{"id":89716,"date":"2021-11-21T12:04:04","date_gmt":"2021-11-21T11:04:04","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=89716"},"modified":"2021-11-21T12:04:04","modified_gmt":"2021-11-21T11:04:04","slug":"diablo-ii-resurrected-eine-vorschau-auf-den-kommenden-patch-2-3","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/11\/21\/diablo-ii-resurrected-eine-vorschau-auf-den-kommenden-patch-2-3\/","title":{"rendered":"Diablo II Resurrected: Eine Vorschau auf den kommenden Patch 2.3"},"content":{"rendered":"
Das f\u00fcr die fortlaufende Entwicklung von Diablo<\/span> II Resurrected<\/span> verantwortliche Entwicklerteam hat vor Kurzem einen interessanten Beitrag zu diesem Remaster<\/span> auf ihrer Communityseite<\/span> ver\u00f6ffentlicht. Bei diesem Blogeintrag handelte es sich um eine offizielle erste Vorschau auf den kommenden Patch 2.3, der aktuell von den Entwicklern bearbeitet wird. Dieses Update soll laut dem Beitrag irgendwann in den n\u00e4chsten Wochen auf dem \u00f6ffentlichen Testserver des Spiels auftauchen und daran interessierten Testern dann einige Zeit lang zur Verf\u00fcgung stehen.<\/p>\n Dieser neue Patch 2.3 soll dann wohl die erste Runde an Verbesserungen f\u00fcr die aktuell anhaltenden Schw\u00e4chen mit der Datenbank des Spiels mit sich bringen. Diese Probleme wirken sich negativ auf die Stabilit\u00e4t des Spiels aus, weshalb die Entwickler seit dem Release des Spiels auch mehrere vorl\u00e4ufige L\u00f6sungen wie beispielsweise eine Warteschlange einf\u00fchren mussten. Die Ver\u00e4nderungen aus Patch 2.3 k\u00f6nnten diese Situation deutlich verbessern.<\/p>\n Ansonsten beinhaltet Patch 2.3 auch noch die folgenden Neuerungen f\u00fcr das Spiel:<\/p>\n For the past two months, brave adventurers have clashed with fearsome foes from the realms of Sanctuary to the Burning Hells, slaying and looting their way to victory.<\/span><\/p>\n In this time, we\u2019ve seen significant improvement in decreasing queue times as players now on average wait less than 60 seconds to enter Sanctuary and get in-game. As our team continues to work and make further optimizations to our game servers, we\u2019ve also been listening closely to our community and absorbing feedback from our players. We\u2019d like to take this opportunity to highlight a couple of new features our team has been working on to level up the player experience in Diablo II: Resurrected. These features will officially be introduced in early December when Patch 2.3 goes live. This update will also be accompanied by many bug fixes and other improvements, which will be detailed upon release of the patch.<\/span><\/p>\n PLEASE NOTE:<\/strong> Game content discussed in this blog is not final and subject to change.<\/em><\/span><\/p><\/blockquote>\n When we set out to resurrect this beloved classic, we made great efforts to modernize the art and visuals of the original Diablo II experience, while also making the gameplay more accessible. We hope these changes will resonate with you as we continue to pursue those core development goals.<\/span><\/p>\n This feature from the original PC game is now coming to console platforms. For solo offline players who want to scale the game difficulty\u2014as well as the rewards\u2014up to eight players, your wish is being granted. To use this feature, players simply need to open their settings menu, go to the \u201cGame Settings\u201d tab, then \u201cOffline,\u201d and adjust the \u201cOffline Difficulty Scaling\u201d slider. Once that setting has been configured, new monsters will spawn with varying HP and reward players with vastly increased experience gains and loot drop rates when defeated.<\/span><\/p>\n In the offline single-player experience, the default player setting is \u201c1,\u201d so you will be able to scale the difficulty anywhere between the range of 1\u20138. For example, if you wanted to scale the difficulty of monsters in your offline session to the equivalent to having four players present, you would adjust the slider to \u201c4\u201d. As in Diablo II Classic, you\u2019ll have to start a new game session to set your preferred difficulty with the slider.<\/span><\/p>\n Currently, players use spells and abilities with a keyboard and mouse by clicking the right and left mouse buttons. This means that players only have access to two abilities at any given time. Most advanced players use the function keys (F1\u00ac\u2013F12) to re-map the right and left mouse buttons if they want to swap their abilities on the fly. This means that if you want to use an ability that isn\u2019t currently mapped to one of your mouse buttons, you\u2019ll need to hit the function key that you have mapped to a different skill, and then<\/i> click the mouse button to use it.