchende Kugeln mit St\u00e4rkungseffekten und in einen Enrage<\/span> \u00fcbergehende Trash-Mobs testen.<\/p>\n <\/a>Ab Stufe 7 kommt dann „<\/span>Challenger\u2019s Peril<\/span>„<\/span> dazu, der die Strafe f\u00fcr das Sterben von 5 Sekunden auf 15 Sekunden erh\u00f6ht und das vorsichtige Spielen f\u00f6rdern sollte. Der letzte neue Affix<\/span> aktiviert sich auf Stufe 12 und er hei\u00dft „<\/span>Xal<\/span>\u2019atath<\/span>\u2019s Guile<\/span>„<\/span>. Dieser Effekt deaktiviert die Stufe 2 Affixe und er erh\u00f6ht einfach nur Gesundheit und Schaden von Gegnern um 20%<\/span>. Fortified<\/span> und Tyrannical<\/span> sind zwar weiterhin vorhanden, aber diese Affixe liegen jetzt auf Stufe 4 und Stufe 10 und ihre Position \u00e4ndern jede Woche.<\/p>\n Mit den in dem folgenden Bluepost<\/span> genauer beschrieben \u00c4nderungen an M+ wollen die Entwickler die Kritik der Spieler annehmen, ihre urspr\u00fcnglichen Ziele f\u00fcr Vorteile\/Nachteile umsetzen und Push-Wochen entfernen. F\u00fcr mich sehen diese Pl\u00e4ne erstaunlich sinnvoll aus. Ich bin gespannt darauf, sie selbst auszuprobieren.<\/p>\n <\/p>\n Greetings, dungeoneers!<\/span><\/p>\n This week\u2019s Beta update includes major changes to the Mythic Keystone affix system in<\/span> Previously, we approached Mythic Keystones with a one-size-fits-all approach, which proved challenging in striking the right balance and limited our design space.<\/span><\/p>\n In this new build, you will see significant shifts in our design philosophy. We recognize the importance of weekly variety for those progressing through the system. However, for players pushing high keys, this variance has sometimes felt restrictive. We\u2019ve also heard your feedback about wanting affixes with both positive and negative effects, as well as a desire for thematic nods similar to past affixes.<\/span><\/p>\n This update to the affix system aims to meet those diverse expectations. We\u2019re maintaining the core goals of our last round of changes, but without the limitations of a one-size-fits-all approach. This flexibility allows us to craft a more tailored experience for each of the different playstyles.<\/span><\/p>\n Let\u2019s dive into the revamped affix system!<\/span><\/p>\n We\u2019re reducing the total number of mechanical affixes on a keystone for players progressing through the system from two to one.<\/span><\/p>\n Starting at keystone level +2, Xal\u2019atath herself will manifest in dungeons, introducing a rotation of affixes under the banner of \u201cXal\u2019atath\u2019s Bargain<\/strong>.\u201d These affixes not only seek to empower the dungeon\u2019s denizens, but also grant players the opportunity to harness their effects.<\/span><\/p>\n For our first test this week, we will have two Xal\u2019atath\u2019s Bargain affixes available. One affix is an event that players must deal with periodically while the other affix is a passive effect on creatures throughout the dungeon.<\/span><\/p>\n Fortified and Tyrannical now serve as milestone affixes that alternate between keystone levels +4 and +10 on a weekly rotation. We feel this provides us with clearer points in the system where increases in difficulty and rewards occur. This also affords more distinction between key levels for players progressing through the system and a consistent week-to-week experience for players progressing deeper into the Mythic Keystone system.<\/span><\/p>\n Here are examples of what keystones look like under this new model.<\/span><\/p>\n We\u2019re evaluating how dungeon scores are granted under this new model.<\/span><\/p>\n We believe these changes along with our Heroic and Mythic dungeon changes provide players with ways to engage with dungeons in a setting they prefer. This is a fresh look at Mythic+ and we look forward to your feedback and continuing discussions on these affixes and overall system changes.<\/span><\/p>\n\n
Affix System Updates in The War Within<\/span><\/h1>\n
\nThe War Within, based on player feedback. Our primary goal with these updates is to refine the Mythic+ experience to better serve a diverse playerbase.<\/span><\/p>\n<\/a>Affix Update Overview<\/span><\/h2>\n
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<\/a>New Affixes<\/span><\/h2>\n
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\ngreater risk on players\u2019 decisions.<\/span><\/p>\n\n
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<\/a>Fortified and Tyrannical<\/span><\/h2>\n
<\/a>Keystone System Summary<\/span><\/h2>\n
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\nweekly rotation.<\/span><\/li>\n\n
\naffixes:<\/span><\/p>\n\n
\naffix.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/a>Dungeon Score<\/span><\/h2>\n