{"id":96822,"date":"2022-11-05T12:00:36","date_gmt":"2022-11-05T11:00:36","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=96822"},"modified":"2022-11-06T09:07:53","modified_gmt":"2022-11-06T08:07:53","slug":"ff16-verzichtet-auf-eine-ethnisch-vielseitige-gruppe-an-charakteren","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/11\/05\/ff16-verzichtet-auf-eine-ethnisch-vielseitige-gruppe-an-charakteren\/","title":{"rendered":"FF16 verzichtet auf eine ethnisch vielseitige Gruppe an Charakteren"},"content":{"rendered":"

In a new interview with IGN, Final Fantasy 16 producer Naoki Yoshida said the sequel won’t have many Black characters or people of color because it takes place in a geographically isolated realm inspired by medieval Europe, and it wouldn’t be realistic to have an „ethnically diverse“ cast. (via<\/a>)<\/p><\/blockquote>\n

Diversit\u00e4t in modernen Medien ist aktuell ein sehr wichtiges Thema f\u00fcr viele Menschen. Neue Serien, Filme, Computerspiele und andere Projekte werden oft dazu gedr\u00e4ngt einen m\u00f6glichst ethnisch diversen Cast an Charakteren anzubieten. Auch wenn eine diverse Gruppe von Personen sich im Grunde in vielen Punkten unterscheiden kann, so verstehen die meisten Leute darunter derzeit aber eine Auswahl, die nicht nur Figuren mit einer hellen oder wei\u00dfen Hautfarbe beinhaltet.<\/p>\n

Aufgrund der Pr\u00e4senz dieses Themas musste sich auch Naoki<\/span> Yoshida<\/span> in seiner Funktion als Producer von Final Fantasy 16 vor Kurzem zu dieser Sache \u00e4u\u00dfern. Der Entwickler war vor einiger Zeit n\u00e4mlich in einem Interview mit IGN zu Gast, wo er recht ausf\u00fchrlich \u00fcber dieses kommende Spiel sprach. Dabei wurde Yoshida<\/span> dann unter anderem danach gefragt, wie es mit der Diversit\u00e4t in Final Fantasy 16 aussieht und wie das Team in dieser Sache vorgeht.<\/p>\n

Der Producer stellt in seiner Reaktion auf diese Frage direkt fest, dass seine Antwort vielen Leuten vermutlich entt\u00e4uschen wird. Das Team hat n\u00e4mlich nicht unbedingt viel Wert darauf gelegt, m\u00f6glichst viel Diversit\u00e4t bei dem Aussehen ihrer Charaktere zu erschaffen. Die meisten haben eine wei\u00dfe oder helle Hautfarbe und fallen somit in die gleiche Vorlage, die diese Spielereihe<\/span> im Grunde schon seit Jahren verwendet. Laut dem Entwickler hat das Team sich wohl lieber auf die Pers\u00f6nlichkeiten der Figuren als auf ihre Hautfarbe konzentriert.<\/p>\n

Der Grund daf\u00fcr ist laut Naoki<\/span> Yoshida<\/span> recht simpel. Final Fantasy 16 basiert inhaltlich stark auf dem mittelalterlichen Europa. Zus\u00e4tzlich dazu spielt es in einer geografisch recht stark isolierten Region der jeweiligen Welt. Daher w\u00e4re es f\u00fcr die Entwickler einfach nicht wirklich realistisch, wenn man einen zu ethnisch vielseitigen Cast an Charakteren pr\u00e4sentiert.<\/p>\n

Diese Erkl\u00e4rung des Entwicklers ist mittlerweile schon ziemlich in die Jahre gekommen und historisch gesehen auch einfach nur falsch. Zumindest in der zweiten H\u00e4lfte des Mittelalters gab es in Europa mehr als genug Menschen, die eine schwarze oder braune Hautfarbe hatten. Daf\u00fcr gibt es mehr als genug Beweise in Form von Gem\u00e4lden, Schriften, B\u00fcchern und anderen Dokumenten. Die falsche Vorstellung von einem rein wei\u00dfen Mittelalter zu verwenden, ist mittlerweile also irgendwo albern. Eine isolierte Region der Welt zu verwenden funktioniert als Ausrede zwar besser, aber es ist noch immer eine Fantasy-Welt. Niemand zwingt die Entwickler dazu ihre Region zu isolieren oder das Ganze als Grund f\u00fcr fehlende Diversit\u00e4t zu verwenden. Das Ganze klingt als eine simple Ausrede, um den wartenden Mob etwas ruhig zu halten.<\/p>\n

