{"id":94659,"date":"2022-07-02T12:15:34","date_gmt":"2022-07-02T10:15:34","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=94659"},"modified":"2022-07-02T22:21:59","modified_gmt":"2022-07-02T20:21:59","slug":"blizzard-hat-die-uebername-von-proletariat-offiziell-angekuendigt","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/07\/02\/blizzard-hat-die-uebername-von-proletariat-offiziell-angekuendigt\/","title":{"rendered":"Blizzard hat die \u00dcbernahme von Proletariat offiziell angek\u00fcndigt"},"content":{"rendered":"
Bereits vor einigen Tagen ging aus einem Interview mit VentureBeat<\/a> hervor, dass Blizzard Entertainment das kleinere Studio Proletariat komplett \u00fcbernehmen m\u00f6chte. Auch wenn es bisher nur dieses Interview gab und es an offiziellen Best\u00e4tigungen mangelte, so haben die Verantwortlichen gestern aber mehrere Stellungnahmen nachgereicht. Deshalb gibt es jetzt sowohl eine Presseerkl\u00e4rung von Blizzard Entertainment als auch einen etwas k\u00fcrzer formulierten Beitrag auf der Communityseite<\/span> von WoW<\/span>.<\/p>\n Im Gro\u00dfen und Ganzen decken sich die meisten Aussagen aus diesen neuen Stellungnahmen mit den bereits bekannten Informationen. Blizzard kauft Proletariat, um das Entwicklerteam von World of Warcraft zu erweitern und die Pipeline zum Erschaffen von neuem Content aufzuwerten. Dadurch m\u00f6chte das Studio endlich sicherstellen, dass man den Spielern neue Inhalte schneller zur Verf\u00fcgung stellen kann und die Wartezeiten sich verk\u00fcrzen.<\/p>\n Ansonsten wurde der Kauf des Studios wohl bereits vollst\u00e4ndig abgeschlossen. Proletariat ist somit jetzt ein Teil von Blizzard Entertainment und 100 neue Entwickler stehen unter dem Banner dieser Firma. F\u00fcr das neue Studio startet jetzt eine \u00dcbergangsphase, die am Ende daf\u00fcr sorgen soll, dass die gekauften Zus\u00e4tze ein vollst\u00e4ndiger und reibungslos arbeitender Teil von Blizzard Entertainment sind. Dieser Vorgang wird wohl einige Monate in Anspruch nehmen. In der Zeit arbeitet das Team zwar bereits an WoW<\/span>, aber das Ganze liegt noch nicht bei 100%<\/span> Leistung.<\/p>\n Ansonsten betonten die in den Presseerkl\u00e4rungen vorhandenen Zitate der Verantwortlich mehrfach, wie wichtig die Vergr\u00f6\u00dferung der Entwicklerteams ist und wie viel Wert die Firma auf diese Pl\u00e4ne legt. Laut Bobby Kotick<\/span> m\u00f6chte Blizzard in den n\u00e4chsten zwei Jahren hunderte von neuen Entwicklern anheuern, die alle dabei helfen sollen, die W\u00fcnsche und Anforderungen der Fangemeinde von World of Warcraft zu erf\u00fcllen. Das Ganze klingt auf jeden Fall danach, als w\u00e4re der Kauf von Proletariat nur der erste Schritt in einem gr\u00f6\u00dferen Plan gewesen. Die Zukunft wird zeigen, ob man diese Aussage wirklich ernst nehmen kann.<\/p>\n Ich selbst bin durchaus zufrieden mit dieser Entwicklung. Das WoW-Team<\/span> aufzustocken, kann eigentlich nur Vorteile f\u00fcr die Spieler mit sich bringen. Schlie\u00dflich versuchen die Entwickler schon seit Jahren ihr Tempo zu beschleunigen und mit diesem Schritt k\u00f6nnte das Ganze auch endlich funktionieren.<\/p>\n Hello, World of Warcraft community!<\/i><\/span><\/p>\n We know that you are hungry for new content and I\u2019m really proud of how our development teams are working to meet or exceed those expectations \u2013 there\u2019s more happening in WoW than ever, and this is just the beginning.<\/span><\/p>\n To help support our increased content needs, since May, we\u2019ve been working with a great development partner, Proletariat. Proletariat was founded in 2012 by industry veterans from Turbine, Harmonix, Zynga and Insomniac. Their strong leadership team has a long history of working together, deep MMO experience working on Asheron\u2019s Call, Lord of the Rings Online and D&D Online, and a strong presence in Boston, where they\u2019re based.<\/span><\/p>\n Our work with the Proletariat team has been going well. Today we are excited to announce that Blizzard has closed the acquisition of Proletariat\u2014something we\u2019ve been working on for a while.<\/span><\/p>\n Together, our teams will expand our development pipeline for WoW. Our plan is to continue growing both our Irvine- and Boston-based teams, with shared creative leadership providing feedback to ensure we continue to meet or exceed players\u2019 \u2013 and our \u2013 quality and delivery expectations. The addition of Proletariat brings 100 talented Blizzard employees to this newest Blizzard Entertainment Studio.