{"id":90030,"date":"2021-12-03T11:13:56","date_gmt":"2021-12-03T10:13:56","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=90030"},"modified":"2021-12-03T11:36:58","modified_gmt":"2021-12-03T10:36:58","slug":"diablo-2-resurrected-der-neue-patch-2-3-wurde-veroeffentlicht","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2021\/12\/03\/diablo-2-resurrected-der-neue-patch-2-3-wurde-veroeffentlicht\/","title":{"rendered":"Diablo 2 Resurrected: Der neue Patch 2.3 wurde ver\u00f6ffentlicht"},"content":{"rendered":"
Blizzard has released the Patch 2.3 Patch Notes for Diablo II: Resurrected. The patch that hit live servers today includes the introduction of difficulty scaling on console and mouse quick casting on PC as well as UI and gameplay improvements. (via<\/a>)<\/p><\/blockquote>\n
Im Verlauf des gestrigen Abends haben die Entwickler von Blizzard Entertainment endlich den bereits vor einigen Wochen angek\u00fcndigten neuen Patch 2.3 f\u00fcr Diablo<\/span> 2 Resurrected<\/span> ver\u00f6ffentlicht. Dieses Update soll die allgemeine Erfahrung der Spieler verbessern, einige Neuerungen mit sich bringen und den Spielern mehr Optionen zur Verf\u00fcgung stellen. Ansonsten brachte das Update nat\u00fcrlich auch noch eine Vielzahl von notwendig gewesenen Fehlerbehebungen mit sich.<\/p>\n
Neben Verbesserungen an der Stabilit\u00e4t der Spielserver beinhaltete Patch 2.3 auch noch die M\u00f6glichkeit zum Skalieren der Spielschwierigkeit im Offline-Modus der Konsolen-Version. Dadurch k\u00f6nnen Spieler die Schwierigkeit ihrer Partien dann auf 1 bis 8 Spieler auslegen und ihre Chance auf bessere Beute erh\u00f6hen. Eine weitere wichtige \u00c4nderung f\u00fcr Spieler auf dem PC ist die F\u00e4higkeit bis zu 16 Skills ihrer Klasse direkt an bestimmte Tasten zu binden. Das Dr\u00fccken der gebundenen Tasten setzt die F\u00e4higkeit entweder auf Maus 1\/Maus 2 oder es l\u00f6st die F\u00e4higkeit direkt aus. Eine weitere Neuerung ist die gezwungene Bewegung f\u00fcr Helden, die den Charakter eines Spielers dazu zwingt, sich selbst dann zu bewegen, wenn am Zielort ein Monster steht.<\/p>\n
Weitere Details zu den Auswirkungen von Patch 2.3 finden die verbliebenen Fans von Diablo<\/span> 2 Resurrected<\/span> in den folgenden offiziellen Patchnotes<\/span>.<\/p>\n
Diablo II: Resurrected | 12.2 – PC Patch Notes – 2.3 \/ Build 67314<\/span><\/h2>\n
GAMEPLAY<\/span><\/h2>\n
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- Players now have a \u201cGame Difficulty Scale\u201d<\/strong> available in the options menu for offline games, which provides the same function as the \/players debug command<\/span><\/li>\n
- Players can now enable \u201cForce Move,\u201d<\/strong> an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters<\/span><\/li>\n
- Players can now enable \u201cQuick Cast,\u201d<\/strong> an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI<\/span><\/li>\n
- Players can now enable the \u201cActive Skill Bindings\u201d<\/strong> bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.<\/span><\/li>\n<\/ul>\n
<\/a>ACCESSIBILITY & GRAPHICAL IMPROVEMENTS<\/span><\/h2>\n
<\/a>GAMEPLAY<\/strong><\/span><\/h4>\n
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- A visual indicator has been added to show when a character\u2019s attack misses an opponent in PvP (please reference the options menu to enable \u201cMiss Text\u201d)<\/span><\/li>\n
- Pets, Summons, and Mercenaries will now warp to a player\u2019s location if they are far away from the player\u2019s character<\/span><\/li>\n
- Pathing has been improved for player summons<\/span><\/li>\n<\/ul>\n
<\/a>CHAT & SOCIAL<\/strong><\/span><\/h4>\n
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- Players can now use the TAB key to cycle through all channels in-game and in lobby<\/span><\/li>\n
- The text color for Whispers now shows as a different color than system messages<\/span><\/li>\n
