{"id":91514,"date":"2022-02-01T09:43:13","date_gmt":"2022-02-01T08:43:13","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=91514"},"modified":"2022-02-01T09:46:44","modified_gmt":"2022-02-01T08:46:44","slug":"wow-ion-hazzikostas-ueber-die-geplanten-fraktionsuebergreifenden-instanzen","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/02\/01\/wow-ion-hazzikostas-ueber-die-geplanten-fraktionsuebergreifenden-instanzen\/","title":{"rendered":"WoW: Ion Hazzikostas \u00fcber die geplanten fraktions\u00fcbergreifenden Instanzen"},"content":{"rendered":"

In an interview with IGN, Game Director Ion Hazzikostas shared his thoughts on the newly announced plan to enable cross-faction grouping<\/a> for dungeons, raids, and PvP in Shadowlands Patch 9.2.5. Amid the discussion include talking points on why the decision was made, what it means for the future of World of Warcraft, and how community feedback can shape further features moving forward. (Via<\/a>)<\/p><\/blockquote>\n

Da die gestern Abend von Blizzard Entertainment angek\u00fcndigten fraktions\u00fcbergreifenden Instanzen eine ziemlich umfangreiche \u00c4nderung f\u00fcr World of Warcraft darstellen, wurde diese Ank\u00fcndigung wieder einmal von einigen Interviews und Stellungnahmen der Entwickler begleitet. Dazu geh\u00f6rte unter anderem ein von IGN<\/a> gef\u00fchrtes Gespr\u00e4ch mit Game Director Ion Hazzikostas, der aktuell f\u00fcr die fortlaufende Entwicklung des Spiels verantwortlich ist. In diesem Interview \u00e4u\u00dferte sich Ion unter anderem zu den Gr\u00fcnden f\u00fcr die Einf\u00fchrung dieser Neuerung, die geplante Umsetzung und die m\u00f6glichen Auswirkungen des Feedbacks von Spielern.<\/p>\n

Auch wenn viele Informationen aus dem Interview bereits durch die Ank\u00fcndigung selbst gekl\u00e4rt wurden, so liefert dieses Gespr\u00e4ch uns aber auch einige n\u00fctzliche neue Informationen. Erst einmal betonte Ion Hazzikostas, wie wichtig das Feedback der Spieler in diesem Fall ist. Die Entwickler m\u00f6chten diese Neuerung und m\u00f6gliche weitere Ver\u00e4nderungen dieser Art nacheinander ver\u00f6ffentlichen, das Feedback der Spieler abwarten und dann notwendige Anpassungen vornehmen. Auf diese Weise m\u00fcssen die Entwickler das Ganze in der Zukunft nicht irgendwann r\u00fcckg\u00e4ngig machen, weil andere Ver\u00e4nderungen am Spiel zu Problemen etc. f\u00fchren.<\/p>\n

Was weitere fraktions\u00fcbergreifende Inhalte betrifft, so h\u00e4ngt auch dort alles von dem Feedback der Spieler ab. Aus beiden Fraktionen bestehende Gilden w\u00e4ren m\u00f6glich, wenn die Spieler solch einen Schritt f\u00fcr Notwendigkeit halten. Das Ganze f\u00fcr den Outdoor-Content des Spiels freizuschalten w\u00e4re zwar ebenfalls eine Option, aber das Ganze w\u00fcrde die Entwickler vor eine wirklich gewaltige Aufgabe stellen. Ansonsten ist es sehr unwahrscheinlich, dass solch eine Funktion ihren Weg zu WoW Classic findet. Das Ganze w\u00e4re technisch schwierig umzusetzen und es passt nicht gut zu der klassischen Variante des Spiels.<\/p>\n

Ansonsten handelt es sich bei den fraktions\u00fcbergreifenden Instanzen um eine reine Gameplay-\u00c4nderung, die vermutlich keine Begr\u00fcndung in der Lore des Spiels erhalten wird. Allerdings befinden sich die Fraktionen am Ende von Shadowlands erneut in einem recht lockeren Waffenstillstand, der ziemlich gut zu solch einer Anpassung passt. Des Weiteren ist ein weiterer gro\u00dfer Krieg zwischen den Fraktionen nach BfA sehr unwahrscheinlich. Die Entwickler m\u00f6chten die Story von World of Warcraft lieber auf eine Weise ausbauen, die eine etwas weitere Perspektive bietet und sich mit gr\u00f6\u00dferen Themen in der Welt besch\u00e4ftigt. Daher l\u00e4sst die aktuelle Situation sowohl die Zusammenarbeit einiger Personen als auch den Kampf zwischen anderen Personen zu.<\/p>\n

Der Konflikt zwischen Horde und Allianz ist wichtig f\u00fcr WoW<\/span>. Allerdings war er nur dauerhaft notwendig, als das Spiel noch ein RTS mit zwei dauerhaft k\u00e4mpfenden Fraktionen war. Das MMO<\/span> legt deutlich mehr Wert auf Abenteuer, Erforschung der Welt und den Umstand, dass die Feinde sich eigentlich deutlich \u00e4hnlicher sind, als die zu Beginn dachten. Beide k\u00e4mpfen f\u00fcr die Verteidigung ihrer Heimat, sie suchen nach neuen Lebensr\u00e4umen und sie verfolgen ihre eigene Version von Gerechtigkeit. Laut Ion sind diese Elemente mittlerweile deutlich wichtiger und interessanter als der st\u00e4ndige Krieg.<\/p>\n

Hier<\/a> findet ihr das komplette Interview zu dem Thema.<\/p>\n

„Part of the blog that we put out that laid the foundation for this was about looking at assumptions we’ve made about how character progression should work, about player versus account and all these other things. And really revisiting things we’ve said ’no‘ to that people in the community have asked for\u2026And one of them has been the desire for cross-faction play in some form\u2026The answer had always been well, it’s Warcraft, it’s orcs versus humans. It’s Horde versus Alliance. It’s what defines our whole IP.“<\/p>\n

„That’s not the world we want to build, but it’s also not the world we really have been building or the story we’ve been telling for the last 20 years and going back to Warcraft 3. At the end of the day, it was about the factions coming together to defeat Archimonde to stop the major threats to our world.“<\/p>\n

„It’s easy to assume as shorthand that the core idea is Horde versus Alliance. I think if you go back to like Warcraft 1 or Warcraft 2, well then yes, that literally was the case, because it was just a two-faction RTS game where the plot was created as a contrivance for why these factions are fighting each other.<\/p>\n

„But really from Warcraft 3 onwards, I think the ideals of Warcraft have been adventure, exploration, but also the fact that we actually fundamentally have more in common than what separates us. That Alliance and Horde are both defending their homes, searching for homes, fighting for family, for honor, for justice.“<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

In an interview with IGN, Game Director Ion Hazzikostas shared his thoughts on the newly announced plan to enable cross-faction grouping for dungeons, raids, and PvP in Shadowlands Patch 9.2.5. Amid the discussion include talking points on why the decision was made, what it means for the future of World of Warcraft, and how community […]<\/p>\n","protected":false},"author":10647,"featured_media":91515,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[1112,4274,411,287],"class_list":["post-91514","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-blizzard","tag-entwickler","tag-interview","tag-wow"],"jetpack_publicize_connections":[],"yoast_head":"\nWoW: Ion Hazzikostas \u00fcber die geplanten fraktions\u00fcbergreifenden Instanzen - 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