<\/span><\/p>\n Proletariat\u2019s transition to becoming part of Blizzard will take several months, and we look forward to all the ways our combined strength will help us meet our goals, help our teams, and better serve you.<\/span><\/p>\n Please join us in welcoming Proletariat to Blizzard! They are very much looking forward to working alongside the community to continue to build the future of World of Warcraft.<\/span> (via<\/a>)<\/p><\/blockquote>\n <\/p>\n Blizzard Entertainment today closed the acquisition of Boston-based studio Proletariat to better serve players in the award-winning massive multiplayer online role-playing game World of Warcraft<\/i>\u00ae.<\/span><\/p>\n „Over the next two years we plan to hire hundreds of the best developers to serve the needs of our World of Warcraft players. The extraordinary team at Proletariat will be a key component of our talent acquisition efforts,\u201d said Bobby Kotick, Chief Executive Officer of Activision Blizzard.<\/span><\/p>\n \u201cWe are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations,\u201d said Mike Ybarra, president of Blizzard Entertainment. \u201cA critical part of taking care of players is taking care of our teams\u2014making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard\u2019s mission in bringing high-quality content to our players more often.\u201d<\/span><\/p>\n \u201cWe are incredibly excited to be joining Blizzard Entertainment,\u201d said Proletariat co-founder and CEO, Seth Sivak. \u201cOur team has always strived to put players first, and in working with the World of Warcraft<\/i> team, we have learned that we are completely aligned in our commitments to innovation, quality, investing in our talent, authentic communication, and representation\u2014both in and out of the games we make. World of Warcraft<\/i> is one of the most influential games ever made and we can\u2019t wait to be a part of that legacy and to help build an even brighter future for Azeroth.\u201d<\/span><\/p>\n \u201cWe are proud to be working with Proletariat as we further expand our development team and build towards welcoming more players into the Warcraft universe,\u201d said John Hight, general manager of the Warcraft franchise. \u201cWe\u2019ve been listening to our community and making great changes to World of Warcraft<\/i> based on their feedback\u2014bringing the talented Proletariat team into the fold allows us to explore even more ways we can surprise and delight players who call Azeroth home.\u201d<\/span><\/p>\n Proletariat was founded in 2012 by industry veterans from Insomniac, Harmonix, and Turbine. The team has deep experience building MMORPGs and includes, among others, former lead designers of AsheroAsheron\u2019s Call<\/i>, Lord of the Rings Online<\/i> and Dungeons & Dragons Online<\/i>. At Proletariat, the team has operated live games for nearly a decade, having most recently released the critically-acclaimed cross-platform action-spellcasting battle royale game, Spellbreak<\/i>. The studio has a strong presence in Boston.<\/span><\/p>\n Proletariat began working with the World of Warcraft<\/i> development team in May and will be fully integrated into Blizzard Entertainment over the coming months. The addition of Proletariat is another exciting step in Blizzard Entertainment\u2019s mission to support their talented teams creatively and culturally while building AAA gaming experiences across their iconic franchises.<\/span>(via)<\/a><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":" Bereits vor einigen Tagen ging aus einem Interview mit VentureBeat hervor, dass Blizzard Entertainment das kleinere Studio Proletariat komplett \u00fcbernehmen m\u00f6chte. Auch wenn es bisher nur dieses Interview gab und es an offiziellen Best\u00e4tigungen mangelte, so haben die Verantwortlichen gestern aber mehrere Stellungnahmen nachgereicht. Deshalb gibt es jetzt sowohl eine Presseerkl\u00e4rung von Blizzard Entertainment als […]<\/p>\n","protected":false},"author":10647,"featured_media":59743,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[1112,12778,4274,12983,287],"class_list":["post-94659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-blizzard","tag-dragonflight","tag-entwickler","tag-proletariat-inc","tag-wow"],"jetpack_publicize_connections":[],"yoast_head":"\n