{"id":71111,"date":"2019-07-27T12:58:28","date_gmt":"2019-07-27T10:58:28","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=71111"},"modified":"2019-07-27T12:58:28","modified_gmt":"2019-07-27T10:58:28","slug":"bad-yolk-ein-gaming-studio-ohne-crunch-time","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2019\/07\/27\/bad-yolk-ein-gaming-studio-ohne-crunch-time\/","title":{"rendered":"Bad Yolk: Ein Gaming-Studio ohne Crunch-Time?"},"content":{"rendered":"

Michael Paixao und Joel Jonsson gr\u00fcndeten in Schweden das Entwicklerstudio Bad Yolk. Beide sind ehemalige Angestellte von MachineGames, welche vor allem f\u00fcr Wolfenstein bekannt sind. Mit dem Studio m\u00f6chten die beiden Gr\u00fcnder der \u201eCrunch-Kultur\u201c von AAA-Studios entfliehen und den Angestellten eine gesunde Arbeitsumgebung bieten. (Via<\/a>)<\/p><\/blockquote>\n

Eine „gesunde Work-Life-Balance“ ist hier das Stichwort. Klingt auf jeden Mal sehr ehrenwert und gut gemeint. Die Frage ist nur, ob so ein Spielentwickler auch erfolgreich sein kann? In der Gaming-Szene gibt es nun mal Deadlines. Was machen denn die Angestellten von Bad Yolk, wenn eine gro\u00dfe Spielemesse auf dem Programm steht und man dort eigentlich eine Demo des neuen Spiels zeigen wollte? P\u00fcnktlich um 17 Uhr nach Hause gehen?<\/p>\n

Das sind toll Vors\u00e4tze, aber in unserer Leistungsgesellschaft nur sehr schwer umzusetzen. Oder was meint Ihr?<\/p>\n","protected":false},"excerpt":{"rendered":"

Michael Paixao und Joel Jonsson gr\u00fcndeten in Schweden das Entwicklerstudio Bad Yolk. Beide sind ehemalige Angestellte von MachineGames, welche vor allem f\u00fcr Wolfenstein bekannt sind. Mit dem Studio m\u00f6chten die beiden Gr\u00fcnder der \u201eCrunch-Kultur\u201c von AAA-Studios entfliehen und den Angestellten eine gesunde Arbeitsumgebung bieten. (Via) Eine „gesunde Work-Life-Balance“ ist hier das Stichwort. Klingt auf jeden […]<\/p>\n","protected":false},"author":18,"featured_media":71112,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[9465,9433,9464,4274],"jetpack_publicize_connections":[],"yoast_head":"\nBad Yolk: Ein Gaming-Studio ohne Crunch-Time? - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n<meta name=\"description\" content=\"Der pers\u00f6nliche Blog von Steve \u201eStevinho\u201c Kr\u00f6mer\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/stevinho.justnetwork.eu\/2019\/07\/27\/bad-yolk-ein-gaming-studio-ohne-crunch-time\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Bad Yolk: Ein Gaming-Studio ohne Crunch-Time? 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