{"id":95849,"date":"2022-09-08T09:19:18","date_gmt":"2022-09-08T07:19:18","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=95849"},"modified":"2022-09-08T09:19:18","modified_gmt":"2022-09-08T07:19:18","slug":"wotlk-classic-die-entwickler-aeusserten-sich-zu-den-ueberfuellten-servern","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/09\/08\/wotlk-classic-die-entwickler-aeusserten-sich-zu-den-ueberfuellten-servern\/","title":{"rendered":"WotLK Classic: Die Entwickler \u00e4u\u00dferten sich zu den \u00fcberf\u00fcllten Servern"},"content":{"rendered":"

Blizzard has published a very detailed post on the issues plaguing Wrath servers. Many Classic realms began to see a spike in queue times to join servers, and over Labor Day weekend, this problem was exacerbated to a breaking point, where the most populated realms were reaching a queue of over 10,000 people, making it a six hour wait to begin playing the game. (via<\/a>)<\/p><\/blockquote>\n

Seit dem Release des Pre-Patches<\/span> f\u00fcr WotLK<\/span> Classic in der vergangenen Woche haben die Spielerzahlen in WoW<\/span> Classic wieder stark zugenommen. Auch wenn viele Spieler eigentlich eine gute Sache sind, so f\u00fchrt die Anzahl der interessierten Personen besonders auf gr\u00f6\u00dferen Realms<\/span> aber leider auch wieder zu einigen Problemen. Neben Abst\u00fcrzen der Server und langsamen Inhalten wie beispielsweise dem AH handelt es sich dabei haupts\u00e4chlich um extrem lange Warteschlangen von teilweise mehr als 10.000 Spielern. Dadurch m\u00fcssen Spieler h\u00e4ufig mehrere Stunden lang auf eine Chance zum Spielen warten.<\/p>\n

Da solche Verh\u00e4ltnisse nicht tragbar sind und viele Spieler sich dar\u00fcber aufregen, hat Blizzard gestern Abend einen umfangreichen und durchaus informativen Bluepost<\/span> zu diesem Thema in den Foren ver\u00f6ffentlicht. In diesem Beitrag entschuldigt sich das Team f\u00fcr die problematischen Umst\u00e4nde auf den Mega-Servern in Nordamerika und Europa. Gleichzeitig betonen die Entwickler, dass sie aktuell bereits an L\u00f6sungen f\u00fcr die derzeit \u00fcberf\u00fcllten Server des Spiels arbeiten und diese L\u00f6sungen in der nahen Zukunft erscheinen sollen. Ansonsten soll dieser Bluepost<\/span> laut den Entwicklern einige wichtige Punkte klarstellen und gewisse Fehlinformationen in der Community bek\u00e4mpfen.<\/p>\n

Erst einmal mussten die Entwickler in dem Bluepost<\/span> klar und deutlich sagen, dass die Mega-Server in US und EU absolut voll sind. Es gibt aktuell keine M\u00f6glichkeiten, die Kapazit\u00e4ten dieser Server mehr zu erh\u00f6hen und mehr Spielern den Zugang zu den Realms<\/span> zu erlauben. Deshalb gibt es auch so extrem lange Warteschlangen und die Wartezeit l\u00e4sst sich nicht reduzieren. Aus diesem Grund haben die Entwickler sich auch dazu entschieden, diese Server dichtzumachen und sie zu schlie\u00dfen.<\/p>\n

Als Mega-Server eingestufte, \u00fcberf\u00fcllte Realms<\/span> erlauben jetzt nicht mehr l\u00e4nger die Erstellung von neuen Charakteren durch realmfremde<\/span> Personen. Gleichzeitig sind diese Server nicht mehr l\u00e4nger als Ziele f\u00fcr kostenpflichtige Charaktere erlaubt. Es gibt also keine M\u00f6glichkeit mehr, neue Spieler zu diesen Servern hinzuzuf\u00fcgen. Damit raubt man Menschen zwar m\u00f6glicherweise den Kontakt mit ihren Freunden, aber dieses Opfer muss leider in Kauf genommen werden. Gleichzeitig \u00fcberwachen die Entwickler alle anderen Server des Spiels. Wenn das Team einen Realm<\/span> findet, der zu einem Mega-Server wird, dann aktivieren sie diese Einschr\u00e4nkungen auch direkt auf dem neuen Server. Spieler sollten also schon jetzt einen Realm<\/span> f\u00fcr sich und ihre Freunde finden.<\/p>\n

