{"id":89981,"date":"2021-12-01T09:37:48","date_gmt":"2021-12-01T08:37:48","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=89981"},"modified":"2021-12-01T09:37:48","modified_gmt":"2021-12-01T08:37:48","slug":"overwatch-ein-testlabor-mit-den-ideen-von-influencern","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/12\/01\/overwatch-ein-testlabor-mit-den-ideen-von-influencern\/","title":{"rendered":"Overwatch: Ein Testlabor mit den Ideen von Influencern"},"content":{"rendered":"
In this limited-edition Experimental Card, we will feature over-the-top balance changes coming directly from Overwatch content creators. Each creator will submit changes for any of the heroes within their role. (via<\/a>)<\/p><\/blockquote>\n
Das Testlabor in Overwatch erlaubt es den Entwicklern einige besonders kreative oder verr\u00fcckte Anpassungen direkt im Spiel selbst zu testen, ohne die normalen Modi des Shooters zu beeinflussen. Im Verlauf des gestrigen Abends wurde nun das n\u00e4chste Testlabor in Overwatch gestartet, welches wieder einmal einen etwas verr\u00fcckten Weg einschl\u00e4gt. F\u00fcr dieses experimentellen Spielmodus haben die Entwickler sich n\u00e4mlich mit den Influencern VibinWithViolet<\/a> (Support), <\/span>ItsSomjuu<\/a> (DDs) und <\/span>Flats_OW<\/a> (Tanks) zusammengetan und diese Personen die Entscheidungen f\u00fcr das Balancing einer bestimmten Rolle treffen lassen. <\/span><\/p>\n
Auch wenn Fans von kompetitiven Computerspielen oft die Arbeit der Entwickler kritisieren und sich selbst als deutliche bessere Designer einstufen, so wollten diese drei Influencer mit ihren \u00c4nderungen aber wohl keine wirklich kompetitive Umgebung mit ernsthaften Anpassungen erschaffen. Die Balance-\u00c4nderungen f\u00fcr dieses Testlabor fallen teilweise n\u00e4mlich sehr verr\u00fcckt oder extrem aus und sie ver\u00e4ndern die Mechaniken bestimmter Charaktere sehr stark. Beispielsweise wird D.Va<\/span> beim Verlassen des Mechas<\/span> automatisch in eine Richtung gefeuert, Roadhog<\/span> kann mit seinem Ulti<\/span> fliegen, Orisa<\/span> tr\u00e4gt standardm\u00e4\u00dfig eine Weihnachtsm\u00fctze und Tracer<\/span> kann ihre Teleportationen zur\u00fccksetzen. Dazu kommen dann noch h\u00f6here Lebenspunkte f\u00fcr Tanks, mehr Schaden von DDs<\/span> und ein h\u00f6heres Bewegungstempo f\u00fcr viele Helden.<\/p>\n
Der Hype rund um Overwatch<\/span> 1 ist mittlerweile zwar stark zur\u00fcckgegangen, aber ich spiele diesen Hero<\/span> Shooter zu Events oder interessanten \u00c4nderungen trotzdem immer wieder gerne. Solche verr\u00fcckten Testlabore fallen auf jeden Fall in die Gruppe von Ereignissen, die mich kurzzeitig zu dem Spiel zur\u00fcckbringen. Durch das verr\u00fcckte Balancing<\/span> gibt es n\u00e4mlich wieder deutlich mehr Abwechslung im Spiel und man muss versuchen sich an die sonderbaren neuen Einstellungen anzupassen. Wer in den n\u00e4chsten Wochen mal wieder Lust auf einen Shooter hat, der sollte sich das Ganze auf jeden Fall anschauen.<\/p>\n
Die folgenden Patchnotes listen alle \u00c4nderungen aus diesem Testlabor auf:<\/p>\n
Overwatch Experimental Patch Notes – November 30, 2021:<\/span><\/h3>\n
Hero Updates – Tank<\/b><\/span><\/p>\n
D.Va<\/b><\/span><\/p>\n
\n
- Pilot D.Va quick melee damage increased from 30 to 100<\/span><\/li>\n<\/ul>\n
Defense Matrix<\/span><\/p>\n
\n
- Size increased by 10%<\/span><\/li>\n<\/ul>\n
Boosters<\/span><\/p>\n
\n
- Duration increased from 2 to 4 seconds<\/span><\/li>\n
- Speed increased by 25%<\/span><\/li>\n<\/ul>\n
Eject!<\/span><\/p>\n
\n
- Ejecting out of the mech now ejects you at 15 meters per second up, and 10 meters per second in the direction you are holding<\/span><\/li>\n<\/ul>\n
Orisa<\/b><\/span><\/p>\n
\n
- Health changed from 200 health and 250 armor, to 1 health and 399 armor<\/span><\/li>\n
- Now wears a Christmas hat<\/span><\/li>\n<\/ul>\n
Protective Barrier<\/span><\/p>\n
\n
- Health reduced from 600 to 300<\/span><\/li>\n
- Cooldown reduced from 10 to 8 seconds<\/span><\/li>\n<\/ul>\n
Fusion Driver<\/span><\/p>\n
\n
- No longer slowed while firing<\/span><\/li>\n<\/ul>\n
Fortify<\/span><\/p>\n
\n
- Duration increased from 4 to 6 seconds<\/span><\/li>\n
- Can now be headshot while using Fortify<\/span><\/li>\n<\/ul>\n
