{"id":108373,"date":"2024-10-02T09:11:02","date_gmt":"2024-10-02T07:11:02","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=108373"},"modified":"2024-10-01T21:30:40","modified_gmt":"2024-10-01T19:30:40","slug":"dragon-age-4-waere-beinahe-ein-live-service-game-geworden","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/10\/02\/dragon-age-4-waere-beinahe-ein-live-service-game-geworden\/","title":{"rendered":"Dragon Age 4 w\u00e4re beinahe ein Live Service Game geworden"},"content":{"rendered":"

Das gegen Ende des Monats erscheinende Dragon Age: The Veilguard wird schon jetzt von vielen Fans geliebt oder zutiefst verabscheut. Unabh\u00e4ngig von der Qualit\u00e4t des Produkts darf man als Fan aber zumindest froh dar\u00fcber sein, dass BioWare sich f\u00fcr ein klassisches RPG und kein l\u00e4stiges Live Service Game entschieden hat. Einem neuen Interview mit den Entwicklern zufolge stand das Projekt n\u00e4mlich kurz davor solch einen Weg zu gehen.<\/p>\n

\u201c[Dragon Age] was really focused on some pretty clear decisions we needed to make, such as multiplayer, which we decided not to pursue for all the good reasons. – McKay<\/p><\/blockquote>\n

Der Studio General Manager Gary McKay und Director Corinne Busche erw\u00e4hnten in einem Interview mit IGN<\/a>, dass Dragon Age 4 eigentlich ein Live<\/span> Service Game mit einem starken Fokus auf Online-Aspekte sein sollte. Allerdings sorgte das katastrophale Scheitern von Anthem f\u00fcr eine Neuausrichtung des Projekts und eine Entfernung aller Live<\/span> Service Funktionen. Dabei stufen die Entwickler das Ganze aber nicht als Neuanfang ein, weil man das Grundger\u00fcst des Spiels behalten durfte. Damit best\u00e4tigt das Team endlich einige in 2021 aufgekommene Ger\u00fcchte rund um den Verlust der Live<\/span> Service Inhalte des Spiels.<\/p>\n

„I don’t see it as a reboot. No, I don’t see it that way at all. I saw it more about making sure that we are laser-focused on leveraging and leaning into the things that we see as success, things we’ve had success in, and learning from those things that we saw some challenges in.“ – McKay<\/p><\/blockquote>\n

Interessanterweise ist der Wechsel von Live<\/span> Service Game zu klassischem RPG wohl auch der Grund daf\u00fcr, dass man in The Veilguard keine Begleiter nicht direkt steuern und nur bedingt im Kampf mit ihnen interagieren darf. Eigentlich sollte es sich bei den Mitstreitern um andere Spieler handeln, die gewisse Rollen und Aufgaben im Kampf erf\u00fcllt h\u00e4tten. Der Fokus lag urspr\u00fcnglich auf der Interaktion zwischen Spielern und nicht auf dem Interagieren mit NPCs<\/span>. Auch wenn die Ausrichtung des Titels sich \u00e4nderte, so konnte\/wollte das Team aber auch bei diesem Aspekt nicht komplett von Vorne anfangen. Die Hintergr\u00fcnde dieser kritisierten Entscheidung zu kennen k\u00f6nnte aufgebrachte Fans aber nicht beschwichtigen.<\/p>\n

„As a multiplayer concept, the battle system at that time was oriented around, \u2018What is it like to play with other players?\u2019 And as you can imagine, things like companions weren’t nearly as at the forefront as they are now. Your coordination was around other players.“ – McKay<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Das gegen Ende des Monats erscheinende Dragon Age: The Veilguard wird schon jetzt von vielen Fans geliebt oder zutiefst verabscheut. Unabh\u00e4ngig von der Qualit\u00e4t des Produkts darf man als Fan aber zumindest froh dar\u00fcber sein, dass BioWare sich f\u00fcr ein klassisches RPG und kein l\u00e4stiges Live Service Game entschieden hat. Einem neuen Interview mit den […]<\/p>\n","protected":false},"author":10647,"featured_media":108284,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[4412,12672,13890,3632,14176],"class_list":["post-108373","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-bioware","tag-dragon-age-4","tag-live-service-game","tag-rpg","tag-the-veilguard"],"jetpack_publicize_connections":[],"yoast_head":"\nDragon Age 4 w\u00e4re beinahe ein Live Service Game geworden - 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