Die beste L\u00f6sung f\u00fcr die Mega-Server sind kostenlose Charaktertransfers zu anderen Realms<\/span>. Dadurch reduzieren sich die Zahlen auf den vollen Servern deutlich. Die bisher angebotenen Transfers waren zwar recht erfolgreich, aber die Entwickler m\u00fcssen deutlich mehr Spieler zum Wechseln \u00fcberreden. Spieler haben Angst davor, dass der neue Server zu leer ist und sie alle Vorteile des Mega-Servers verlieren. Diese \u00c4ngste sind laut den Entwicklern aber komplett unbegr\u00fcndet. Die als Ziele f\u00fcr kostenlose Transfers ausgef\u00e4llten Server haben sich durch dieses Angebot alle schnell gef\u00fcllt und sie besitzen oft nach nur wenigen Tagen eine Bev\u00f6lkerung, die die Werte aus dem Jahr 2008 \u00fcbersteigt. Servertransfers helfen sowohl den Entwicklern als auch den Spielern und Freundeskreise sollten diese kostenlosen Angebote ernsthaft in Betracht ziehen.<\/p>\n

Um diese Aussagen zu untermauern, haben die Entwickler in ihrem Bluepost<\/span> einige Angaben zu den Spielerzahlen auf den Servern gemacht, die sich noch nicht als Mega-Server einstufen lassen. Dabei gibt es dann zwar keine genauen Zahlen, aber die Entwickler haben zumindest angegeben, wie hoch die Bev\u00f6lkerungsmengen im Vergleich zu Servern aus dem Jahr 2008 liegen. Auf diese Weise soll noch einmal deutlich aufgezeigt werden, wie viele Spieler aktuell selbst auf „<\/span>kleineren Realms<\/span>„<\/span> unterwegs sind.<\/p>\n

In Europa ist Everlook<\/span> der bev\u00f6lkerungsreichste Realm<\/span>, der sich nicht als Mega-Server einstufen l\u00e4sst. Auf diesem Server tummelt sich die dreifache Menge eines Servers aus dem Jahr 2008. Auf Giantstalker<\/span>, Auberdine<\/span> und Sulfuron<\/span> liegen die Spielerzahlen bei 2.5x den Spielern aus 2008 und Mirage<\/span> Racewa<\/span>, Earthshaker<\/span> und Razorfen<\/span> k\u00f6nnen noch die doppelten Bev\u00f6lkerungszahlen vorzeigen. Alle diese Server haben aktuell keine Warteschlangen und ihre Spielerzahlen sind trotzdem hoch genug, um eine tolle Spielerfahrung mit einer gro\u00dfen Community sicherzustellen.<\/p>\n

Das Ziel der Entwickler ist es auf jeden Fall, die aktuell gebildeten Mega-Server des Spiels aufzubrechen und diese Entwicklung zu stoppen. Bisher sind sie nicht zu stark dagegen vorgegangen, um keine Freundeskreise zu st\u00f6ren und den Spielern ihre Freiheit zu lassen. Aktuell sind diese Realms<\/span> aber viel zu problematisch und dem Team bleibt keine andere Wahl mehr. Wer auf lange Wartezeiten durch dieses von Spielern selbst erstellte Problem verzichten m\u00f6chte, der sollte einen der Transfers nutzen.<\/p>\n

Folgend k\u00f6nnt ihr selbst einen Blick auf den Bluepost<\/span> zu diesem Thema werfen:<\/p>\n

Hi All,<\/span><\/p>\n

First off, thank you for the comments. I understand this is an incredibly frustrating time if you happen to be playing on one of these heavily impacted realms. I sincerely and personally apologize for the situation on these mega-realms. Please do know that this is the top issue on our minds right now and we are actively working on solutions for the specific realms that are full right now.<\/span><\/p>\n

Reading forums, reddit threads, Twitter comments, etc., one thing that struck me is the sheer amount of misinformation or misunderstanding floating around, so I am going to try and explain as best I can what we are doing now, where we are going, the state and nature of the problems, and to provide a factual look at the actual state of realms that aren\u2019t full right now. Please bear with me, as this is going to be a very long post.<\/span><\/p>\n

