via<\/a>)<\/p><\/blockquote>\nDie erste Saison der Meisterschaft f\u00fcr die klassische Spielversion von World of Warcraft wird bereits am 17. November 2021 beginnen. Da dieser Termin so langsam immer n\u00e4her r\u00fcckt und nicht einmal mehr zwei Wochen entfernt ist, haben die Entwickler gestern Abend netterweise ein weiteres Entwicklerupdate zu dieser Version des Spiels in den Foren ver\u00f6ffentlicht. In diesem informativen Bluepost erkl\u00e4rt das Team seine Design-Philosophie f\u00fcr die Saison der Meisterschaft und es liefert den Spielern einige Antworten auf oft gestellte Fragen. Wer sich f\u00fcr diese Variante von Vanilla interessiert, der sollte diesen Beitrag oder die folgende Zusammenfassung unbedingt aufmerksam durchlesen.<\/p>\n
Die Zusammenfassung:<\/strong><\/p>\n\nViele Gegenst\u00e4nde aus Dungeons oder von Fraktionen sind fr\u00fcher verf\u00fcgbar als es normalerweise der Fall w\u00e4re.<\/span><\/li>\nDiese \u00c4nderungen sollen daf\u00fcr sorgen, dass den Spielern genug Pre-Raid Loot zur Verf\u00fcgung steht und die normalerweise in Classic vorhandenen L\u00fccken in der Itemverteilung gef\u00fcllt sind. <\/span><\/li>\nDes Weiteren m\u00f6chten die Entwickler ihren Spielern dadurch mehr Optionen bieten, weitere Ziele zur Verf\u00fcgung stellen und das Spiel besser an das schnellere Tempo der Saison anpassen.<\/span>\n\nDie Tier 0.5 Sets werden bereits beim Launch im Spiel verf\u00fcgbar sein.<\/span><\/li>\nD\u00fcsterbruch wird von Anfang an verf\u00fcgbar sein. <\/span><\/li>\nDie \u00c4nderungen aus Patch 1.10 sind direkt im Spiel aktiv. Dazu geh\u00f6ren Totems, Buchb\u00e4nde und G\u00f6tzen.<\/span><\/li>\nDie Anpassungen an den Fraktionen aus Patch 1.6 bis Patch 1.11 sind zum Gro\u00dfteil im Spiel aktiv. Ausnahmen sind Fraktionen aus sp\u00e4teren Phasen und zwei Pl\u00e4ne f\u00fcr herstellbare Gegenst\u00e4nde.<\/span><\/li>\nDie Lager des Twilight-Hammer sind in Silithus aktiv.<\/span><\/li>\nDie Stufe 50 Klassenquests sind im Spiel vorhanden.<\/span><\/li>\nDie drei Schlachtfelder von Classic sind direkt im Spiel aktiv und die \u00d6stlichen Pestl\u00e4nder besitzen ihre PvP-Ziele.<\/span><\/li>\n<\/ul>\n<\/li>\nDas Team hat keine gr\u00f6\u00dferen \u00c4nderungen an den spielbaren Klassen geplant. Das Gameplay dieser Klassen geh\u00f6rt zu Vanilla WoW dazu und das Team m\u00f6chte diese Situation nicht ver\u00e4ndern. <\/span><\/li>\nZus\u00e4tzlich dazu will das Team eine stabile Spielerfahrung bieten. Spieler sollen sich nicht dauerhaft fragen m\u00fcssen, ob ihr Held bald einige unerwartete Anpassungen erh\u00e4lt.<\/span><\/li>\nFehlerbehebungen etc. sind nat\u00fcrlich gelegentlich notwendig.<\/span><\/li>\nDie bessere Itemization und die fr\u00fchere Freischaltung von Gegenst\u00e4nden sollten daf\u00fcr sorgen, dass die Krieger und Schurken bei den schwereren Bossk\u00e4mpfen nicht zu stark im Vorteil sind.<\/span><\/li>\nWer Schurken und Krieger in der Beta stapelte, der hatte in dieser Testphase oft deutlich gr\u00f6\u00dfere Probleme als die Gruppen, die mehr Vielfalt bei ihren DDs an den Tag legten.<\/span><\/li>\nDas Team wird die Situation aber im Auge behalten. Anpassungen in dem Bereich w\u00e4ren m\u00f6glich, wenn sie unbedingt notwendig werden.<\/span><\/li>\nSpieler werden im PvP-System der Saison der Meisterschaft schneller durch die Ehren-R\u00e4nge springen. In Vanilla bewegen sich Spieler pro Woche ca. 20% in die Richtung ihres erwarteten Ranges. In der Saison liegt dieser Wert bei ca. 40%.<\/span><\/li>\nTrotzdem soll das Erreichen von Rang 14 noch immer sehr schwierig und aufwendig sein. Die Entwickler passen nur das Tempo an den Rhythmus der Saison an. <\/span><\/li>\nEnde der Saison: <\/strong>Wenn die Saison der Meisterschaft endet, dann k\u00f6nnen die Spieler ihre Helden auf einen Classic \u00c4ra Realm in ihrer Region kopieren. Der Held geht also nicht verloren und dieses Angebot ist am Ende einer Saison immer <\/span>f\u00fcr einige Zeit lang kostenlos verf\u00fcgbar.<\/span><\/li>\n<\/ul>\n <\/p>\n
