{"id":98125,"date":"2023-01-27T09:48:01","date_gmt":"2023-01-27T08:48:01","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=98125"},"modified":"2023-01-27T09:48:01","modified_gmt":"2023-01-27T08:48:01","slug":"diablo-3-das-saisonthema-fuer-saison-28-wurde-enhuellt","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2023\/01\/27\/diablo-3-das-saisonthema-fuer-saison-28-wurde-enhuellt\/","title":{"rendered":"Diablo 3: Das Saisonthema f\u00fcr Saison 28 wurde enh\u00fcllt"},"content":{"rendered":"

Nephalem, we welcome you to our seven-day PTR for the 2.7.5 update. Beginning on January 31st, we\u2019ll need your help in testing the Rites of Sanctuary seasonal theme, Primordial Ashes feature, and changes to both Class Skills and items. Take time to acquaint yourself with these patch notes\u2014we have some substantial new features in store.<\/span> (via<\/a>)<\/p><\/blockquote>\n

Auch wenn die Fans von Diablo aktuell gespannt auf das im Sommer 2023 erscheinende Diablo 4 warten und der Fokus eindeutig auf dem Spiel liegt, so haben die Entwickler von Blizzard Entertainment den dritten Teil der Reihe aber noch nicht komplett aufgegeben. Aus diesem Grund wurde gestern Abend auch der brandneue Patch 2.7.5 f\u00fcr das Spiel angek\u00fcndigt, der am 31. Januar 2023 auf den PTR aufgespielt werden soll. Dieser Patch zeichnet sich dabei haupts\u00e4chlich dadurch aus, dass er Saison 28 und das damit verbundene Saisonthema „Rites of Sanctuary“ mit sich bringt.<\/p>\n

In Saison 28 dreht sich in Diablo 3 alles um den brandneuen Altar of Rites. Dieses Objekt stellt den Spielern im Grunde einen neuen Talentbaum zur Verf\u00fcgung, dessen Boni mit etwas M\u00fche und Aufwand nacheinander freigeschaltet werden k\u00f6nnen. Insgesamt gibt es in dem Baum 26 simple Effekte mit der Bezeichnung Siegel und drei am Ende positionierte legend\u00e4re Trank-Kr\u00e4fte. Diese Talente haben eine Reihe von n\u00fctzlichen Vorteilen f\u00fcr die Spieler. Dazu geh\u00f6ren beispielsweise ein Bonus auf den verursachten Schaden, eine Erh\u00f6hung der gefundenen Beute oder das automatische Aufheben\/Zerlegen von gew\u00f6hnlicher Beute.<\/p>\n

\"\"<\/a>Sobald Spieler das erste Siegel im Baum aktiviert haben, k\u00f6nnen sie die Reihenfolge ihrer n\u00e4chsten Schritte scheinbar frei festlegen. Auf diese Weise d\u00fcrfen sie die Talente zuerst erlangen, die am besten zu ihrer Spielweise passen. Freigeschaltete Talente sind f\u00fcr alle saisonalen Charaktere auf einem Account aktiv und sie gelten f\u00fcr die gesamte Laufzeit von Saison 28. Wer also mehrere Helden spielt, der muss das Ganze nicht erneut erlangen. Dieser Umstand ist auf jeden Fall praktisch.<\/p>\n

Was die Freischaltung der Talente betrifft, so dreht sich das Ganze immer um das Opfern von bestimmten Objekten. Wer ein Talent freischalten m\u00f6chte, der muss die aufgelistete Anzahl von Gegenst\u00e4nden einreichen. Die Menge der ben\u00f6tigten Opfergaben steigt mit jedem erlangten Effekt immer weiter und die sp\u00e4teren Talente erfordern ziemlich viel Aufwand. Zu den verlangten Ressourcen geh\u00f6ren unter anderem Blutsplitter, Schl\u00fcssel f\u00fcr Portale oder auch gewisse Set-Teile des eigenen Helden.<\/p>\n

Wenn ein Spieler alle Effekte in dem Altar freigeschaltet hat, dann liefert die Saison ihm noch einmal eine spezielle Belohnung. Dabei handelt es sich um die rein kosmetischen Wings of Terror, die der eigene Held dann ausw\u00e4hlen und als Vorlage verwenden darf. Dabei handelt es sich um mehrere aus dem R\u00fccken eines Helden wachsende H\u00f6rner, die von den Designern mit einem netten Feuereffekt ausgestattet wurden.<\/p>\n

\"\"<\/a>Was die restlichen Auswirkungen von Saison 28 betrifft, so m\u00f6chten die Entwickler es einfach machen an archaische Asche zu kommen. Spieler erhalten dann immer 55 Einheiten dieser Ressource, wenn sie einen archaischen Gegenstand zerlegen lassen. Zus\u00e4tzlich dazu erh\u00e4lt Kanais W\u00fcrfel ein neues Rezept, welches 100 Asche und einen legend\u00e4ren Gegenstand zu einem archaischen Gegenstand macht. Weitere Inhalte aus diesem Update sind gr\u00f6\u00dfere Anpassungen an dem M\u00f6nch und die \u00fcblichen Balance\u00e4nderungen an den legend\u00e4ren Gegenst\u00e4nden des Spiels. Genauere Informationen findet ihr in den folgenden Patchnotes.<\/p>\n

