{"id":92169,"date":"2022-03-01T10:57:14","date_gmt":"2022-03-01T09:57:14","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=92169"},"modified":"2022-03-01T10:58:32","modified_gmt":"2022-03-01T09:58:32","slug":"diablo-ii-resurrected-die-patchnotes-zu-dem-naechsten-ptr-sind-verfuegbar","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/03\/01\/diablo-ii-resurrected-die-patchnotes-zu-dem-naechsten-ptr-sind-verfuegbar\/","title":{"rendered":"Diablo II Resurrected: Der n\u00e4chste PTR beinhaltet die Ladder des Spiels"},"content":{"rendered":"
Blizzard has released new patch notes for Diablo II: Resurrected’s Patch 2.4 PTR. Key changes include content related to Ladder Season, Uber Diablo, and Class Changes. This patch will go live on March 2nd and will include an emulation of a Ladder season including beginning and ending of a season. (via<\/a>)<\/p><\/blockquote>\n
Am 02. M\u00e4rz 2022 werden die Entwickler von Blizzard Entertainment endlich die n\u00e4chste \u00f6ffentliche Testphase zu Diablo<\/span> II: Resurrected<\/span> starten und es den Spielern erlauben eine neue Version von Patch 2.4 im Vorfeld zu testen. Da diese Testphase mittlerweile in greifbare N\u00e4he ger\u00fcckt ist, hat das Team gestern Abend schon einmal die offiziellen Patchnotes<\/span> zu dieser neuen Spielversion mit ihren Fans geteilt. Diese \u00dcbersicht listet alle gr\u00f6\u00dferen Neuerungen und \u00c4nderungen auf, die mit diesem neuen PTR zu der bereits vor einigen Wochen testbar gewesenen Version von Patch 2.4 hinzugef\u00fcgt werden.<\/p>\n
Die finale Version von Patch 2.4 wird scheinbar endlich die offizielle Ladder<\/span> f\u00fcr Diablo<\/span> II: Resurrected<\/span> mit sich bringen. Deshalb d\u00fcrfen daran interessierte Personen dieses Feature ab dem 02. M\u00e4rz auch schon ausf\u00fchrlich auf dem \u00f6ffentlichen Testserver ausprobieren. Die Rangliste soll dabei dann ein optionales kompetitives System zum Spielen darstellen, welches sich \u00fcber verschiedene Modi erstreckt und das Verwenden von speziellen eigenen Helden erfordert. Jede Saison der Ladder<\/span> soll einige exklusive Gegenst\u00e4nde beinhalten und sich nach einer festgelegten Zeit direkt wieder auf die Ausgangssituation zur\u00fccksetzen.<\/p>\n
Ansonsten beinhaltet die neue Variante von Patch 2.4 auch noch einige Anpassungen an Uber-Diablo<\/span> und dem Balancing<\/span> verschiedener Spielinhalte. Die Ver\u00e4nderungen an Uber-Diablo<\/span> machen die Beschw\u00f6rung dieses Bosses zu einer regionsweiten<\/span> Angelegenheit, was die gesamte Sache weniger aufwendig gestalten sollte. Was das Balancing<\/span> betrifft, so beinhaltet Patch 2.4 neben den \u00fcblichen Fehlerbehebungen auch noch \u00c4nderungen f\u00fcr die S\u00f6ldner, die Runenw\u00f6rter<\/span>, die neuen Level 85 Farm Spots und alle spielbaren Klassen des Titels.<\/p>\n
\nDiablo II: Resurrected Patch 2.4 PTR | Ladder Testing Preview Blog<\/span><\/h1>\n
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LADDER TESTING<\/span><\/h2>\n
We are very excited to invite you all to test the Ladder functionality on the PTR. The Diablo II: Resurrected Ladder launch represents an optional ranked competitive system of the game through a series of modes available to select from with a fresh Ladder-specific character(s). Each mode will have their own leaderboard where players compete to strategically gain experience within a limited timeframe while having access to Ladder-specific content. When the Ladder season ends, leaderboard rankings will reset, transitioning characters to non-ladder mode, giving players an opportunity to store their hard-earned treasured loot as a new Ladder season awaits them.<\/span><\/p>\n
For PTR test, we would love you to focus your attention on the presentation of the Ladder in the front end and the way the new balance changes impact Ladder play.<\/span><\/p>\n
Feature details:<\/span><\/p>\n