We have disabled new character creation and incoming paid transfers to the US and EU mega-realms, and they will remain locked indefinitely.<\/strong><\/span><\/p>\n

This was a difficult choice that we feel is very heavy-handed. By doing this, we will cut off opportunities for new and returning players to join their friends on these large realms, possibly for many months. However, the situation on these realms is completely untenable, and even if we can eliminate queues in the short term, this is going to continue to be a problem when new content releases as long as mega-realms exist. As a result, we\u2019ve made the choice to effectively close US and EU mega-realms to new and additional incoming players indefinitely. We will also be monitoring our other realms and will take similar steps if they begin to inch into mega-realm territory in the future, and we may do so with little to no warning. We\u2019ve been hesitant to this because we really dislike restricting player movements and potentially breaking up social circles, but that ethos is no longer compatible with the reality we find ourselves in.<\/span><\/p>\n

Free transfers have been very successful so far, but we need more folks to move.<\/strong><\/span><\/p>\n

I want to express a very sincere and heartfelt thanks to those that took the plunge and moved from one of these huge realms to FCM destinations such as Sulfuras-US and Mograine-EU. I\u2019ve seen countless success stories affirming that moving to one of these realms has been a positive experience. These anecdotes were not surprising to us in the slightest, because we know that almost every realm in service right now is a perfectly vibrant and viable place to play. Both of these destination realms are now extremely healthy if not nearly full at certain peak times. If you are considering moving to one of these locations, I advise doing so soon before they too become full, as we will endeavor to end transfers before we allow them to queue, and we may do so suddenly and without warning.<\/strong><\/span><\/p>\n

For a bit more specifics around these destination realms\u2019 health, let\u2019s take a look at Sulfuras- US. Prior to last week, this realm had low concurrency at around \u00bd to 1\/3 the size of a 2008 realm. In the past week, this realm has seen almost 40,000 incoming transfers, with hundreds more still occurring per hour. These incoming transfers have made this a very robust and in fact nearly full realm that is now right around 4 times the size of a full 2008 realm.<\/span><\/p>\n

The fact is, however, this isn\u2019t enough on its own to fix the situation on realms such as Benediction and Faerlina. Now that Sulfuras and Mograine are starting to trend upwards towards filling up themselves, we need to look to other solutions and potential destinations. As a result, we\u2019ve implemented a new FCM solution specifically targeted at Benediction, Faerlina, and Grobbulus in the US (for now; we haven\u2019t forgotten about EU). You can read about this new FCM destination realm, Eranikus; here 914<\/span><\/a>. As Sulfuras has proven, Free Character Moves can and do result in a positive play experience on the destination realm. We still have far more than enough players stuck in queue on these few mega-realms that we could easily fill multiple other Sulfuras-level realms if players take the next rounds of FCMs that we make available. We again strongly encourage you to take available FCMs especially if you want to jump in and join Sulfuras and Mograine in particular, as we will be ending the transfers to Sulfuras very soon, and we may need to do something similar for Mograine as well in the coming days and weeks.<\/span><\/p>\n

The Mega-Realms in US and EU are full (also; Layers are not the solution)<\/strong><\/span><\/p>\n

We\u2019ll start with the easiest and most clearcut statement to make. The mega-realms in US and EU that are queuing are completely full. This statement is the absolute state of things, and there is no additional capacity we can add to these realms to allow more players on, or to reduce queues.<\/span><\/p>\n

One common suggestion we get is to \u201cjust add more layers\u201d, and it\u2019s very important to understand that layers do not add in any way to capacity. Layers are a Classic-specific solution to alleviate congestion in the game world in densely populated areas. The way they work is that when a certain threshold of players congregates in a small area in the game (say, in Blackrock Mountain) the service will spin up another entire copy of the game world to try to load-balance any new players that log in. This is to prevent a situation where large numbers of players congregating, casting spells, sending server messages and updates to one another causes a severe degradation of the entire service\/game world. This functions in some contrast to the \u201csharding\u201d system that modern World of Warcraft uses which basically does the same thing but spins up additional shards on a per-zone or per-area basis.<\/span><\/p>\n

