{"id":89192,"date":"2021-10-30T10:56:43","date_gmt":"2021-10-30T08:56:43","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=89192"},"modified":"2021-10-30T10:56:43","modified_gmt":"2021-10-30T08:56:43","slug":"diablo-ii-resurrected-ein-neues-update-zu-den-plaenen-der-entwickler","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/10\/30\/diablo-ii-resurrected-ein-neues-update-zu-den-plaenen-der-entwickler\/","title":{"rendered":"Diablo II Resurrected: Ein neues Update zu den Pl\u00e4nen der Entwickler"},"content":{"rendered":"

Blizzard has shared an update on the state of Diablo II: Resurrected, announcing that they will soon begin testing a new regional character save system on the PTR and will add queue timers in a client-side patch next week. Additionally, they’ve teased at some „significant bug fixes and features“ coming to the game, but do not appear to have anything to share at this time. (via<\/a>)<\/p><\/blockquote>\n

Die derzeit an Diablo<\/span> II Resurrected<\/span> arbeitenden Entwickler von Blizzard Entertainment haben gestern Abend mal wieder ein neues Update zu ihren derzeitigen Pl\u00e4nen in den Battle.Net<\/span> Foren ver\u00f6ffentlicht. Dieser Beitrag soll die Spieler \u00fcber den aktuellen Stand der Dinge informieren und einige in der n\u00e4chsten Woche kommenden \u00c4nderungen hervorheben. Da der Titel derzeit noch immer mit einigen Problemen zu k\u00e4mpfen hat, ist zumindest diese Kommunikation der Entwickler eine gute Sache.<\/p>\n

Wie bereits in dem letzten Update dieser Art erw\u00e4hnt wurde, arbeiten die Entwickler aktuell daran, die Speicherung der Charakterdaten von der weltweiten Datenbank auf die regionalen Datenbanken zu verschieben. Dieser \u00c4nderung sollte die Server stark entlassen und zu einer besseren Spielerfahrung f\u00fchren. Wenn das Team diese Funktion korrekt eingestellt hat, dann m\u00f6chten sie das Ganze erst einmal auf den PTR von Diablo<\/span> 2 werfen. Dort sollte sich dann zeigen, ob diese Neuerung die Anforderungen der Entwickler erf\u00fcllt.<\/p>\n

Ansonsten soll in der n\u00e4chsten Woche auch noch ein neuer Patch f\u00fcr dieses Remaster<\/span> erscheinen. Dieses Update wird eine neue Anzeige in die Warteschlange einbauen, die die Spieler \u00fcber die gesch\u00e4tzte Wartezeit informiert. Des Weiteren hat das Team eine neue Funktion zum Rate Limiting<\/span> von Spielern geplant, die es den Entwicklern erlauben sollte, besser zu kontrollieren, wie viele Spieler einer Partie zu Sto\u00dfzeiten beitreten d\u00fcrfen. Dadurch sollten die Verantwortlichen zu Sto\u00dfzeiten mehr Spieler auf ihre Server bringen k\u00f6nnen.<\/p>\n

Zus\u00e4tzlich dazu arbeiten die Entwickler aktuell wohl auch noch ein einigen<\/span> umfangreichen Features und Fehlerbehebungen. Diese Inhalte sollen in kommenden Updates dieser Art beleuchtet werden.<\/p>\n

Hello all –<\/span><\/p><\/blockquote>\n

\n

We wanted to provide an update on all the work the dev team has been putting in on addressing some of the database issues that we detailed in our post above a couple of weeks ago.<\/span><\/p>\n

As we mentioned in our last update, character saves have been occurring on the global database. Next week, our internal teams will begin testing a significant change by having saves occur more often on the regional end, rather than global, in hopes of alleviating some database stress. Once our internal load testing is complete, we will put up a PTR server with this fix to get some real-world testing before rolling out to the live game.<\/span><\/p>\n

On top of that, we have another client patch that we expect to hit next week which will offer better transparency on queue times by adding time estimates alongside your placement in the queue. We will also be implementing a way to rate limit games with varying times to ensure we can get higher amounts of players in during peak playing periods. This change will also give us a better way to adjust the number of players that can jump into the game during these moments.<\/span><\/p>\n

Lastly, we have some significant updates coming to the game in terms of bug fixes and features, and we are looking forward to going over all of those updates with you soon.<\/span><\/p>\n

Thank you again for all your patience as you venture your way back into Hell in Diablo II: Resurrected. We will continue to provide updates when available. <\/span>(via<\/a>)
\n<\/span><\/p><\/blockquote>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

Blizzard has shared an update on the state of Diablo II: Resurrected, announcing that they will soon begin testing a new regional character save system on the PTR and will add queue timers in a client-side patch next week. Additionally, they’ve teased at some „significant bug fixes and features“ coming to the game, but do […]<\/p>\n","protected":false},"author":10647,"featured_media":84118,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1112,5315,12268,4274],"jetpack_publicize_connections":[],"yoast_head":"\nDiablo II Resurrected: Ein neues Update zu den Pl\u00e4nen der Entwickler - 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