{"id":97894,"date":"2023-01-13T15:44:09","date_gmt":"2023-01-13T14:44:09","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=97894"},"modified":"2023-01-13T15:44:09","modified_gmt":"2023-01-13T14:44:09","slug":"assassins-creed-mirage-soll-kleiner-und-persoenlicher-ausfallen","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2023\/01\/13\/assassins-creed-mirage-soll-kleiner-und-persoenlicher-ausfallen\/","title":{"rendered":"Assassin’s Creed Mirage soll kleiner und pers\u00f6nlicher ausfallen"},"content":{"rendered":"

Whenever I think of an Ubisoft RPG, the first thing that comes into my head is „Those games are too goddamn big.“ It seems I’m not the only one who shares that sentiment, and the developer is all too aware that people are starting to get a little burned out on gigantic open worlds. (via<\/a>)<\/p><\/blockquote>\n

In den vergangenen Jahren hat Ubisoft eine Reihe von Spielen ver\u00f6ffentlicht, die einen hohen Wert auf ihre offene Spielwelt legten. Diese Titel lieferten den Spielern f\u00fcr gew\u00f6hnlich sehr gro\u00dfe Spielwelten, die mit mal mehr und mal weniger interessanten Inhalten gef\u00fcllt waren. W\u00e4hrend das Ganze zu Beginn noch eine nette Sache darstellte, so sind viele Spieler mittlerweile aber etwas frustriert \u00fcber diesen Aspekt von Ubisofts<\/span> Projekten. Solch eine gro\u00dfe Spielwelt ist aktuell einfach keine Besonderheit mehr und sie erf\u00fcllt keinen wirklichen Mehrwert, weil die Entwickler sie oft nur mit Sammelobjekten etc. f\u00fcllen.<\/p>\n

Bei dem angeblich in 2023 erscheinenden Assassin‚<\/span>s Creed Mirage<\/span> scheint sich Ubisoft diese Kritik der Community tats\u00e4chlich zu Herzen genommen zu haben. Dieser Umstand wurde vor Kurzem von Creative Director St\u00e9phane Boudon<\/span> best\u00e4tigt. Der Spieleentwickler durfte wohl ein Interview mit GamesRadar<\/span><\/a> f\u00fchren, welches sich unter anderem um das Problem mit der unn\u00f6tig gro\u00dfen Spielwelt in Ubisofts<\/span> Titeln drehte.<\/p>\n

Laut St\u00e9phane Boudon<\/span> sind Origins<\/span>, Odyssey<\/span> und Valhalla<\/span> alle tolle Spiele, die eine epische Geschichte erz\u00e4hlen. Passend zu dieser Geschichte liefern die Spiele nat\u00fcrlich auch eine gewaltige Spielwelt, deren Umfang zu diesen Ambitionen passt. Allerdings hat das Team bei Ubisoft von den Spielern geh\u00f6rt, dass sie sich eine R\u00fcckkehr zu einer bodenst\u00e4ndigen Geschichte rund um einen einzelnen Charakter w\u00fcnschen. Dieser Gedanke bildete die Grundlage f\u00fcr das n\u00e4chste Spiel.<\/p>\n

F\u00fcr Assassin‚<\/span>s Creed Mirage<\/span> hat das Team von Ubisoft sich dazu entschieden, zu den Wurzeln der Reihe zur\u00fcckzukehren und den Titel am ersten Spiel zu orientieren. Mirage<\/span> wird sich komplett um den Hauptcharakter Basim<\/span> und seine Coming of Age Geschichte drehen. Gleichzeitig planen die Entwickler viele Elemente rund um Bagdad im 9. Jahrhundert und den Aufbau der Stadt.<\/p>\n

F\u00fcr diese Art von Geschichte hat das Team nat\u00fcrlich auch eine andere Art von Spielwelt entwickelt. Die Karte in dem Titel soll etwas kleiner ausfallen und sich ebenfalls an den ersten Teilen der Reihe orientieren. Trotzdem d\u00fcrfen Fans eine reiche und gut gef\u00fcllte Spielwelt erwarten, die sich in diesem Punkt stark von den ersten Teilen von Assassin‚<\/span>s Creed unterscheiden soll. Das Spiel plant mehr M\u00f6glichkeiten f\u00fcr Gameplay, mehr Interaktionen zwischen Systemen und mehr Tiefe. Das Ganze klingt ein wenig wie ein Mittelding zwischen AC1 und den neueren Teilen.<\/p>\n

Ich pers\u00f6nlich w\u00fcrde eine R\u00fcckkehr zu den Wurzeln der Reihe begr\u00fc\u00dfen. Moderne Spiele von Ubisoft sind wirklich viel zu sehr darauf ausgelegt, dass die Spieler alle Dinge sammeln, jede Nebenquest beenden und unn\u00f6tigen Content abschlie\u00dfen. Ich w\u00fcrde einfach gerne ein Spiel haben, bei dem es wieder komplett ausreicht, dass ich die grundlegende Geschichte abschlie\u00dfe.<\/p>\n

„With its more condensed scope and clear focus on Basim and his coming-of-age story, our main goal with Mirage is to provide a total immersion in 9th Century Baghdad,“ Boudon concluded. „And the key events of the time for the Hidden Ones. We wanted this game to be a standalone that everyone could enjoy.“<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

Whenever I think of an Ubisoft RPG, the first thing that comes into my head is „Those games are too goddamn big.“ It seems I’m not the only one who shares that sentiment, and the developer is all too aware that people are starting to get a little burned out on gigantic open worlds. (via) […]<\/p>\n","protected":false},"author":10647,"featured_media":95760,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[13127,1037,323,4274],"class_list":["post-97894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-assassins-creed-mirage","tag-assassins-creed","tag-computerspiele","tag-entwickler"],"jetpack_publicize_connections":[],"yoast_head":"\nAssassin's Creed Mirage soll kleiner und pers\u00f6nlicher ausfallen - 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