{"id":17637,"date":"2013-05-07T17:47:33","date_gmt":"2013-05-07T15:47:33","guid":{"rendered":"http:\/\/stevinho.justnetwork.eu\/?p=17637"},"modified":"2013-05-07T17:51:18","modified_gmt":"2013-05-07T15:51:18","slug":"simcity-patch-3-0","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2013\/05\/07\/simcity-patch-3-0\/","title":{"rendered":"SimCity Patch 3.0"},"content":{"rendered":"

\"simcity_logo\"<\/center><\/p>\n

Nachdem das Update auf Version 2.0 in Sim City zahlreiche neue Probleme verursacht hat, haben die Entwickler nun direkt Patch 3.0 angek\u00fcndigt, der bereits in dieser Woche erscheinen soll. Im neuen Update werden wieder zahlreiche Fehler behoben. Ganz besonderen Wert haben die Macher dabei auf die Verbesserung des Verkehrs in der St\u00e4dtebau-Simulation gelegt.<\/p><\/blockquote>\n

Klingt doch erstmal ganz gut. Schauen wir uns mal die einzelnen H\u00f6hepunkte des kommenden Patches an:<\/p>\n

\u2022 New: Added more Hotel models to increase hotel variety.<\/p>\n

\u2022 Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. <\/p>\n

\u2022 Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic.<\/p>\n

\u2022 Traffic: Fixes one issue where a car won’t move causing traffic to back up behind it.<\/p>\n

\u2022 Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic.<\/p>\n

\u2022 Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. <\/em><\/p>\n

Was meint Ihr, ist das Spiel nun endlich fertig?<\/p>\n

Quelle: pcgames.de<\/a>, Patchnotes<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Nachdem das Update auf Version 2.0 in Sim City zahlreiche neue Probleme verursacht hat, haben die Entwickler nun direkt Patch 3.0 angek\u00fcndigt, der bereits in dieser Woche erscheinen soll. Im neuen Update werden wieder zahlreiche Fehler behoben. Ganz besonderen Wert haben die Macher dabei auf die Verbesserung des Verkehrs in der St\u00e4dtebau-Simulation gelegt. Klingt doch […]<\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1290,253,1052,155,1215],"jetpack_publicize_connections":[],"yoast_head":"\nSimCity Patch 3.0 - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n<meta name=\"description\" content=\"Der pers\u00f6nliche Blog von Steve \u201eStevinho\u201c Kr\u00f6mer\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/stevinho.justnetwork.eu\/2013\/05\/07\/simcity-patch-3-0\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SimCity Patch 3.0 - 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