{"id":88647,"date":"2021-10-07T09:01:55","date_gmt":"2021-10-07T07:01:55","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=88647"},"modified":"2021-10-07T09:01:55","modified_gmt":"2021-10-07T07:01:55","slug":"wow-die-entwickler-erklaeren-ihre-absichten-fuer-die-saison-der-meisterschaft","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/10\/07\/wow-die-entwickler-erklaeren-ihre-absichten-fuer-die-saison-der-meisterschaft\/","title":{"rendered":"WoW: Die Entwickler erkl\u00e4ren ihre Absichten f\u00fcr die Saison der Meisterschaft"},"content":{"rendered":"
Seit dem 05. Oktober 2021 l\u00e4uft die offene Beta f\u00fcr die Saison der Meisterschaft von WoW<\/span> Classic. Wie es der Name bereits vermuten l\u00e4sst, handelt es sich dabei um den klassischen Content in einer saisonalen Form, der alle Inhalte von Vanilla<\/span> in einen Zeitraum von 12 Monaten dr\u00fcckt. Auch wenn das Ganze bisher recht positiv aufgenommen wurde, so haben sich im Verlauf der vergangenen Tage aber viele Fragen von Spielern in den Foren angeh\u00e4uft. Um auf diese Anfragen zu reagieren und die Spieler mit antworten zu versorgen, ver\u00f6ffentlichten die Entwickler gestern Abend netterweise einen umfangreichen Bluepost<\/span> in den Foren.<\/p>\n Laut diesem Beitrag sind die Ziele f\u00fcr die Saison der Meisterschaft auf jeden Fall ein schnellerer Fortschritt der Spieler und deutlich schwererer Content. Um diese Ziele zu erf\u00fcllen, haben die Entwickler mehrere Anpassungen an der klassischen Spielerfahrung vorgenommen. Dazu geh\u00f6ren unter anderem mehr Erfahrungspunkte f\u00fcr Helden, die PvP-Inhalte<\/span> sind von Anfang an verf\u00fcgbar, die Raids<\/span> sind schwieriger und Welt-Buffs<\/span> sind nicht mehr in den Schlachtz\u00fcgen erlaubt. Zus\u00e4tzlich dazu besteht auf jeden Fall noch Platz f\u00fcr weitere Anpassungen in diesem Bereich. Sollte die Beta beweisen, dass die aktuelle Variante der Saison die Ziele des Teams nicht erf\u00fcllen kann, dann werden die Entwickler weitere Ver\u00e4nderungen durchf\u00fchren.<\/span><\/p>\n Was die Beute aus den Raids<\/span> betrifft, so haben viele Spieler in den vergangenen Tagen den Wunsch nach einer Steigerung der Dropraten<\/span> und der Menge an erh\u00e4ltlicher Beute ge\u00e4u\u00dfert. Das Team kann diesen Wunsch zwar nachvollziehen, aber die Entwickler m\u00f6chten diesen Aspekt des Spiels nicht anpassen. Die verf\u00fcgbare Beute trotz der schnelleren Ver\u00f6ffentlichung von Raids<\/span> nicht anzuheben, sollte daf\u00fcr sorgen, dass die Spieler nicht unbedingt optimal ausger\u00fcstet in die neuen Schlachtz\u00fcge rennen. Dadurch wird das Ganze etwas schwieriger und die Spieler k\u00f6nnen sich nicht ganz so gut vorbereiten. Dieser Umstand passt zu den Zielen der Entwickler.<\/p>\n Ansonsten \u00fcberwacht das Team aktuell mehrere Faktoren, die sich im Verlauf der Saison zu einem Problem entwickeln k\u00f6nnten. Dazu geh\u00f6ren beispielsweise die Freischaltung von Ahn Qiraj<\/span> oder auch das Erreichen von Rang 14 im PvP<\/span>. Die Entwickler werden diese aufwendigeren Aspekte des Spiels im Auge behalten und das Feedback der Spieler \u00fcberwachen. Es k\u00f6nnte Anpassungen geben, wenn sich diese Elemente zu Problemen entwickeln. Aktuell sind aber erst einmal keine weiteren \u00c4nderungen geplant.<\/p>\n We\u2019ve been very pleased by the reception to our WoW Classic Season of Mastery announcement last week, and we\u2019ve seen a great many questions from players about this new version of WoW Classic. With the Beta now underway, we wanted to take a moment to talk a bit about the philosophy around Seasonal WoW Classic.<\/span><\/p>\n Design Intentions<\/strong><\/span><\/p>\n First, it\u2019s important to explain what the Season of Mastery is, a little of what it isn\u2019t, and our overall thoughts about Seasonal WoW Classic. The main goal for the Season of Mastery is provide a WoW Classic experience that brings about \u201cFaster Progression and More Challenging Content\u201d. This is our core design pillar that speaks to many of the changes we\u2019re testing in the Beta, and you can see this reflected in adjustments such as increased quest XP, a 12-month content release cycle, and the Honor System and certain Battlegrounds being available from the launch of the game.