Dungeons & Dragons has a history of evolving to meet the needs of our players and foster an inviting space for everyone.<\/p>\n
With that in mind, we understand „race“ is a problematic term that has had prejudiced links between real world people and the fantasy peoples of D&D worlds. The usage of the term across D&D and other popular IP has evolved over time. Now it\u2019s time for the next evolution.<\/p>\n
Since the release of the fifth edition of D&D in 2014, we have made the conscious decision to reduce usage of the term \u201crace\u201d to only apply to the game mechanic. We took this a step further with the release of Tasha’s Cauldron of Everything<\/em> in 2020 when we presented an alternative to character creation that untangled ability score improvements from your choice of playable people. We have also evolved the lore of the peoples throughout the D&D multiverse to be more diligent in extracting past prejudices, stereotypes, and unconscious biases.<\/p>\n
One D&D (the codename for the next generation of D&D) gives us an opportunity to go deeper into every component of Dungeons & Dragons. The immense interest and level of feedback across the first few playtest material releases shows us the value in having an open dialogue with our community about everything related to the game.<\/p>\n