\nFWIW, the portion about Overwatch 2 was removed mostly because we\u2019re not using it and didn\u2019t know it existed until yesterday.<\/p>\n
\u2014 Dylan Snyder \ud83d\udc99 (@chronofloss) May 14, 2022<\/a><\/p><\/blockquote>\n
\nIn my time on Team 4, I\u2019ve met nothing but genuine, wonderful people who not only want to make an amazing game, but are also incredibly open-minded and laser focused on making good on the inclusive world that Overwatch promises.<\/p>\n
This has been such a punch to the gut for us.<\/p>\n
\u2014 Dylan Snyder \ud83d\udc99 (@chronofloss) May 14, 2022<\/a><\/p><\/blockquote>\n
\nIt does. It should also answer one, this isn’t how OW characters are designed. Never has been, never will be.<\/p>\n
\u2014 Will Reynard (@willrenders) May 14, 2022<\/a><\/p><\/blockquote>\n
\nOh the thing is horrendous and indefensible. I hate seeing it applied to ow characters, the team doesn’t see our heroes that way.<\/p>\n
\u2014 Will Reynard (@willrenders) May 14, 2022<\/a><\/p><\/blockquote>\n
\nGod I swear our own company tries so hard to slaughter any good will the actual devs who make the game have built<\/p>\n
Overwatch doesn’t even use this creepy distopian chart, our writers have eyes. The artists: have eyes. Producers, directors, etc, as far as I know also all have eyes https:\/\/t.co\/WEMRf8QmBu<\/a><\/p>\n
\u2014 melissa kelly \ud83d\udc99 (@_mlktea) May 14, 2022<\/a><\/p><\/blockquote>\n
\nYou know what drives our diversity? The devs! We have people who work on the game from these cultures. That’s it! That’s literally it. If this creepy chart was made for the executive team to let us do our thing, that might track.<\/p>\n
\u2014 melissa kelly \ud83d\udc99 (@_mlktea) May 14, 2022<\/a><\/p><\/blockquote>\n
\npic.twitter.com\/lalxZiMARl<\/a><\/p>\n
\u2014 melissa kelly \ud83d\udc99 (@_mlktea) May 14, 2022<\/a><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"