 <\/p>\n

Diablo III PTR 2.7.5 | Preview<\/h1>\n
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Season 28: Rites of Sanctuary<\/span><\/h2>\n

\"\"<\/a><\/span><\/p>\n

For Season 28, Rites of Sanctuary, we\u2019re travelling deep into the mysterious ruins of the Festering Woods. Amid a hunting expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they\u2019ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time\u2014the Altar of Rites<\/b>.<\/span><\/p>\n

Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered.<\/span><\/p>\n

Upon arrival at the Altar of Rites, players will see 26 icons called Seals<\/b> and three Legendary Potion Powers<\/b>. Take a moment to familiarize yourself with the elements below.<\/span><\/p>\n

\"\"<\/a><\/span><\/p>\n

Seal and Legendary Potion Powers<\/strong><\/span><\/h4>\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Seal<\/strong><\/span><\/td>\nPower<\/strong><\/span><\/td>\n<\/tr>\n<\/thead>\n
A<\/span><\/td>\nYour Kill Streak timer duration and reward bonus are doubled.<\/span><\/td>\n<\/tr>\n
B<\/span><\/td>\nPools of Reflection last for the entire Season and are not removed by death.<\/span><\/td>\n<\/tr>\n
C<\/span><\/td>\nItems have no level requirement.<\/span><\/td>\n<\/tr>\n
D<\/span><\/td>\n+200 Damage<\/span><\/td>\n<\/tr>\n
E<\/span><\/td>\n+25% Missile Damage Reduction<\/span><\/td>\n<\/tr>\n
F<\/span><\/td>\n+25% Movement Speed (Uncapped)<\/span><\/td>\n<\/tr>\n
G<\/span><\/td>\nIncrease damage against elites by 15%.<\/span><\/td>\n<\/tr>\n
H<\/span><\/td>\nPicking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.<\/span><\/td>\n<\/tr>\n
I<\/span><\/td>\n+25% Melee Damage Reduction.<\/span><\/td>\n<\/tr>\n
J<\/span><\/td>\nIncreases your highest elemental skill damage bonus by 10%.<\/span><\/td>\n<\/tr>\n
K<\/span><\/td>\nIncrease damage against elites by 20%.<\/span><\/td>\n<\/tr>\n
L<\/span><\/td>\n+10% Damage<\/span><\/td>\n<\/tr>\n
M<\/span><\/td>\nDouble the amount of Death’s Breaths that drop.<\/span><\/td>\n<\/tr>\n
N<\/span><\/td>\nCritical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.<\/span><\/td>\n<\/tr>\n
O<\/span><\/td>\nDouble the amount of Bounty Caches that drop from completing bounties.<\/span><\/td>\n<\/tr>\n
P<\/span><\/td>\nProgress orbs from Nephalem and Greater Rifts are picked up automatically.<\/span><\/td>\n<\/tr>\n
Q<\/span><\/td>\nReduces the damage taken from elites by 25%.<\/span><\/td>\n<\/tr>\n
R<\/span><\/td>\n+15% Damage<\/span><\/td>\n<\/tr>\n
S<\/span><\/td>\nGain immunity to crowd-controlling effects.<\/span><\/td>\n<\/tr>\n
T<\/span><\/td>\nGain passability.<\/span><\/td>\n<\/tr>\n
U<\/span><\/td>\nPets pick up Death’s Breath.<\/span><\/td>\n<\/tr>\n
V<\/span><\/td>\nElite packs drop one additional progress orb.<\/span><\/td>\n<\/tr>\n
W<\/span><\/td>\nIncrease damage done to Bosses by 25%.<\/span><\/td>\n<\/tr>\n
X<\/span><\/td>\nPets pick up and salvage common, magic, and rare items.<\/span><\/td>\n<\/tr>\n
Y<\/span><\/td>\nIncrease your chance to Dodge by 15%.<\/span><\/td>\n<\/tr>\n
Z<\/span><\/td>\nDouble the chance to find a legendary item purchased from Kadala.<\/span><\/td>\n<\/tr>\n
Potion AA<\/span><\/td>\nWhen you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.<\/span><\/td>\n<\/tr>\n
Potion AB<\/span><\/td>\nWhen you drink your health potion, all enemies within 25 yards deal 25% less damage.<\/span><\/td>\n<\/tr>\n
Potion AC<\/span><\/td>\nWhen you drink your health potion, gain a random shrine or pylon effect.<\/span><\/td>\n<\/tr>\n
AD<\/span><\/td>\nWhen a primal item drops, a second random primal item drops as well.<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

How Seals and Potions Work<\/strong><\/span><\/h4>\n

As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you<\/b> and which powers align with your character\u2019s build the most. Once a Seal or Legendary Potion Power is unlocked, you\u2019ll immediately receive that Seal or Potion\u2019s power and will have the ability to unlock connected Seals or Potions once you have the required materials\u2014unlocked powers apply to all your characters and last for the entirety of Season 28<\/b>.<\/span><\/p>\n