- Battle.net Real ID friends now show the Real ID names on your friends list in-game<\/span><\/li>\n<\/ul>\n
<\/a>LOBBY MENU<\/strong><\/span><\/h4>\n
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- A visual indicator has been added to represent PC lobby characters who are muted or ignored players<\/span><\/li>\n
- A visual indicator has been added to show character level and expansion type to PC lobby characters<\/span><\/li>\n<\/ul>\n
<\/a>GRAPHICS<\/strong><\/span><\/h4>\n
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- NVIDIA DLSS (Deep Learning Super Sampling) is now supported. To enable, please reference your options menu.<\/span><\/li>\n<\/ul>\n
<\/a>MISCELLANEOUS<\/strong><\/span><\/h4>\n
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- Added proper error messaging in cases where the game couldn\u2019t retrieve online characters from the server<\/span><\/li>\n
- Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character<\/span><\/li>\n<\/ul>\n
<\/a>BUG FIXES<\/span><\/h2>\n
<\/a>ART | ENEMIES<\/strong><\/span><\/h4>\n
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- Fixed an issue where NPC Talic, Korlic, and Madawc\u2019s VFX may not always play<\/span><\/li>\n
- Fixed an issue that caused Hell Swarm enemies to appear as white when they spawned for a short amount of time before changing to their correct color<\/span><\/li>\n
- Fixed an issue preventing the Abyss Knight from receiving full color tinting on frozen or poison effects<\/span><\/li>\n
- Fixed an issue preventing the Imp monster deaths from being correctly tinted to match the monster\u2019s color variant<\/span><\/li>\n
- Fixed an issue preventing the Amazon\u2019s Valkyrie skill from showing as the correct color<\/span><\/li>\n
- Fixed an issue preventing part of the Willowisps from receiving the correct color tinting<\/span><\/li>\n<\/ul>\n
<\/a>ART | WORLD<\/strong><\/span><\/h4>\n
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- Fixed an issue where the exploding cow could reappear unexploded<\/span><\/li>\n
- Fixed issues where in certain areas, players could partially fall into the floor or float above the ground<\/span><\/li>\n
- Fixed issues where secret objects were incorrectly highlighting<\/span><\/li>\n
- Fixed issues where some assets could disappear incorrectly while on-screen<\/span><\/li>\n
- Fixed issues where some assets on lower detail levels had distorted geometry<\/span><\/li>\n
- Adjusted red light intensity in Throne of Destruction<\/span><\/li>\n
- Fixed various texture issues and graphical bugs<\/span><\/li>\n<\/ul>\n
<\/a>ART | PLAYERS<\/strong><\/span><\/h4>\n
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- Fixed an issue affecting the Necromancer where the Dim Vision VFX could stretch when teleporting<\/span><\/li>\n
- Fixed an issue where animation stutters could occur when continually casting Inferno or Arctic Blast<\/span><\/li>\n
- Fixed an issue affecting the Assassin\u2019s Phoenix Strike VFX which could remain on screen for other players after the charges had been used<\/span><\/li>\n
- Fixed an issue affecting the Necromancers Fire Golem death VFX appearing offset from the corpse<\/span><\/li>\n
- Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming<\/span><\/li>\n<\/ul>\n
<\/a>AUDIO<\/strong><\/span><\/h4>\n
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- Fixed an issue preventing audio from properly playing in the Options menu when using a controller<\/span><\/li>\n
- Fixed an issue preventing the audio of auto-filling the belt from playing when pressing R3 on a controller<\/span><\/li>\n
- Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character<\/span><\/li>\n
- Fixed an issue causing music to start over while toggling in and out of the Legacy Mode<\/span><\/li>\n
- Fixed an issue in Act 3 where some quest items would not play audio when picking them up<\/span><\/li>\n<\/ul>\n
<\/a>CRASH & STUCK FIXES<\/strong><\/span><\/h4>\n