\nSeason of Mastery Design Intentions:<\/span><\/h2>\n<\/blockquote>\n\n<\/li>\n<\/ul>\nNow that we\u2019re wrapping up our Beta testing phase, we want to follow up on our design intentions, clarify some topics that have come up, and answer questions we\u2019ve seen from Beta testers.<\/span><\/p>\nContent Adjustments<\/strong><\/span><\/p>\nOne notable aspect of our content phases is the decision to make the Dungeon Set 2 (AKA \u201ctier 0.5\u201d) questlines available at launch. We also adjusted the availability of many dungeon and reputation items, making them become available earlier than they did in original World of Warcraft.<\/span><\/p>\nMost of the changes and additions made to boss loot tables, reputation vendors, and other sources of gear were made later in original WoW to fill an obvious gap in viable late-game pre-raid gear or resistance gear. It makes sense with the accelerated content release cadence in Season of Mastery to move these changes up to Phase 1. This will provide more variety and value in the items available as players gear up for late-game content. This also provides more goals for players to pursue and gives many classes and specs more interesting gear options early on.<\/span><\/p>\nAlong those lines, we\u2019ve made the following adjustments to content that will be available during Phase 1 of Season of Mastery:<\/span><\/p>\n\nDire Maul will be available at the launch of Season of Mastery.<\/span><\/li>\nChanges made in patch 1.10 to dungeon rewards will be in place at the launch of Season of Mastery. This includes the availability of Idols, Librams, and Totems, as well as the adjusted drop locations and drop rates of some items such as the Hand of Justice in Blackrock Depths.<\/span><\/li>\nChanges and additions made to reputation vendors and item drops in patches 1.6 through 1.11 will be in place at the launch of Season of Mastery, with a few exceptions:<\/span>\n\nItems on vendors or that are associated with reputations that are not accessible until a later content phase, such as the Zandalar Tribe.<\/span><\/li>\nThe (world drop) plans for Titanic Leggings and Sageblade will be made available in a later content phase.<\/span><\/li>\n<\/ul>\n<\/li>\nTo facilitate the completion of the Dungeon Set 2 questlines at the launch of Season of Mastery, the Twilight\u2019s Hammer camps in Silithus can be used to summon elemental Templars and Dukes.<\/span>\n\nPlease note that the rest of the Cenarion Hold and Silithus activities associated with Anh\u2019Qiraj will remain unavailable until the Anh\u2019Qiraj War Effort event kicks off later.<\/span><\/li>\n<\/ul>\n<\/li>\nLevel 50 Class quests will be available at the launch of Season of Mastery.<\/span><\/li>\nWarsong Gulch, Arathi Basin, and Alterac Valley will all be available at the launch of Season of Mastery.<\/span><\/li>\nThe World PvP objectives in Eastern Plaguelands will be enabled at the launch of Season of Mastery.<\/span><\/li>\n<\/ul>\nNo Major Class Changes<\/strong><\/span><\/p>\nClasses are the lens through which we view World of Warcraft, and for many players, the way our favorite class plays forms a large part of the memories we have of a particular era in World of Warcraft history. A big part of what makes WoW Classic special is being able to relive and re-master the gameplay that bygone versions of WoW provided, and a large part of the WoW Classic project is bringing that back for players to enjoy. We want players to recognize their classes, both their strengths and their limitations, and we don\u2019t want to create a situation where frequent balance changes are necessitated and leave players wondering what\u2019s happening with their class from week to week.<\/span><\/p>\nBugfixes are always possible, of course, but broadly speaking, the classes you know from Classic will be the classes you experience again this season. So, while we know some players are interested in seeing a version of Classic that has adjustments to core class toolkits, that\u2019s not in our plan for this season.<\/span><\/p>\nWe\u2019ve also heard the concerns that having increased health for raid bosses might further reduce class diversity. This has especially focused on warriors and rogues being better on long fights, because they don\u2019t run out of mana. We\u2019re not insensitive to this concern, but our intention behind increasing the health of raid bosses is to make up for the better itemization on gear and improved talents provided by the 1.12 version of items and classes. We want to make sure players actually stay in combat long enough to engage with the boss mechanics, and we believe that the changes made to encounters might inspire new strategies for raids.