<\/span><\/p>\n We\u2019re increasing the difficulty of raid encounters, restoring raid mechanics removed in early iterations of certain encounters, and we\u2019re prohibiting the use of world buffs inside raid instances. Of course, these are just the changes we\u2019ve announced so far, and we\u2019re still reviewing feedback and suggestions from the community. There\u2019s certainly room to include additional adjustments if they\u2019re consistent with this season\u2019s design goals.<\/span><\/p>\n Loot and World Buff Details<\/strong><\/span><\/p>\n There have been a lot of discussions about loot, and specifically the rate at which players can get loot from raids, as we don\u2019t currently have plans to increase that. Part of the challenge of Season of Mastery is the speedy arrival of content throughout the year, and this raises the notion that you may not approach every new challenge with the level of preparation you did in WoW Classic. We feel that loot scarcity was an important part of what made original World of Warcraft challenging and hope to recreate that feeling. Of course, we\u2019ll be watching this closely and are open to adjustments here if we identify a need.<\/span><\/p>\n The issues raised by world buff play in WoW Classic have been discussed at great length for years now. We really like the Chronoboon Displacer as a solution to the raid log dilemma, but for the Season of Mastery, world buffs in raids are contrary to the \u201cMore Challenging Content\u201d part of our core design pillar. There is a truly great feeling when you get fully buffed and then race through raids to try and beat your best clear time, and we\u2019ll continue to look elsewhere for a place to bring that about again.<\/span><\/p>\n Speaking of raids, we\u2019re quite aware of the concerns around the opening of the gates of Ahn Qiraj on a truncated timeframe. We don\u2019t have anything specific planned for that yet, but we do have the ability to accelerate the completion of the War Effort, should the need arise.<\/span><\/p>\n The PvP Honor System<\/strong><\/span><\/p>\n Achieving Rank 14 in original World of Warcraft was always meant to be a prestigious accomplishment that few players obtained. We feel that maintaining that level of prestige is important, and we\u2019ve got to consider how it will play out with the Honor system active from the moment Season of Mastery launches. This is especially difficult, considering how powerful the Honor gear is for many classes.<\/span><\/p>\n We\u2019ve read many great suggestions from players on how we could improve this system. We\u2019re currently discussing what we could do to fit our goals for Season of Mastery. Please keep your feedback coming!<\/span><\/p>\n Looking Forward<\/strong><\/span><\/p>\n Even though we\u2019ve just gotten started with the Beta, many players want to know what might happen after the 12-month schedule is completed. While we don\u2019t have specifics to share now, we\u2019re currently exploring all of our options, especially when it comes to allowing characters to persist in some way when the Season ends. We\u2019ll let you know!<\/span><\/p><\/blockquote>\n<\/div>\n","protected":false},"excerpt":{"rendered":" Seit dem 05. Oktober 2021 l\u00e4uft die offene Beta f\u00fcr die Saison der Meisterschaft von WoW Classic. Wie es der Name bereits vermuten l\u00e4sst, handelt es sich dabei um den klassischen Content in einer saisonalen Form, der alle Inhalte von Vanilla in einen Zeitraum von 12 Monaten dr\u00fcckt. Auch wenn das Ganze bisher recht positiv […]<\/p>\n","protected":false},"author":10647,"featured_media":71257,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[5382,4274,12300,287],"class_list":["post-88647","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-classic","tag-entwickler","tag-saison-der-meisterschaft","tag-wow"],"jetpack_publicize_connections":[],"yoast_head":"\n\n
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