Dabei m\u00f6chte ich betonen, dass ich kein Problem mit der Vorgehensweise von FF16 habe. Ich mag die Reihe und mich st\u00f6rte bisher nie sonderlich, wenn alle Figuren den \u00fcblichen „Anime Stil“<\/span> f\u00fcr ihre Optik verwendeten. Dieser Zwang zu Diversit\u00e4t ist sowieso eine l\u00e4stige Krankheit, die viele gute Medien durch das falsche Casting zerst\u00f6rt hat. Mich st\u00f6rt in diesem Fall eher, dass man \u00fcberhaupt eine Ausrede daf\u00fcr braucht. Wenn die Entwickler ihr Spiel in einer haupts\u00e4chlich wei\u00dfen Bev\u00f6lkerung ansiedeln wollen, dann k\u00f6nnen sie das auch machen. Dunkelh\u00e4utige Menschen sind in japanischen Medien sowieso eine Seltenheit.<\/p>\n

This is a difficult question, but not one that was unexpected, seeing as diversity in entertainment media has become a much-discussed topic as of late. The answer I have, however, may end up being disappointing to some depending on individual expectations.<\/p>\n

Our design concept from the earliest stages of development has always heavily featured medieval Europe, incorporating historical, cultural, political, and anthropological standards that were prevalent at the time. When deciding on a setting that was best suited to the story we wanted to tell \u2014 the story of a land beset by the Blight \u2014 we felt that rather than create something on a global scale, it was necessary to limit the scope to a single landmass \u2014 one geographically and culturally isolated from the rest of the world in an age without airplanes, television, or telephones.<\/p>\n

Due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as say a modern-day Earth…or even Final Fantasy XIV that has an entire planet (and moon) worth of nations, races, and cultures at its disposal. The isolated nature of this realm, however, does end up playing a large part in the story and is one of the reasons Valisthea\u2019s fate is tied to the rest of the world.<\/p>\n

Ultimately, we felt that while incorporating ethnic diversity into Valisthea was important, an over-incorporation into this single corner of a much larger world could end up causing a violation of those narrative boundaries we originally set for ourselves. The story we are telling is fantasy, yes, but it is also rooted in reality.<\/p>\n

Conversely, the Final Fantasy series of games have always inherently dealt with conflict and struggle, especially between the empowered and those used and\/or exploited by those privileged few \u2014 a prominent trend in human history. In a game that, by design, allows players to experience that conflict and struggle first- hand through dynamic, realistic battles, it can be challenging to assign distinctive ethnicities to either antagonist or protagonist without triggering audience preconceptions, inviting unwarranted speculation, and ultimately stoking flames of controversy. The best part of pulling inspiration directly from history, however, is that it allows us to revisit and re-examine our own pasts, while also allowing us to create something new.<\/p>\n

In the end, we simply want the focus to be less on the outward appearance of our characters and more on who they are as people \u2014 people who are complex and diverse in their natures, backgrounds, beliefs, personalities, and motivations. People whose stories we can resonate with. There is diversity in Valisthea. Diversity that, while not all-encompassing, is synergistic with the setting we\u2019ve created and is true to the inspirations from which we are drawing. Naoki Yoshida<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

In a new interview with IGN, Final Fantasy 16 producer Naoki Yoshida said the sequel won’t have many Black characters or people of color because it takes place in a geographically isolated realm inspired by medieval Europe, and it wouldn’t be realistic to have an „ethnically diverse“ cast. (via) Diversit\u00e4t in modernen Medien ist aktuell […]<\/p>\n","protected":false},"author":10647,"featured_media":90638,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[10798,12524,3632,4227],"class_list":["post-96822","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-diversitaet","tag-final-fantasy-16","tag-rpg","tag-square-enix"],"jetpack_publicize_connections":[],"yoast_head":"\nFF16 verzichtet auf eine ethnisch vielseitige Gruppe an Charakteren - 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