<\/span><\/div>\n<\/aside>\nDragonriding is here to stay and will also be available for many flying mounts in all flyable areas even prior to the launch of The War Within. Players will also be able to toggle between Skyriding (previously known as Dragonriding) or the flying style introduced originally in The Burning Crusade (TBC) which we\u2019re calling Steady Flight. [LEARN MORE<\/a>]<\/span><\/p>\n\n- Dragonriding renamed to Skyriding and is now learned at level 10 (was 60).<\/span><\/li>\n
- New Ability: Switch Flight Style \u2013 Switch between Skyriding and Steady Flight styles for flying mounts. Mounts that don’t support Skyriding will be grounded if Skyriding is active. 5 second cast time. Learned at level 20. This ability is located in the Mount Journal.<\/span><\/li>\n
- Upon learning Skyriding, the Skyriding talent tree is now accessible via a button within the Mount Journal.<\/span><\/li>\n
- The Skyriding talent tree has been updated and many talents are now passive.<\/span><\/li>\n
- Skyriding glyphs are no longer required for the talent tree.<\/span><\/li>\n
- Druid Flight Form is now able to Skyride.<\/span><\/li>\n
- Journeyman Riding (100% ground speed) is now learned at level 10 (was 20).\u00a0<\/span><\/li>\n
- Apprentice Riding (60% ground speed) has been removed.<\/span><\/li>\n
- Expert Riding now increases steady flight speed by 220% (was 150%) and is now learned at level 20 (was 30).<\/span><\/li>\n
- Master Riding now increases steady flight speed by 420% (was 310%) and is now learned at level 30 (was 40).<\/span><\/li>\n<\/ul>\n
\nVISIONS OF AZEROTH<\/strong><\/span><\/h4>\n\n- Strange visions are calling to the heroes of Azeroth. Players who have reached level 70 and have completed the final chapter of the Dragonflight questline will be called to take their next steps into the story leading into The War Within with the first part of the „Visions of Azeroth“ questline.<\/span><\/li>\n<\/ul>\n
\nCHARACTERS<\/strong><\/span><\/h4>\n\n- Dragonflight content is now the new default leveling experience for levels 10 to 70 (was Battle for Azeroth).<\/span><\/li>\n
- Guilds are now able to invite characters on different realms. Cross-Realm Guild bank functionality will become available in the next update (11.0.2).<\/span><\/li>\n
- New Human Racial: No Place Like Home \u2013 Your Hearthstone cooldown is reduced by 5 minutes and gains an additional charge.<\/span><\/li>\n
- Diplomacy has been removed.<\/span><\/li>\n
- The Character Restoration service is temporarily unavailable.<\/span><\/li>\n
- The Paid Character Transfer service has been disabled for transfers between Battle.net accounts.<\/span><\/li>\n
- The level-60 character Boost now provides item level 327 gear (was iLvl 180).<\/span><\/li>\n<\/ul>\n
\nCLASSES<\/strong><\/span><\/h4>\n\n- The amount of talent loadouts that can be saved on a per character basis to has been increased to 40 (was 10).<\/span><\/li>\n
- Talents that increase melee range have been removed.<\/span><\/li>\n
- All Fear, Silence, Sleep, Stun, and Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.\u00a0<\/span><\/li>\n
- Reduced the percentage granted by Avoidance and Leech rating by 50%.<\/span><\/li>\n
- The following Leech and Avoidance effects have also been reduced:<\/span>\n
\n- Death Knight<\/strong><\/span>\n
\n- Lichborne now grants 6% Leech (was 10%).<\/span><\/li>\n
- Blood Scent now grants 3% Leech (was 5%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Demon Hunter<\/strong><\/span>\n
\n- Soul Rending now grants 6% Leech (was 10%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Evoker<\/strong><\/span>\n
\n- Regenerative Magic now grants 2% Leech (was 3%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Hunter<\/strong><\/span>\n
\n- Sentinel\u2019s Protection now grants 3% Leech (was 5%).<\/span><\/li>\n
- Predator\u2019s Thirst now grants 4% Leech (was 10%).<\/span><\/li>\n
- Hunter\u2019s Avoidance now grants 5% Avoidance (was 6%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Paladin<\/strong><\/span>\n
\n- Sanctified Plates now grants 3% Avoidance (was 5%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Priest<\/strong><\/span>\n
\n- Sanguine Teachings now grants 2% Leech (was 3%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Rogue<\/strong><\/span>\n