<\/span><\/p>\n When we brought controller support to Diablo II: Resurrected, players gained immediate access to up to 12 buttons. When a player presses any of the face buttons or triggers that they have mapped to an ability, they instantly use them. Diablo III uses this same method, and it has become the expectation for most controller interfaces in action role-playing games.<\/span><\/p>\n We\u2019ve seen an outpouring of community feedback requesting this feature for keyboard and mouse play, too. We originally avoided this approach because we feared it would stray too far from the original experience, but the community is eager for it, so we\u2019re eager to deliver.<\/span><\/p>\n Players can now opt to use the Active Skill Bindings bar. This will show an additional bar above the standard HUD at the bottom of the screen. Players can map up to 16 skills (although the tooltip suggests F1\u2013F8) to that additional bar. Furthermore, if the Quick Cast Skills option is active, pressing these buttons will instantly use the abilities rather than just re-map the right or left mouse buttons.<\/span><\/p>\n Ultimately, we leave these new feature customizations to the players\u2019 preference. Players will be empowered to enable the \u201cQuick Cast Skills\u201d option to action bound skills to their current mouse\u2019s location, as well as enable \u201cDisplay Active Skill Bindings\u201d to display the currently bound skills bar on their screen HUD. At the player\u2019s discretion, now they can tailor their experience to the way they play.<\/span><\/p>\n A handful of visual tweaks have been made to improve the front-end user interface. An indicator has been added to exemplify what players are muted or ignored.<\/span><\/p>\n Additionally, the character\u2019s level and expansion type will now be revealed on the lobby screen. We\u2019ve also made improvements to changing the target channel when sending a chat message, so it\u2019s clearer and more straightforward. Lastly, players will now be able to see the real ID names of Battle.net real ID friends on their friends list.<\/span><\/p>\n On the gameplay front, we added the \u201cmiss\u201d text indicator to Player vs. Player combat. So, players who enable miss text in their options will now be able to see when their character\u2019s attacks miss their opponents in PvE and PvP.<\/span><\/p>\n Throw can once again be bound to a key even if the player has nothing to throw. Additionally, a new key bind called \u201cForce Move\u201d has been added. When used, the player\u2019s character will automatically navigate to the current mouse location.<\/span><\/p>\n Players using a controller on PC or console will now hear audio cues when navigating through potential selections on the Options menu. Beyond that, players will also be able to hear audio cues when auto-filling potions to their character\u2019s belt.<\/span><\/p>\n For players on PC with Nvidia graphic cards compatible with Nvidia DLSS (Deep Learning Super Sampling) technology, those players will now be able to enable DLSS in the graphics setting menu, to increase graphics quality and resolution while maintaining higher GPU performance.<\/span><\/p>\n In the coming weeks, Diablo II: Resurrected will be launching its first ever Public Test Realm (PTR)\u2014a special realm where we can test balance, bug fixes, and other enhancements we make to the game. We invite all of you to participate, as you\u2019ll have an opportunity to play a crucial role in testing features and evolving the experience for all<\/em> players. When we get closer, we\u2019ll share more details on how you can gain access to the PTR and trial these changes.<\/span><\/p>\n The primary focus of that PTR will be revolved around fixing database issues<\/a> and stabilizing our online environment. Once we are confident these fixes are in a good place, we\u2019ll share more details on Ladder rank play and even more new changes coming to Diablo II: Resurrected.<\/span><\/p>\n Our community continues to be instrumental in making this game better, and for that we want to say Thank You. As we continue to update and improve the game, please keep sharing your feedback with us\u2014your collaboration is key to building an incredible Diablo II: Resurrected experience we will all treasure for years to come.<\/span><\/p>\n If you want to learn more about Diablo II: Resurrected, check out our website here<\/a>, or for real-time updates, follow our official Twitter @Diablo<\/a>.<\/span><\/p>\n<\/div>\n<\/div>\n\n
\n
Diablo II: Resurrected Patch 2.3 Highlights | Coming Soon<\/span><\/h1>\n
\nOFFLINE DIFFICULTY SCALING (\u201c\/PLAYERS 8\u201d)<\/span><\/h2>\n
\nKEYBOARD AND MOUSE QUICK CAST & ACTIVE SKILL BINDINGS OPTIONS<\/span><\/h2>\n
\nACCESSIBILITY & GRAPHICAL IMPROVEMENTS<\/span><\/h2>\n
UI Visual Improvements<\/strong><\/span><\/h4>\n
Gameplay Improvements<\/strong><\/span><\/h4>\n
Audio Improvements<\/strong><\/span><\/h4>\n
Graphical Improvements<\/strong><\/span><\/h4>\n
\nTHE PTR & FUTURE UPDATES<\/span><\/h2>\n