{"id":107861,"date":"2024-09-03T15:19:17","date_gmt":"2024-09-03T13:19:17","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=107861"},"modified":"2024-09-03T15:19:17","modified_gmt":"2024-09-03T13:19:17","slug":"ion-hazzikostas-spricht-ueber-die-probleme-mit-endbossen-in-wow","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/09\/03\/ion-hazzikostas-spricht-ueber-die-probleme-mit-endbossen-in-wow\/","title":{"rendered":"Ion Hazzikostas spricht \u00fcber die Probleme mit Endbossen in WoW"},"content":{"rendered":"

Der aktuell als Game Director von World of Warcraft fungierende Ion Hazzikostas hat sich vor Kurzem die M\u00fche gemacht ein durchaus interessantes Interview mit Gamesradar.com<\/a> zu f\u00fchren. Dieses Gespr\u00e4ch drehte sich um die in WoW vorhandenen Endbosse jedes Addons und die Probleme, mit denen die Entwickler in diesem Bereich konfrontiert wurden. Dabei gibt Hazzikostas offen zu, dass das Verheizen von Endbossen am Ende einer Erweiterung oft nicht unbedingt gut f\u00fcr die langfristige Geschichte des Spiels war.<\/p>\n

Zu Beginn von WoW konnte das Team sich an WC3 bedienen. Illidan oder Arthas sind gute Charaktere, weil sie in vorherigen Titeln aufgebaut wurden. WoW selbst hilft in diesem Bereich nicht wirklich und Spieler treffen in TBC noch nicht einmal wirklich auf Illidan. In sp\u00e4teren Erweiterungen hatten die Entwickler dann Probleme damit, \u00fcber WoW selbst solide Endbosse aufzubauen, die bereits nach 18 Monaten wieder ins Gras bei\u00dfen mussten.<\/p>\n

„We could just say, ‚You’re gonna get to fight Illidan,‘ and a lot of players are then like, ‚That’s incredible! I can’t wait to fight Illidan. You never interact with Illidan. You never learn anything else about him in World of Warcraft. But it didn’t matter because he had been built up beforehand.“<\/p>\n

„In later expansions, I think we struggled on a couple of occasions to really introduce and build up a credible, engaging villain that was going to have to ultimately face defeat at the hands of our players a mere 18 months later.“<\/p><\/blockquote>\n

Die mit TWW gestartete World Soul Saga soll diese Probleme der Entwickler aber wohl endg\u00fcltig l\u00f6sen. Laut Ion hatte das Team f\u00fcr TWW urspr\u00fcnglich einmal zu viel Story f\u00fcr eine einzelne Erweiterung. Nach genauen \u00dcberlegungen war die von dem Team gew\u00fcnschte Geschichte sogar zu gro\u00df f\u00fcr zwei Erweiterungen, weshalb das Team sich f\u00fcr den Aufbau der Saga entschieden hat. Die Entwickler hoffen darauf, dass sie ihren B\u00f6sewichten dadurch endlich den geb\u00fchrenden Respekt liefern k\u00f6nnen.<\/p>\n

Im Grunde kann man Ion bei dieser Sache nur zustimmen. Garrosh<\/span> ist vermutlich der einzige WoW-B\u00f6sewicht, der wirklich die Zeit bekommen hat, um sich zu entfalten und auf einer Stufe mit Illidan<\/span> und Arthas<\/span> zu stehen. Fyrakk<\/span> und Todesschwinge<\/span> waren zwar auch noch irgendwo interessant, aber der Kerkermeister, N‘zoth<\/span> oder Argus sind tats\u00e4chlich ziemliche Entt\u00e4uschungen. Meine Hoffnungen f\u00fcr Xal<\/span>‚atath<\/span> sind ziemlich hoch und ich w\u00fcrde durch die Aussagen von Ion erwarten, dass sie TWW auf jeden Fall \u00fcberlebt.<\/p>\n

„As we started brewing the overall plot and our plans for this story, we did start off thinking it was just this will be our next expansion, and the more we thought about it, the more we realized there’s just too much story to fit into a single expansion,“<\/p>\n

„There’s too much story to fit into even two expansions. And I think being able to build up a threat and give it the time that the story deserves, to let us follow the natural twists and turns and offshoots and intricacies, instead of having to rush ahead to stay on track, I think is going to enable us to really do every aspect of it justice.“<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Der aktuell als Game Director von World of Warcraft fungierende Ion Hazzikostas hat sich vor Kurzem die M\u00fche gemacht ein durchaus interessantes Interview mit Gamesradar.com zu f\u00fchren. Dieses Gespr\u00e4ch drehte sich um die in WoW vorhandenen Endbosse jedes Addons und die Probleme, mit denen die Entwickler in diesem Bereich konfrontiert wurden. Dabei gibt Hazzikostas offen […]<\/p>\n","protected":false},"author":10647,"featured_media":103195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[12832,4274,2218,2891,13958,287],"class_list":["post-107861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-endboss","tag-entwickler","tag-erweiterung","tag-lore","tag-tww","tag-wow"],"jetpack_publicize_connections":[],"yoast_head":"\nIon Hazzikostas spricht \u00fcber die Probleme mit Endbossen in WoW - 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