{"id":108487,"date":"2024-10-09T13:51:50","date_gmt":"2024-10-09T11:51:50","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=108487"},"modified":"2024-10-09T13:51:50","modified_gmt":"2024-10-09T11:51:50","slug":"blizzard-entschied-sich-gegen-eine-roguelite-version-von-diablo-4","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2024\/10\/09\/blizzard-entschied-sich-gegen-eine-roguelite-version-von-diablo-4\/","title":{"rendered":"Blizzard entschied sich gegen eine Roguelite-Version von Diablo 4"},"content":{"rendered":"

Das von Jason Schreier verfasste Buch „Play Nice: The Rise, Fall, and Future of Blizzard Entertainment<\/em><\/a>“ beinhaltet eine Vielzahl von Informationen zu den dunklen Geheimnissen von Blizzard und den im Laufe der Jahre verworfenen Projekten des Studios. Einer dieser Punkte wurde von Schreier in einem Interview mit Wired<\/a> ein wenig genauer beleuchtet. Bei dem thematisierten Projekt handelte es sich um einen ersten Prototyp f\u00fcr Diablo<\/span> 4 mit dem Namen „Hades“, der in 2014 entstanden ist und die IP drastisch ver\u00e4ndert h\u00e4tte.<\/p>\n

Den Angaben von Schreier zufolge hatte Director Josh Mosqueira<\/span> nach der Ver\u00f6ffentlichung von Reaper of Souls beinahe freie Hand mit der IP, weil Blizzard ihm nach der Rettung von Diablo<\/span> 3 wohl enormes Vertrauen entgegenbrachte. Seine Idee f\u00fcr „Hades“ wurde wohl stark von der Batman: Arkham<\/span> Serie inspiriert und h\u00e4tte aus Diablo<\/span> ein Spiel mit einer Schulterblick-Perspektive gemacht. Gleichzeitig plante er ein aktiveres Kampfsystem, permanente Tode f\u00fcr Spieler und eine Zeitlupen-Kamera.<\/p>\n

The pressure grew on Mosqueira to make decisions so they\u2019d all have work to do. He became harder to track down, coming in to the office only two or three days a week, which hampered some of the designers\u2019 progress as they waited for feedback. (Via<\/a>)<\/p><\/blockquote>\n

Gescheitert ist das Projekt dann wohl in 2016. Der Grund daf\u00fcr war aber nicht der drastische Schritt in eine neue Richtung, sondern die Entwickler hatten einfach sehr starke Probleme damit die gew\u00fcnschte wuchtige Kameraf\u00fchrung auszuarbeiten. Zus\u00e4tzlich dazu ist Mosqueira<\/span> in 2016 immer seltener im B\u00fcro aufgekreuzt, was im Juli 2016 zu seinem kompletten Ausstieg bei Blizzard f\u00fchrte. Danach wurde das Projekt auf Eis gelegt und Blizzard wendete sich einer eher klassischen Idee f\u00fcr Diablo<\/span> 4 zu.<\/p>\n

Der beschriebene Prototyp klingt zumindest interessant. Allerdings ist es mit Diablo<\/span> wohl besser, wenn Blizzard sich nicht zu sehr von der etablierten Formel entfernt. Spieler haben schlie\u00dflich gewisse Erwartungen.<\/p>\n","protected":false},"excerpt":{"rendered":"

Das von Jason Schreier verfasste Buch „Play Nice: The Rise, Fall, and Future of Blizzard Entertainment“ beinhaltet eine Vielzahl von Informationen zu den dunklen Geheimnissen von Blizzard und den im Laufe der Jahre verworfenen Projekten des Studios. Einer dieser Punkte wurde von Schreier in einem Interview mit Wired ein wenig genauer beleuchtet. Bei dem thematisierten […]<\/p>\n","protected":false},"author":10647,"featured_media":73318,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[1112,7477,10415,4505],"class_list":["post-108487","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-blizzard","tag-diablo-4","tag-jason-schreier","tag-prototyp"],"jetpack_publicize_connections":[],"yoast_head":"\nBlizzard entschied sich gegen eine Roguelite-Version von Diablo 4 - 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