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- Ladder is now available for testing, and the team will be emulating a ladder season start and end during the PTR<\/span><\/li>\n
- Players can use \/ladder and \/helpladder chat commands to retrieve season start and end information<\/span><\/li>\n
- Ladder information is made available in the leaderboard UI, and for console, players will be updated upon loading into each game<\/span><\/li>\n
- At the end of a season, your Ladder character will be converted to a non- Ladder character, along with any Ladder -exclusive items your character has equipped or in their inventory<\/span><\/li>\n
- Once a season ends, you will have until the start of the season after next to retrieve items from your seasonal Ladder shared stash tab to bring into your normal online play<\/span>\n
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- For example, once Season 1 ends, you have until Season 3 begins to retrieve items from your Season 1 stash. Any items not retrieved will be lost forever<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n
\n<\/a><\/span>UBER DIABLO CHANGES<\/span><\/h2>\n
The way that players summon Uber Diablo in Diablo II: Resurrected today will remain the same as it was first introduced in v1.10, by selling Stone of Jordan rings. However, we have made some changes to how and where that progress is calculated that we hope will make the experience better for the entire community. We\u2019re eager to hear your feedback!<\/span><\/p>\n
Uber Diablo progress for each game type will now be kept by the regional database. When the threshold is met by selling enough Stone of Jordan rings, Uber Diablo will spawn for everyone in the same region, not only those on the same server instance.<\/span><\/p>\n
Progress towards Uber Diablo is now tracked per game type. Giving us a total of 8 progressions being tracked. Those being Classic, Classic Hardcore (HC), Classic Ladder, Classic HC Ladder, Expansion, Expansion HC, Expansion Ladder, Expansion HC Ladder. Given this change, we have added new messaging for players to help them anticipate when Uber Diablo may spawn. This messaging will be sent out to all players in the region at certain tiers of progress, and can be manually checked by using a \/uberdiablo chat command. We hope these changes allow more players to get to experience the true terror that is Uber Diablo.<\/span><\/u><\/p>\n
\n<\/a><\/span>CLASS CHANGES<\/span><\/h2>\n
<\/a><\/span><\/p>\n
\n\n\nAMAZON<\/a><\/span>Impale<\/em><\/strong><\/span><\/div>\n<\/div>\n\n\n\n
- Animation speed for Impale increased by 30%<\/span><\/li>\n<\/ul>\n
Plague Javelin<\/em><\/strong><\/span><\/p>\n
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- Plague Javelin poison duration is no longer fixed at 3 seconds as it was in the previous PTR, but its duration and damage scaling have been adjusted compared to Live. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increase at max level.<\/span><\/li>\n<\/ul>\n
Multiple Shot<\/strong><\/em><\/span><\/p>\n
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- Added synergy from Guided Arrow: +12% physical damage per level<\/span><\/li>\n<\/ul>\n
Immolation Arrow<\/em><\/strong><\/span><\/p>\n
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- Cooldown reduced by 40%<\/span><\/li>\n<\/ul>\n
Guided Arrow<\/em><\/strong><\/span><\/p>\n
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- Added synergy from Multiple Shot: +12% physical damage per level<\/span><\/li>\n<\/ul>\n
Strafe<\/em><\/strong><\/span><\/p>\n
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- Synergy from Multiple Shot: +5% physical damage per level<\/span><\/li>\n
- Synergy from Guided Arrow: +10% physical damage per level<\/span><\/li>\n<\/ul>\n
Developer Comments: <\/strong>We’ve noted your feedback that it feels odd that the physical bow skills don’t have any synergies like the cold and fire bow skills do. We hope that giving some synergies to the physical bow skills help them remain viable.<\/em><\/span><\/p><\/blockquote>\n<\/div>\n<\/div>\n<\/div>\n