Halt<\/span><\/p>\n
\n
- Cooldown reduced from 6 to 4 seconds<\/span><\/li>\n<\/ul>\n
Reinhardt<\/b><\/span><\/p>\n
\n
- Armor health increased from 200 to 225 (total health 525 now)<\/span><\/li>\n<\/ul>\n
Barrier Field<\/span><\/p>\n
\n
- Health increased from 1600 to 2000<\/span><\/li>\n<\/ul>\n
Fire Strike<\/span><\/p>\n
\n
- Damage reduced from 100 to 80<\/span><\/li>\n
- Now has 2 charges<\/span><\/li>\n
- Projectile speed increased by 100%<\/span><\/li>\n<\/ul>\n
Earthshatter<\/span><\/p>\n
\n
- Knockdown duration increased from 2.5 to 3 seconds<\/span><\/li>\n
- Now deals 400 damage in a 1.5m radius around the impact point (where the hammer hits the ground)<\/span><\/li>\n
- Blocking an enemy Earthshatter now plays the voice line \u201cYou shame yourself\u201d<\/span><\/li>\n
- Blocking an enemy Earthshatter now shows up in the kill feed (using Rein\u2019s shield icon)<\/span><\/li>\n<\/ul>\n
Steadfast<\/span><\/p>\n
\n
- Knockback resistance increased from 30% to 40%<\/span><\/li>\n<\/ul>\n
Charge<\/span><\/p>\n
\n
- Can now be ended early by pressing the Charge key a second time<\/span><\/li>\n<\/ul>\n
Roadhog<\/b><\/span><\/p>\n
\n
- Maximum health reduced from 600 to 500<\/span><\/li>\n
- Scrap Cannon pellet damage reduced from 6.6 to 5.0<\/span><\/li>\n<\/ul>\n
Chain Hook<\/span><\/p>\n
\n
- Impact damage increased from 30 to 70<\/span><\/li>\n
- Cooldown reduced from 8 to 6<\/span><\/li>\n<\/ul>\n
Take a Breather<\/span><\/p>\n
\n
- Healing reduced from 300 to 250<\/span><\/li>\n<\/ul>\n
Whole Hog<\/span><\/p>\n
\n
- Now lifts Roadhog while using it if he is pointed downward<\/span><\/li>\n<\/ul>\n
Sigma<\/b><\/span><\/p>\n
\n
- Health increased from 300 to 400 (500 total)<\/span><\/li>\n
- Sigma is now able to hold Jump while airborne to slow his descent<\/span><\/li>\n<\/ul>\n
Experimental Barrier<\/span><\/p>\n
\n
- This ability is now disabled. It is experimental after all…<\/span><\/li>\n<\/ul>\n
Accretion<\/span><\/p>\n
\n
- Impact damage increased from 30 to 40<\/span><\/li>\n
- Explosion damage increased from 40 to 50<\/span><\/li>\n
- Now susceptible to Reflect\/Deflect abilities, such as Defense Matrix<\/span><\/li>\n
- Sigma now uses his \u201cYes\u201d voice line after every use<\/span><\/li>\n<\/ul>\n
Kinetic Grasp<\/span><\/p>\n
\n
- Cooldown reduced from 12 to 8 seconds<\/span><\/li>\n
- Now increases Sigma\u2019s movement speed by 100% while active<\/span><\/li>\n<\/ul>\n
Winston<\/b><\/span><\/p>\n
\n
- Knockback effects are now 30% less effective against Winston<\/span><\/li>\n
- Winston deals 100% more damage to deployable objects (Barriers, Turrets, etc.)<\/span><\/li>\n<\/ul>\n
Jump Pack<\/span><\/p>\n
\n
- Now deals up to 100 damage to enemies within 4 meters of the launch location<\/span><\/li>\n
- Travel speed increased by 30%<\/span><\/li>\n<\/ul>\n
Primal Rage<\/span><\/p>\n
\n
- Health bonus increased from 500 to 1000<\/span><\/li>\n<\/ul>\n
Wrecking Ball<\/b><\/span>
\nGrappling Claw<\/span><\/p>\n\n
- Max duration is now 3.5s<\/span><\/li>\n<\/ul>\n
Roll<\/span><\/p>\n
\n
- Jump height increased by 100%<\/span><\/li>\n
- Full speed impact damage on collisions reduced from 50 to 40<\/span><\/li>\n
- Can now change directions a lot more quickly and easily<\/span><\/li>\n<\/ul>\n
Piledriver<\/span><\/p>\n
\n
- Minimum damage reduced from 20 to 15<\/span><\/li>\n
- Maximum damage reduced from 100 to 80<\/span><\/li>\n
- Cooldown reduced from 10 to 8 seconds<\/span><\/li>\n
- Can now be used from a slightly lower height<\/span><\/li>\n<\/ul>\n
Adaptive Shield<\/span><\/p>\n
\n
- Shields granted per target reduced from 75 to 50<\/span><\/li>\n
- Duration increased from 9 to 12 seconds<\/span><\/li>\n
- Cooldown reduced from 15 to 12 seconds<\/span><\/li>\n<\/ul>\n
Zarya<\/b><\/span>
\nParticle Cannon (Primary Fire)<\/span><\/p>\n\n
- Primary fire minimum damage increased from 75 to 85 damage per second<\/span><\/li>\n<\/ul>\n
Particle Cannon (Secondary Fire)<\/span><\/p>\n
\n
- Alt fire explosions no longer hurt yourself<\/span><\/li>\n
- Alt fire knockback increased by 150%<\/span><\/li>\n<\/ul>\n
Particle Barrier<\/span><\/p>\n
\n
- Health increased from 200 to 250<\/span><\/li>\n
- Size increased by 50%<\/span><\/li>\n<\/ul>\n