{"id":97000,"date":"2022-11-17T16:25:23","date_gmt":"2022-11-17T15:25:23","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=97000"},"modified":"2022-11-17T16:26:26","modified_gmt":"2022-11-17T15:26:26","slug":"riot-und-ubisoft-kaempfen-gemeinsam-gegen-toxizitaet","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2022\/11\/17\/riot-und-ubisoft-kaempfen-gemeinsam-gegen-toxizitaet\/","title":{"rendered":"Riot und Ubisoft k\u00e4mpfen gemeinsam gegen Toxizit\u00e4t"},"content":{"rendered":"

Das toxische Verhalten von Spielern in Computerspielen ist schon seit einigen Jahren ein ziemliches Problem in der Gaming-Branche. Das Ganze ist besonders schlimm in Spielen, die sowohl auf die kooperativ in Teams als auch den Kampf gegen andere Spieler setzen. In den Chat-R\u00e4umen dieser Titel gibt es oft haufenweise Beleidigungen, Anschuldigungen und andere problematische Aussagen. Diese Zust\u00e4nde sind f\u00fcr Entwickler nat\u00fcrlich nicht hinnehmbar, weshalb viele Studios schon jetzt an Ma\u00dfnahmen in dem Kampf gegen Toxizit\u00e4t arbeiten.<\/p>\n

Zu den in diesem Bereich t\u00e4tigen Unternehmen geh\u00f6ren unter anderem Ubisoft und Riot<\/span> Games. Diese beiden Firmen haben in dieser Woche verk\u00fcndet, dass sie in dem Kampf gegen Toxizit\u00e4t eine technologische Kooperation eingegangen sind. Unter dem Namen „<\/span>Zero Harm<\/span> in Comms<\/span>„<\/span> <\/strong>m\u00f6chten die beiden Spieleentwickler eine L\u00f6sung f\u00fcr das Problem finden, die der gesamten Industrie aushelfen soll.<\/p>\n

Die Ziele der Initiative ist die Erschaffung und das Verbessern von KI-Technologie, mit der man das toxische Verhalten von Spielern automatisch bek\u00e4mpfen kann. Solche Systeme sollen problematische Aussagen erkennen und andauerndes Verhalten dieser Art unterbinden. Zu Beginn wollen die Firmen erst einmal eine Datenbank an toxischem Verhalten erschaffen. Damit kann man dann KI-Systeme trainieren und sie darauf auslegen, andere toxische Nutzer ausfindig zu machen. Sogar das pr\u00e4ventive Eingreifen in m\u00f6glicherweise ausartende Situationen w\u00e4re m\u00f6glich.<\/p>\n

Laut Riot<\/span> Games und Ubisoft sollten ihre vielen verschiedenen Spiele es ihnen erlauben, das toxische Verhalten von m\u00f6glichst vielen unterschiedlichen Genres zu sammeln. Auf diese Weise wird die Datenbank m\u00f6glichst umfangreich und sie kann die verschiedensten Momente beinhalten. Am Ende m\u00f6chten die Unternehmen diese Daten mit allen Firmen in der Branche teilen, sodass jedes Studio ihre eigenen Systeme an diesem neuen Standard ausrichten kann. Weitere Ma\u00dfnahmen und Pl\u00e4ne k\u00f6nnten dann in der Zukunft folgen.<\/p>\n

Im Grunde ist solch eine Datenbank eine gute Sache f\u00fcr alle Entwickler. Wer Probleme mit Toxizit\u00e4t hat und das Ganze mit AI l\u00f6sen m\u00f6chte, der kann Gebrauch von dieser scheinbar kostenlos verf\u00fcgbaren Ressource machen. Auf diese Weise sparen Entwickler etwas Arbeit und Zeit bei der Entwicklung ihrer Sicherheitssysteme. Wie gut und fair automatisch ablaufende Systeme dieser Art am Ende wirklich sind, ist allerdings eine etwas andere Diskussion.<\/p>\n

\n

Across the gaming industry, many people are hard at work making gaming a more positive, more inclusive, and, ultimately, a more fun experience for everyone. Making meaningful change in this complex challenge is going to take collaboration across the gaming industry.<\/p>\n

That\u2019s why Riot and Ubisoft are teaming up on a tech partnership to develop a database gathering in-game data to better train AI-based preemptive moderation tools that detect and mitigate disruptive behavior in-game. Any data gathered that will be able to identify a person will be removed before sharing.<\/p>\n

The \u201cZero Harm in Comms\u201d research project is the first step in a cross-industry project that aims to benefit all people who play video games. Riot and Ubisoft are aligned in their mission to create gaming structures that foster more rewarding social experiences and avoid harmful interactions.<\/p>\n

As members of the Fair Play Alliance<\/a>, both companies believe that improving the social dynamics of online games will only come through communication, collaboration, and joint efforts across the gaming industry. With Ubisoft\u2019s wide catalog of popular games and Riot\u2019s highly competitive titles, the resulting database of this partnership should cover a wide range of players and use cases to better train AI systems to detect and mitigate harmful behavior.<\/p>\n

As games become more and more popular around the world, the scale of this challenge only expands. That is why Riot is investing in AI systems to automatically detect harmful behavior and foster more positive communities across all our games. You can read more about Riot\u2019s approach to player dynamics<\/a> where we go into detail about the challenges at play and the various ways our games are working to address them.<\/p>\n

Making online communities more inclusive is an ongoing mission that will never be fully completed. With that being said, by working together, we can make meaningful improvements. We are committed to sharing our learnings from the first phase of this initiative with the entire industry next year.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Das toxische Verhalten von Spielern in Computerspielen ist schon seit einigen Jahren ein ziemliches Problem in der Gaming-Branche. Das Ganze ist besonders schlimm in Spielen, die sowohl auf die kooperativ in Teams als auch den Kampf gegen andere Spieler setzen. In den Chat-R\u00e4umen dieser Titel gibt es oft haufenweise Beleidigungen, Anschuldigungen und andere problematische Aussagen. […]<\/p>\n","protected":false},"author":10647,"featured_media":97005,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[5604,1126,169,13270,1516],"class_list":["post-97000","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-ai","tag-chat","tag-riot","tag-toxizitaet","tag-ubisoft"],"jetpack_publicize_connections":[],"yoast_head":"\nRiot und Ubisoft k\u00e4mpfen gemeinsam gegen Toxizit\u00e4t - 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