{"id":107749,"date":"2024-08-28T09:05:43","date_gmt":"2024-08-28T07:05:43","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=107749"},"modified":"2024-08-28T09:05:43","modified_gmt":"2024-08-28T07:05:43","slug":"tww-die-levelphase-wird-etwas-schwieriger-gemacht","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/08\/28\/tww-die-levelphase-wird-etwas-schwieriger-gemacht\/","title":{"rendered":"TWW: Die Levelphase wird etwas schwieriger gemacht"},"content":{"rendered":"

Wer seit dem Start des Vorabzugang zu TWW einen Charakter durch die Dungeons der Erweiterung auf Stufe 80 gebracht hat, der d\u00fcrfte bereits bemerkt haben, dass sich die Skalierung des Spiels nicht wirklich gut anf\u00fchlt. Mit dem Endgame-Gear<\/span> aus Dragonflight<\/span> kann man Mobs auf Stufe 70 oft mit einem Schlag t\u00f6ten und Bosse sterben in nur wenigen Sekunden. Je h\u00f6her das eigene Level steigt, desto l\u00e4nger dauern die K\u00e4mpfe gegen die Mobs<\/span> in den Dungeons. Auch wenn ein gewisser Verlust an Spielst\u00e4rke aufgrund der Funktionsweise von sekund\u00e4ren Werten normal ist, so f\u00fchlt sich das Ganze in TWW aber teilweise extrem an.<\/p>\n

Als Reaktion auf diese Situation haben die Entwickler von WoW gestern Abend verk\u00fcndet, dass sie die Levelphase in TWW etwas schwieriger gestalten m\u00f6chten. Das Ziel ist dabei dann allerdings kein allgemeiner Buff<\/span> f\u00fcr die vorhandenen Gegner, sondern das Team plant wohl Anpassungen daran, wie die Mobs<\/span> mit der Stufe von Charakteren skalieren. Das Ganze soll sich auf Stufe 70 besonders bemerkbar machen und mit h\u00f6heren Stufen immer weiter abnehmen. Auf Level 80 wird es keinen Unterschied geben. Die \u00c4nderungen sollen bereits im Verlauf des heutigen Abends mit einem Hotfix kommen.<\/p>\n

Eine schwierigere Levelphase mag zwar erst einmal etwas unsch\u00f6n klingen, aber in TWW sind diese Anpassungen wirklich notwendig. Die Skalierung ist besonders in Dungeons ein Problem, weil Bosse dort schon nach wenigen Sekunden tot umkippen und man nicht einmal seine Rotation durchf\u00fchren kann. So eine Situation entspricht nicht den Erwartungen an K\u00e4mpfe in WoW, es f\u00fchlt sich f\u00fcr Charaktere auf h\u00f6heren Stufen mies an und Spieler erhalten noch nicht einmal ein grundlegendes Verst\u00e4ndnis der Mechaniken von Gegnern.<\/p>\n

As players have jumped into The War Within and begun leveling up, we\u2019ve seen data and heard a great deal of feedback that players coming into Khaz Algar with endgame Dragonflight gear were extremely powerful relative to that initial content. It is entirely intended that effort put into gearing translates into a significant combat advantage at the start of a new expansion, but the values we\u2019ve been seeing are extreme, often not even allowing time for normal combat rotations. This disparity also caused mixed-level groups to experience skewed results, with lower-level players contributing drastically more than level 80s. Tomorrow, Wednesday, August 28, we\u2019re going to apply hotfixes to the game to address this.<\/span><\/p>\n

The hotfixes will adjust the scaling of enemies in War Within leveling content to increase the power of lower-level enemies, bringing the duration of combat more in line with expected WoW behavior. These changes will be most noticeable at level 70, and will have a reduced impact as your level increases. Enemies at level 80 and above will be unchanged.<\/span><\/p>\n

Again, we\u2019ll make these changes tomorrow, August 28.<\/span><\/p>\n

Thank you!<\/span><\/p><\/blockquote>\n

(via)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Wer seit dem Start des Vorabzugang zu TWW einen Charakter durch die Dungeons der Erweiterung auf Stufe 80 gebracht hat, der d\u00fcrfte bereits bemerkt haben, dass sich die Skalierung des Spiels nicht wirklich gut anf\u00fchlt. Mit dem Endgame-Gear aus Dragonflight kann man Mobs auf Stufe 70 oft mit einem Schlag t\u00f6ten und Bosse sterben in […]<\/p>\n","protected":false},"author":10647,"featured_media":106523,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[5421,13142,12694,13958,287],"jetpack_publicize_connections":[],"yoast_head":"\nTWW: Die Levelphase wird etwas schwieriger gemacht - 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