<\/span><\/p>\nBased on what we saw in Molten Core and Onyxia beta testing last week, groups that stacked warriors and rogues seemed to struggle more than groups that had a greater diversity of classes. There are a lot of variables there, especially given their gear and the fact that they were experiencing the fights for the first time, but it gave us hope that we\u2019re on the right track here. We\u2019ll keep an eye on things though; we\u2019re open to further adjustments if needed if it turns out we\u2019re mistaken.<\/span><\/p>\nUltimately, it\u2019s not a goal for Season of Mastery to specifically exclude any class or playstyle from any piece of raid content, and we expect that the Season of Mastery raid content can and will be cleared with a very wide variety of raid compositions. This doesn\u2019t mean that we expect every single spec to be fully represented at all levels of play, but we do hope it all feels familiar while moving at a different pace, with new problems to solve in order to overcome the challenges of the game.<\/span><\/p>\nPvP Honor System<\/strong><\/span><\/p>\nAfter careful consideration, we increased the rate at which players rank up in the PvP Honor System. The system still largely behaves as it did before, ranking players within a given faction\/realm against one another and calculating an \u201cexpected rank\u201d based on those weekly contributions. In WoW Classic, after calculating your expected rank each week, you would move 20% of the distance between your current rank and your expected rank. We\u2019re increasing that to 40% per week for Season of Mastery.<\/span><\/p>\nIn WoW Classic, the #1<\/span> ranked player would have an \u201cexpected honor\u201d of 65,000 honor, requiring 12 weeks to reach the 60,000 Honor needed to reach Rank 14 (assuming they remained at Rank #1<\/span> for all 12 weeks). In Season of Mastery, it\u2019s possible for a player to progress through those ranks in 6 consecutive weeks. As in WoW Classic and original World of Warcraft, reaching Rank 14 will be a very difficult and competitive path to take. It requires overcoming members of your own faction to be the player contributing the most Honor each week. The difficulty of achieving Grand Marshall or High Warlord is highly variable based on the participation of other players, so there\u2019s no guarantee that any given player can achieve any given rank.<\/span><\/p>\nWe\u2019re just speeding it up to match the rest of the content unlocks this season.<\/span><\/p>\nLooking Forward<\/strong><\/span><\/p>\nFinally, many Classic players have asked what will happen at the end of the Season of Mastery, and here\u2019s the answer. When Season of Mastery concludes, you\u2019ll have the option to permanently transfer your character to an existing Classic Era realm in your region. This free service will become available for a limited time at the conclusion of the season.<\/span> \nWhile we don\u2019t yet know the exact destination realm and specific dates, you\u2019ll have plenty of time to move your character to a safe home before all Season of Mastery realms are permanently closed.<\/span><\/p>\nThank you so much for all of your comments, reports, and feedback. We\u2019ve had a blast with Beta testers these past few weeks and we\u2019re excited to join you in the Season of Mastery on November 16!<\/span><\/p>\n-The WoW Classic Dev Team<\/span> (via<\/a>)<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"Blizzard has released a large blog post on WoW Classic Season of Mastery, describing some of their design intentions, and answering some popular questions from the community! (via) Die erste Saison der Meisterschaft f\u00fcr die klassische Spielversion von World of Warcraft wird bereits am 17. November 2021 beginnen. Da dieser Termin so langsam immer n\u00e4her […]<\/p>\n","protected":false},"author":10647,"featured_media":71257,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1112,4274,12300,287,9181],"jetpack_publicize_connections":[],"yoast_head":"\n
Saison der Meisterschaft: Die Entwickler erkl\u00e4rten ihre Design-Philosophie - Stevinho.de - Ein ausgezeichneter Blog!<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n\t \n\t \n\t \n