{"id":96316,"date":"2022-10-05T11:00:54","date_gmt":"2022-10-05T09:00:54","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=96316"},"modified":"2022-10-05T10:05:35","modified_gmt":"2022-10-05T08:05:35","slug":"overwatch-2-laestige-serverausfaelle-und-ddos-angriffe-beim-release","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/10\/05\/overwatch-2-laestige-serverausfaelle-und-ddos-angriffe-beim-release\/","title":{"rendered":"Overwatch 2: L\u00e4stige Serverausf\u00e4lle und DDoS-Angriffe beim Release"},"content":{"rendered":"

Overwatch 2<\/em> is here, sort of. Blizzard\u2019s first-person shooter sequel launched on Tuesday, but was hit with some immediate, if particularly unsurprising, server trouble that has left it unplayable for many users. Blizzard Support<\/a> says that it\u2019s well aware of the issues and working to solve them now, but doesn\u2019t have a timetable for when the game will be fully functional again. (via<\/a>)<\/p><\/blockquote>\n

Gestern Abend gegen 21:00 Uhr wurde nach Monaten des Wartens endlich der PvP-Teil<\/span> von Overwatch<\/span> 2 auf die Liveserver<\/span> aufgespielt. Wie es nicht anders zu erwarten war, gab es bei diesem Release einen gewaltigen Andrang auf die Server. Warteschlangen zwischen 30.000 und 40.000 Personen waren den gesamten Abend \u00fcber keine Seltenheit. Dabei muss fairerweise aber erw\u00e4hnt werden, dass diese Warteschlangen sich nicht mit WoW<\/span> etc. vergleichen lassen und man nach 30 bis 60 Minuten spielen konnte.<\/p>\n

Bedauerlicherweise wurden diese Warteschlangen aber noch auf noch einer Reihe von Serverproblemen und anderen Schwierigkeiten begleitet. Viele Spieler sind regelm\u00e4\u00dfig aus dem Spiel geflogen, das Beitreten der Warteschlange war nicht immer m\u00f6glich und bei einigen Personen wollte der Titel nicht einmal installieren. Zus\u00e4tzlich dazu beklagten sich viele tats\u00e4chlich in das Spiel gekommene Personen \u00fcber fehlende kosmetische Inhalte, einen nicht erhaltenen Battle Pass und andere Probleme mit dem Shop des Spiels.<\/p>\n

Laut Game Director Aaron Keller und Blizzards Pr\u00e4sident Mike Ybarra<\/span> hingen viele dieser Schwierigkeiten aber nicht wirklich mit der Auslastung der Spieler durch Spieler zusammen. Angeblich gab es in der Nacht von gestern auf heute mindestens zwei DDoS-Angriffe gegen die Server von Overwatch<\/span> 2, die sich extrem negativ auf die M\u00f6glichkeit zum Einloggen und das Spielen des Titels auswirkten. Die Entwickler bek\u00e4mpften diese Angriffe zwar mit allen vorhandenen Mitteln, aber trotzdem lie\u00dfen sich die Probleme wohl nicht vermeiden.<\/p>\n

Den letzten Tweets der Verantwortlichen zufolge arbeitet das Team durch die Nacht, um m\u00f6glichst viele Probleme zu beheben. Spieler sollten aber trotzdem davon ausgehen, dass nicht unbedingt jeder l\u00e4stige Problempunkt im Verlauf des heutigen Tages korrigiert wird. Die DDoS-Angriffe k\u00f6nnen zwar aufh\u00f6ren, aber dieser Umstand sollte sich nicht auf fehlende kosmetische Inhalte oder andere Probleme auswirken. Daf\u00fcr m\u00fcssen die Entwickler h\u00f6chstwahrscheinlich separate L\u00f6sungen entwickeln und dieser Aufwand kann etwas mehr Zeit ben\u00f6tigen.<\/p>\n

Ansonsten gibt es nat\u00fcrlich auch bei diesen DDoS-Angriffen wieder einige Menschen, die den Entwicklern diese Aussage nicht glauben. F\u00fcr diese Leute ist das Ganze nur eine Ausrede, die schwache Server und fehlende Infrastrukturen verdecken soll. Auch wenn solche L\u00fcgen nat\u00fcrlich m\u00f6glich w\u00e4ren, so glaube ich pers\u00f6nlich aber nicht daran. Es ist durchaus wahrscheinlich, dass irgendwelche hasserf\u00fcllten Menschen dort drau\u00dfen solche Angriffe durchf\u00fchren, weil sie mit einer \u00c4nderung nicht zufrieden sind.<\/p>\n

Das von mir entdeckte Problem lief darauf hinaus, dass ich zwar den Battle Pass gekauft habe, aber er mir im Spiel nicht angezeigt wurde. Mittlerweile hat sich diese Sache aber scheinbar von alleine gel\u00f6st. Wer ebenfalls diesen Bug entdeckt hat, der sollte seinen Battle Pass auf Stufe 2 bringen. Scheinbar aktualisiert sich dadurch der Pass und die gekauften Inhalte werden freigeschaltet. Zumindest hat dieser Schritt mit geholfen.<\/p>\n

Was die Qualit\u00e4t des Spiels selbst betrifft, so konnte ich nur einige Runden als einzelner Spieler hinter mich bringen, weil der Titel die Freundesliste nicht laden wollte. Diese Runden haben mir allerdings durchaus Spa\u00df gemacht. Es ist halt Overwatch<\/span>, mit einigen Anpassungen und Verbesserungen. Auch, wenn sich einige Helden des Spiels etwas squisher<\/span> anf\u00fchlen, als es in Overwatch<\/span> 1 der Fall gewesen ist.<\/p>\n

\n

Teams are working hard on server issues with Overwatch 2. We are humbled by the excitement of players and will continue to focus on issues and get players into the fun! Thanks for your patience. \u2764\ufe0f<\/p>\n

\u2014 Mike Ybarra (@Qwik) October 4, 2022<\/a><\/p><\/blockquote>\n

\n

Unfortunately we are experiencing a mass DDoS attack on our servers. Teams are working hard to mitigate\/manage. This is causing a lot of drop\/connection issues. https:\/\/t.co\/4GwrfHEiBE<\/a><\/p>\n

\u2014 Mike Ybarra (@Qwik) October 4, 2022<\/a><\/p><\/blockquote>\n

\n

We\u2019re steadily making progress on server issues and stability, as well as working through a second DDoS attack. We\u2019re all hands on deck and will continue to work throughout the night. Thank you for your patience – we\u2019ll share more info as it becomes available.<\/p>\n

\u2014 Aaron Keller (@aaronkellerOW) October 5, 2022<\/a><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Overwatch 2 is here, sort of. Blizzard\u2019s first-person shooter sequel launched on Tuesday, but was hit with some immediate, if particularly unsurprising, server trouble that has left it unplayable for many users. Blizzard Support says that it\u2019s well aware of the issues and working to solve them now, but doesn\u2019t have a timetable for when […]<\/p>\n","protected":false},"author":10647,"featured_media":94591,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"footnotes":"","_jetpack_memberships_contains_paid_content":false,"jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[4],"tags":[1112,1145,9783,295,2753],"jetpack_publicize_connections":[],"yoast_head":"\nOverwatch 2: L\u00e4stige Serverausf\u00e4lle und DDoS-Angriffe beim Release - 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