\"\"<\/a><\/span><\/p>\n

How to Unlock Seals and Potions<\/strong><\/span><\/h4>\n

Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices\u2014you\u2019ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites\u2019 full power.<\/span><\/p>\n

Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion\u2019s power. In addition to receiving the power after unlocking, you\u2019ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary\u2019s tumultuous past.<\/span><\/p>\n

Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.<\/b> Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.<\/span><\/p>\n

Costs to Unlock a Seal or Legendary Potion Power<\/strong><\/span><\/h4>\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
#<\/strong><\/span><\/td>\nCost<\/strong><\/span><\/td>\n<\/tr>\n<\/thead>\n
1<\/span><\/td>\n10 Reusable Parts<\/span><\/td>\n<\/tr>\n
2<\/span><\/td>\n1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts<\/span><\/td>\n<\/tr>\n
3<\/span><\/td>\n1 Greater Rift Key, 10 Death’s Breaths<\/span><\/td>\n<\/tr>\n
4<\/span><\/td>\nAny Class Specific Set Helm<\/span><\/td>\n<\/tr>\n
5<\/span><\/td>\n20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water<\/span><\/td>\n<\/tr>\n
6<\/span><\/td>\n1 Leoric’s Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright<\/span><\/td>\n<\/tr>\n
7<\/span><\/td>\nReaper’s Wraps<\/span><\/td>\n<\/tr>\n
8<\/span><\/td>\n30 Forgotten Souls<\/span><\/td>\n<\/tr>\n
9<\/span><\/td>\n1,100 Bloodshards<\/span><\/td>\n<\/tr>\n
10<\/span><\/td>\n1 Flawless Royal Ruby, 20 Death’s Breaths, Ring of Royal Grandeur<\/span><\/td>\n<\/tr>\n
11<\/span><\/td>\n1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water<\/span><\/td>\n<\/tr>\n
12<\/span><\/td>\n20 Greater Rift Keys, 1 Ramaladni’s Gift<\/span><\/td>\n<\/tr>\n
13<\/span><\/td>\n1,300 Bloodshards<\/span><\/td>\n<\/tr>\n
14<\/span><\/td>\nPetrified Scream<\/span><\/td>\n<\/tr>\n
15<\/span><\/td>\nChallenge Rift Cache<\/span><\/td>\n<\/tr>\n
16<\/span><\/td>\n250 Forgotten Souls<\/span><\/td>\n<\/tr>\n
17<\/span><\/td>\n1,400 Bloodshards<\/span><\/td>\n<\/tr>\n
18<\/span><\/td>\nAncient Hellfire Amulet<\/span><\/td>\n<\/tr>\n
19<\/span><\/td>\nNever Ending Questions<\/span><\/td>\n<\/tr>\n
20<\/span><\/td>\nAncient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water<\/span><\/td>\n<\/tr>\n
21<\/span><\/td>\n500 Death’s Breaths, 300 Forgotten Souls<\/span><\/td>\n<\/tr>\n
22<\/span><\/td>\n1,500 Bloodshards<\/span><\/td>\n<\/tr>\n
23<\/span><\/td>\nWhisper of Atonement Rank 125<\/span><\/td>\n<\/tr>\n
24<\/span><\/td>\nAny Augmented Weapon<\/span><\/td>\n<\/tr>\n
25<\/span><\/td>\nStaff of Herding<\/span><\/td>\n<\/tr>\n
26<\/span><\/td>\n1,600 Bloodshards<\/span><\/td>\n<\/tr>\n
Potion 1<\/span><\/td>\n55 Primordial Ashes<\/span><\/td>\n<\/tr>\n
Potion 2<\/span><\/td>\n110 Primordial Ashes<\/span><\/td>\n<\/tr>\n
Potion 3<\/span><\/td>\n165 Primordial Ashes<\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

Uncover an Ancient Legend\u2014Unlock All Seals<\/strong><\/span><\/h4>\n

\"\"<\/a><\/span><\/p>\n

After you\u2019ve conquered the armies of Hell and acquired the needed materials to unlock all Seals and Potions, you\u2019ll receive a reward truly fitting of an unstoppable force\u2014the Wings of Terror<\/b> Cosmetic. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary\u2019s past.<\/span><\/p>\n


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<\/a>Primordial Ashes Feature<\/span><\/h2>\n

Acquiring enough Primordial Ashes to offer to the Altar of Rites is no small task. That\u2019s why we are adding a new Primordial Ashes feature<\/b> with this patch to aid in your quest.<\/span><\/p>\n

At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes<\/b>. We have also added a Primal Item recipe to Kanai\u2019s Cube<\/b>\u2014it will cost 100 Primordial Ashes and any non-crafted Legendary Item.<\/span><\/p>\n


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<\/a>Monk Skill Changes<\/span><\/h2>\n

Monk<\/strong><\/span><\/p>\n