Neither of these systems increase realm capacity. Realm capacity is dictated by the total number of connections that the service itself can handle. Every time a player connects to a realm, that connection interacts with numerous services, systems, and adds to the total load on the persistent database that the entire game relies upon to fetch data related to players, spells, quests, creatures, Auctions, etc. When that total number of connections to a realm\u2019s DB and services reaches a certain number, the service will degrade or fail on multiple levels, leading to symptoms like severe Auction House lag or outages, Chat performance degradation, or lag when attempting to loot items. Never in wow\u2019s history had the capacity of realms been as high as they are now, and even with our modern capacity we can still sometimes experience performance degradation when the realms are full and DB load is at its peak.<\/span><\/p>\n

So put as plainly as possible, we cannot increase capacity any more without inviting additional and likely cascading failures to the service. At present, the best and only way to resolve this issue for the impacted realms, is for people to leave the realm via free transfers<\/strong>. There\u2019s no technology solution to this. There is no hardware solution to this. This situation will not improve when Wrath of the Lich King Classic launches on September 26th, it will only get worse.<\/span><\/p>\n

A glimpse at other realms, in relative terms<\/strong><\/span><\/p>\n

This post is already long, but on the topic of \u201cviable\u201d realm options, I also really wanted to take some time to dispel some outright falsehoods about the viability of realms that are not mega-realms. I\u2019d like to paint a picture of how large some of these realms are relative to a 2008 realm that would have been considered completely full:<\/span><\/p>\n

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
US<\/span><\/th>\nConcurrency relative to full 2008 realm<\/span><\/th>\n<\/tr>\n<\/thead>\n
Sulfuras<\/span><\/td>\n4x<\/span><\/td>\n<\/tr>\n
Atiesh<\/span><\/td>\n2.5x<\/span><\/td>\n<\/tr>\n
Windseeker<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n
Ashkandi<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n
Westfall<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n
<\/td>\n<\/td>\n<\/tr>\n
EU<\/strong><\/span><\/td>\n<\/td>\n<\/tr>\n
Everlook<\/span><\/td>\n3x<\/span><\/td>\n<\/tr>\n
Giantstalker<\/span><\/td>\n2.5x<\/span><\/td>\n<\/tr>\n
Auberdine<\/span><\/td>\n2.5x<\/span><\/td>\n<\/tr>\n
Sulfuron<\/span><\/td>\n2.5x<\/span><\/td>\n<\/tr>\n
Mirage Raceway<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n
Earthshaker<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n
Razorfen<\/span><\/td>\n2x<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

I wish I could share exact numbers with you but suffice it to say: the realms above have a peak concurrent population ranging from several thousand to well over ten thousand players each day.<\/span><\/p>\n

These realms are not queuing now (many have never queued), have healthy and robust economies, and enjoy hundreds of groups forming for dungeons and raids per day. These realms would have been full-to-bursting based on realm caps that we had in place even as recently as 2014 in modern WoW. The narrative that these huge mega-realms are the only \u201cviable\u201d place to play is just untrue, and we want to do everything we can to drive home the absolute fact that these are great places to play. Any \u201cdemographic\u201d data available on third party websites should not be used as a basis for a decision around where to play.<\/span><\/p>\n

Closing thoughts<\/strong><\/span><\/p>\n

Overall, realm health and management has been the most challenging aspect of managing WoW Classic. When these mega-realms started to emerge last year, we were concerned about their impact, but we were very hesitant to take heavy-handed action for fear of breaking up friend groups and restricting player freedom. At this point however, we believe the time has come to end the concept of a mega-realm. We hope that with your help and willingness to consider the current and future transfers we are going to offer, we can maintain a lively, vibrant community across all realms without the need for queues or increasingly heavy-handed actions.<\/span><\/p><\/blockquote>\n

(via)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

Blizzard has published a very detailed post on the issues plaguing Wrath servers. Many Classic realms began to see a spike in queue times to join servers, and over Labor Day weekend, this problem was exacerbated to a breaking point, where the most populated realms were reaching a queue of over 10,000 people, making it […]<\/p>\n","protected":false},"author":10647,"featured_media":94513,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1112,4274,2753,13092,287],"jetpack_publicize_connections":[],"yoast_head":"\nWotLK Classic: Die Entwickler \u00e4u\u00dferten sich zu den \u00fcberf\u00fcllten Servern - 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