{"id":88196,"date":"2021-09-19T11:20:37","date_gmt":"2021-09-19T09:20:37","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=88196"},"modified":"2021-09-19T11:20:37","modified_gmt":"2021-09-19T09:20:37","slug":"diablo-ii-resurrected-brandneue-inhalte-fuer-das-spiel-waeren-durchaus-moeglich","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/09\/19\/diablo-ii-resurrected-brandneue-inhalte-fuer-das-spiel-waeren-durchaus-moeglich\/","title":{"rendered":"Diablo II Resurrected: Brandneue Inhalte f\u00fcr das Spiel w\u00e4ren durchaus m\u00f6glich"},"content":{"rendered":"

Studio Design Director Rob Gallerani and Project Lead Michael Bukowski discuss post-launch plans, classic bugs, and keeping the core game intact. (via<\/a>)<\/p><\/blockquote>\n

Die Seite Windows Central<\/a> hatte in der vergangenen Woche die Gelegenheit dazu, sich ein wenig mit Rob Gallerani<\/span> und Michael Bukowski<\/span> von Vicarious<\/span> Visions<\/span> \u00fcber ihre Arbeit an Diablo<\/span> II: Resurrected<\/span> zu unterhalten. W\u00e4hrend dieses Interviews \u00e4u\u00dferten sich diese Entwickler dann allerdings nicht nur zu der bisherigen Entwicklung des Spiels, sondern sie gingen auch kurz zu ihren derzeitigen Pl\u00e4nen f\u00fcr die Zukunft ein. Besonders interessant war eine kurze Aussage bez\u00fcglich der Implementierung von brandneuen Inhalten in dieses Remaster<\/span> eines klassischen Titels.<\/p>\n

Laut den Entwicklern hat sich das Team bisher haupts\u00e4chlich darauf konzentriert den Grundstein zu legen und eine m\u00f6glichst traue Neuinterpretation von Diablo<\/span> 2 zu erschaffen. Ohne eine solide Basis sind alle anderen Pl\u00e4ne n\u00e4mlich nutzlos. Die Entwickler haben allerdings viele gute Ideen f\u00fcr die Zukunft und m\u00f6gliche Neuerungen f\u00fcr das Spiel. Das Team m\u00f6chte sich jetzt den Launch des Spiels und die Reaktionen der Fangemeinde anschauen. Basierend darauf wird dann entschieden, wie die Entwickler wichtige Themen wie beispielsweise das Balancing<\/span>, neue Runenw\u00f6rter<\/span> oder brandneue Gegenst\u00e4nde angehen.<\/p>\n

Auch wenn einige Puristen komplett gegen neue Inhalte in solchen Neuauflagen sind, so sehe ich aber durchaus den Wert von neuen Inhalten. Meiner Meinung nach w\u00e4re es auf jeden Fall positiv, wenn das Team in der Zukunft ein wenig Balancing<\/span> etc. betreiben w\u00fcrde. Zu starke Builds<\/span> zu nerfen<\/span> und bisher nicht spielbar gewesene Build durch neue Items aufzuwerten erschafft mehr Optionen f\u00fcr die Spieler. Dadurch wird das Spiel selbst interessanter und es gibt mehr Vielfalt. Zus\u00e4tzlich dazu w\u00e4re ich auch neuen Events oder Leveln<\/span> gegen\u00fcber nicht abgeneigt. Diablo<\/span> 2 hat in der Vergangenheit zwar viel Langzeitmotivation gehabt, aber der Titel ist mittlerweile bereits komplett analysiert und optimiert worden. Neue Inhalte geben den Spielern wieder etwas zu tun.<\/p>\n

We wanted to build a really strong foundation before we started talking about the third and fourth floors on this building. If we misstepped on what the core game was, anything else we were doing would have been kind of meaningless. […] We definitely have lots of ideas, but right now we’re waiting to make sure that we get the core game right. […] We’ll have to see once the game goes live what we do about new runewords, new items, rebalancing, things like that.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Studio Design Director Rob Gallerani and Project Lead Michael Bukowski discuss post-launch plans, classic bugs, and keeping the core game intact. (via) Die Seite Windows Central hatte in der vergangenen Woche die Gelegenheit dazu, sich ein wenig mit Rob Gallerani und Michael Bukowski von Vicarious Visions \u00fcber ihre Arbeit an Diablo II: Resurrected zu unterhalten. […]<\/p>\n","protected":false},"author":10647,"featured_media":84118,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[5315,4274,411,11185],"class_list":["post-88196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-diablo-2","tag-entwickler","tag-interview","tag-resurrected"],"jetpack_publicize_connections":[],"yoast_head":"\nDiablo II Resurrected: Brandneue Inhalte f\u00fcr das Spiel w\u00e4ren durchaus m\u00f6glich - 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