{"id":21658,"date":"2013-12-16T18:24:33","date_gmt":"2013-12-16T17:24:33","guid":{"rendered":"http:\/\/stevinho.justnetwork.eu\/?p=21658"},"modified":"2013-12-16T18:26:08","modified_gmt":"2013-12-16T17:26:08","slug":"ein-plaedoyer-fuer-schwere-spiele","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2013\/12\/16\/ein-plaedoyer-fuer-schwere-spiele\/","title":{"rendered":"Ein Pl\u00e4doyer f\u00fcr schwere Spiele"},"content":{"rendered":"

\"Kronos\"<\/center><\/p>\n

Tolle Kolumne von „unserem“ Jan Theysen<\/strong> f\u00fcr die PC-Games:<\/p>\n

Heutige Computerspiele sind offenbar f\u00fcr Weicheier gemacht. Anders ist es nicht zu erkl\u00e4ren, dass nur wenige Hersteller ihrer Kundschaft echte Herausforderungen zutrauen. Kaum ein Spiel, das ohne Easy-Modus auskommt – und wehe, so eine Schwierigkeitsstufe fehlt. Spielentwickler Jan Theysen (Battle Worlds Kronos) fragt sich: D\u00fcrfen Spiele nicht mehr schwer sein? Ihm sind Spiele, die sich fast von selbst spielen, ein Dorn im Auge.<\/p><\/blockquote>\n

Eine sehr gute Frage, die hier aufgeworfen wird: Wenn wir uns mal Blizzard als Beispiel nehmen, dort wurde der Content und der Schwierigkeitsgrad immer weiter herabgesetzt\/casualisiert. Zwar versucht man, diese Herabsetzung durch schwerere Modi auszugleichen (Hardmodes, Monsterpower-Stufen), allerdings bekommen die Core-Spieler durch das Absolvieren dieser schwereren Modi keine direkte Belohnung mehr, die sie von den Casuals abhebt (au\u00dfer minimal besseres Loot). Fr\u00fcher wurde man beispielsweise dadurch belohnt, dass man Content zu sehen bekam, der eben der breiten Casual-Masse verwehrt blieb…<\/p>\n

Unser Rundenstrategiespiel Battle Worlds: Kronos (mehr dazu PC-Games-Test), ist im November 2013 erschienen und wurde von Klassikern wie Battle Isle und Panzer General aus den 90ern inspiriert. Also haben wir dem Spiel einen „klassischen Schwierigkeitsgrad“ verpasst. Prompt wurde in fast jedem Test kritisiert, dass es keinen „Easy-Modus gibt. Warum eigentlich? In den letzten Jahren gab es einen starken Trend, Spiele immer einfacher zu machen. Publisher von Mainstream-Spielen machen alle m\u00f6glichen Analysen \u00fcber potenzielle Zielgruppen und es kommt immer eines heraus: Man muss das Spiel solange abschleifen, bis es theoretisch allen gefallen kann. Das f\u00fchrt zu einer Jagd auf den kleinsten gemeinsamen Nenner und zu gro\u00dfer Angst vor ungew\u00f6hnlichen Gameplay-Mechaniken. Und es f\u00fchrt zu niedrigen Schwierigkeitsgraden.<\/p><\/blockquote>\n

Wie seht Ihr die ganze Problematik? Muss es in Spielen immer einen Easy-Modus geben, eben damit die breite Masse der Casualspieler nicht frustriert abbricht?<\/p>\n

Quelle: PCGames.de<\/a><\/p>\n

Danke an Oliver <\/strong>f\u00fcr den Link!<\/p>\n","protected":false},"excerpt":{"rendered":"

Tolle Kolumne von „unserem“ Jan Theysen f\u00fcr die PC-Games: Heutige Computerspiele sind offenbar f\u00fcr Weicheier gemacht. Anders ist es nicht zu erkl\u00e4ren, dass nur wenige Hersteller ihrer Kundschaft echte Herausforderungen zutrauen. Kaum ein Spiel, das ohne Easy-Modus auskommt – und wehe, so eine Schwierigkeitsstufe fehlt. Spielentwickler Jan Theysen (Battle Worlds Kronos) fragt sich: D\u00fcrfen Spiele […]<\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4,10],"tags":[],"class_list":["post-21658","post","type-post","status-publish","format-standard","hentry","category-gaming","category-nachgedacht"],"jetpack_publicize_connections":[],"yoast_head":"\nEin Pl\u00e4doyer f\u00fcr schwere Spiele - 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