Emotes<\/span>. Auch wenn diese Anpassungen bisher alle einfach schweigsam auf dem PTR aufgetaucht sind, so gibt es jetzt aber endlich eine Stellungnahme der Entwickler zu diesem Thema.<\/p>\nDiese Informationen stammen dabei dann aus einem gestern Abend ver\u00f6ffentlichten Entwicklerupdate, welches einen recht langen Text zu diesen nicht mehr passenden Inhalten mit sich brachte. Laut diesem Entwicklerupdate wurden diese Aspekte des Spiels \u00fcberarbeitet, weil sie thematisch veraltet sind und nicht mehr l\u00e4nger den Absichten und Vorstellungen des Teams entsprechen. Einige dieser Inhalte versto\u00dfen mittlerweile direkt gegen die Werte der Entwickler. Aus diesem Grund hat sich das Team auch Anfang August auch zusammengesetzt und gemeinsam sowohl ihre eigenen Ansichten als auch das Feedback der Spieler besprochen. Ihre eigenen Ziele f\u00fcr das Spiel pr\u00e4gten dabei die Ver\u00e4nderungen an den alten Inhalten und das Feedback der Community war f\u00fcr viele der mechanischen Verbesserungen aus Patch 9.1.5 verantwortlich.<\/p>\n
Diese Informationen aus dem Entwicklerupdate best\u00e4tigen leider recht deutlich, dass es sich bei den Anpassungen an den angeblich problematischen Inhalten um eine neue Richtlinie des Teams handelt. Bisher konnte das Ganze noch als Ma\u00dfnahme von einigen wenigen Entwicklern abgestempelt werden. Spieler von WoW<\/span> m\u00fcssen jetzt also wohl damit zurechtkommen, dass die Entwickler leicht anz\u00fcgliche oder unsch\u00f6ne Inhalte aus \u00e4lteren Erweiterungen in der Zukunft \u00fcberarbeiten oder entfernen. Meiner Meinung nach sollte diese Arbeit lieber in die Entwicklung von neuen Inhalten oder Verbesserungen des aktuellen Contents flie\u00dfen. Selbst, wenn das Anpassen von alten Elementen nicht viel Zeit frisst.<\/p>\nEine m\u00f6glicherweise positive Entwicklung dieser Sache ist der Umstand, dass das Team in der Zukunft ein eigenes Modell f\u00fcr den Incubus<\/span> in das Spiel einbauen m\u00f6chte. Dadurch kann das Team dann auch m\u00e4nnliche NPCs<\/span> in die bisher haupts\u00e4chlich von weiblichen NPCs<\/span> dominierten Rollen in bestimmten Instanzen des Spiels stecken. Zus\u00e4tzlich dazu k\u00f6nnen Hexenmeister die Entwickler dann darum bitten, <\/span>dieses neue Modell, als kosmetische Anpassungsm\u00f6glichkeit f\u00fcr ihre eigenen D\u00e4monen freizugeben.<\/p>\n\u00a0The Evolution of Creative Content in World of Warcraft<\/span><\/p>\nOver the last few weeks, artists and writers across the WoW team have updated a small number of old quests, art assets, names, and dialogue that we identified as outdated and inconsistent with our values as a team. These updates are a relatively small part of a comprehensive, company-wide effort to improve the WoW team and Blizzard as a whole, but they\u2019re important to us as developers.<\/span><\/p>\nIn early August, we set up internal channels where the WoW team could share feedback on content that doesn’t represent who we are as a team today. During this time, we also gathered a great deal of feedback from players on practically every aspect of the game. The player feedback influenced many gameplay improvements we\u2019re working on for patch 9.1.5, and our internal feedback identified some in-game content that is inconsistent with our goal of building an inclusive and welcoming game world.<\/span><\/p>\nIn a game that has thousands of art elements and a word count in the millions, we recognize that these updates will amount to very few total changes overall. Nonetheless, we believe these changes are worthwhile. World of Warcraft is meant to evolve over time, and every day, new players from every walk of life and every corner of the world experience our in-game content for the very first time. As a team, we want the world they see to stand as an expression of our talents and principles.<\/span><\/p>\nGoofy jokes and occasional mature innuendos are part of WoW, and probably always will be. Still, we want to remain mindful of whether certain elements of that world are welcoming to all players. In short, we want our jokes to be inclusive and not punch down.<\/span><\/p>\nOccasionally, when determining whether to adjust content, there can be circumstances that further complicate our decision-making. For example, some of the art that populates our world is often re-used throughout the game. To be certain that we don\u2019t have any instances in which this art appears in a way that is not respectful, in some cases, we might opt to replace specific elements entirely. It\u2019s important to us that we ensure Azeroth is the best place it can be for everyone, and we will continue to improve our processes when it comes to this kind of decision-making.<\/span><\/p>\nWe also want players to be able to express themselves through their characters, so we don\u2019t intend to change existing player looks or cosmetics. Instead, we want to ensure that we’re offering a wide range of options for players to represent themselves. This work is ongoing alongside our development of new content and features. You\u2019re going to see more of it soon in 9.1.5, and in updates to come\u2014and where applicable, in WoW Classic as well. An example of a post-9.1.5 improvement is the creation of an incubus demon, which we can add to places where succubus models currently appear. We’re also planning to make the incubus a glyphable option for Warlocks when they summon that classification of demon.<\/span><\/p>\nAs WoW continues to evolve and grow, we\u2019ll keep discussing, reviewing, and acting on this kind of feedback. As always, we\u2019re immeasurably grateful for your input, and we hope you keep it coming.<\/span><\/p>\n— The World of Warcraft Team<\/span><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"Blizzard has provided some insights into the removed innuendos and tweaks to old content coming in Patch 9.1.5, as well as announcing plans to create an incubus demon model in the future as an alternate to the succubus. (via) Im Verlauf der vergangenen Wochen haben die Entwickler von World of Warcraft viele \u00c4nderungen in den […]<\/p>\n","protected":false},"author":10647,"featured_media":73868,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[4274,532,12126,7066,287],"class_list":["post-88537","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-entwickler","tag-klage","tag-patch-9-1-5","tag-ptr","tag-wow"],"jetpack_publicize_connections":[],"yoast_head":"\n
WoW: Die Entwickler \u00e4u\u00dferten sich zu den \u00c4nderungen an problematischen Inhalten - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n