\n- Leeching Poison now grants 3% Leech (was 5%).<\/span><\/li>\n
- Shadowheart now grants 2% Leech (was 3%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Warlock<\/strong><\/span>\n
\n- Lifeblood now grants 4% Leech (was 7%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Warrior<\/strong><\/span>\n
\n- Leeching Strikes now grants 3% Leech (was 5%).<\/span><\/li>\n
- Seasoned Soldier now grants 5% Avoidance (was 10%).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n
- DEATH KNIGHT<\/strong><\/span>\n
\n- All talent trees have had many talents move locations or have had their pathing updated.\u00a0<\/span><\/li>\n
- New Talent: Subduing Grasp \u2013 When you pull an enemy the damage they deal to you is reduced by 6% for 6 seconds.<\/span><\/li>\n
- New Talent: Osmosis \u2013 Anti-Magic Shell increases healing received by 15%.<\/span><\/li>\n
- New Talent: Null Magic \u2013 Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.\u00a0<\/span><\/li>\n
- New Talent: Vestigial Shell \u2013 Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that absorbs magic damage and reduces the duration of harmful Magic effects against them by 50%.\u00a0<\/span><\/li>\n
- New Talent: Ice Prison \u2013 Chains of Ice now also roots enemies for 4 seconds but its cooldown is increased to 12 seconds.\u00a0<\/span><\/li>\n
- New Talent: Runic Protection \u2013 Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.\u00a0<\/span><\/li>\n
- New Talent: Unyielding Will \u2013 Anti-Magic Shell’s cooldown is increased by 20 seconds and it now also removes all harmful magic effects when activated.\u00a0<\/span><\/li>\n
- Chains of Ice is now learned at level 13 (was a talent).<\/span><\/li>\n
- Anti-Magic Shell is now learned at level 14 (was a talent).\u00a0<\/span><\/li>\n
- Rune of the Stoneskin Gargoyle can now be Runeforged on 1-handed weapons.<\/span><\/li>\n
- Abomination Limb no longer grants Bone Shield, Runic Corruption, or Rime based on specialization.<\/span><\/li>\n
- Rune of the Apocalypse has been updated:<\/span>\n
\n- War Effect \u2013\u00a0Damage taken increased to 4% (was 1%) and duration increased to 10 seconds (was 6 seconds).<\/span><\/li>\n
- Pestilence Effect \u2013 Damage increased by 500%.<\/span><\/li>\n
- Famine Effect \u2013\u00a0Damage dealt to the caster reduced to 5% (was 2%).<\/span><\/li>\n
- Death Effect \u2013\u00a0Healing reduction increased to 5% (was 1%).<\/span><\/li>\n<\/ul>\n<\/li>\n
- Icebound Fortitude cooldown reduced by 60 seconds.<\/span><\/li>\n
- Cleaving Strikes now also retains bonus effects for being within your Death and Decay for 4 seconds when leaving its area.<\/span><\/li>\n
- Veteran of the Third War now grants 20% Stamina (was 10%). Now a 1-point talent (was 2).<\/span><\/li>\n
- Icy Talons now increases attack speed per stack by 6% (was 3%). Now a 1-point talent (was 2).<\/span><\/li>\n
- Unholy Bond now increases effectiveness of Runeforge effects by 20% (was 10%). Now a 1-point talent (was 2).<\/span><\/li>\n
- Assimilation now reduces the cooldown of Anti-Magic Zone by 30 seconds. No longer increase Runic Power when absorbing damage.<\/span><\/li>\n
- Suppression now grants an additional 6% damage reduction to area of effects when you suffer a loss of control effect.\u00a0Moved to gate 3.<\/span><\/li>\n
- Blood Scent Leech increased to 5%.<\/span><\/li>\n
- Blood Draw now also grants a buff reducing damage taken by 10% and reducing Death Strike cost by 10 for 8 seconds when falling below 30% health. Now a 1-point talent.<\/span><\/li>\n
- Blood Draw cooldown reduced to 2 minutes (was 3 minutes).<\/span><\/li>\n
- The following talents have been removed:<\/span>\n
\n- Might of Thassarian<\/span><\/li>\n
- Merciless Strikes<\/span><\/li>\n
- Clenching Grasp<\/span><\/li>\n
- Empower Rune Weapon<\/span><\/li>\n
- Rune of Hysteria\u00a0<\/span><\/li>\n<\/ul>\n<\/li>\n
- Blood<\/strong><\/span>\n
\n- New Talent: Bone Collector \u2013 When you would pull an enemy, generate 1 charge of Bone Shield.<\/span><\/li>\n
- New Talent: Ossified Vitriol \u2013 When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.<\/span><\/li>\n
- New Talent: Carnage \u2013 Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.<\/span><\/li>\n