{"id":98786,"date":"2023-03-06T11:16:45","date_gmt":"2023-03-06T10:16:45","guid":{"rendered":"https:\/\/stevinho.justnetwork.eu\/?p=98786"},"modified":"2023-03-06T16:07:03","modified_gmt":"2023-03-06T15:07:03","slug":"moon-beast-productions-moechte-das-arpg-genre-revolutionieren","status":"publish","type":"post","link":"https:\/\/stevinho.justnetwork.eu\/2023\/03\/06\/moon-beast-productions-moechte-das-arpg-genre-revolutionieren\/","title":{"rendered":"Moon Beast Productions m\u00f6chte das ARPG-Genre revolutionieren"},"content":{"rendered":"

According to a recent interview at the GamesBeat Summit 2023<\/a>, Erich Schaefer, one of the co-creators of Diablo, has been appointed Chief Creative Officer of Moon Beast Productions, and together with company founders Peter Hu and Phil Shenk, Erich aims to revolutionize the Action RPG genre with fresh and innovative ideas. (via<\/a>)<\/p><\/blockquote>\n

In den vergangenen Jahren sind viele erfahrene Entwickler bei Blizzard Entertainment ausgestiegen, um sich anderen Firmen anzuschlie\u00dfen oder eigene Projekte auf die Beine zu stellen. Eines der dadurch entstandenen Studios ist das Anfang 2022 gegr\u00fcndete Entwicklerstudio Moon Beast Productions. Dieses kleine Studio wurde von Peter Hu und Phil Shenk gestartet, die in der Vergangenheit beide f\u00fcr Blizzard arbeiteten und dort f\u00fcr das Diablo-Franchise zust\u00e4ndig waren.<\/p>\n

Vor einigen Tagen verk\u00fcndete Moon Beast Productions nun offiziell, dass sie sich noch einen weiteren ehemaligen Blizzard-Entwickler ins Boot geholt haben. Dabei handelt es sich um Erich Schaefer, der jetzt den Posten als Chief Creative Officer bei diesem Studio einnimmt. Zusammen mit seinem Bruder und David Brevik gilt Erich Schaefer als einer der Entwickler, der das Diablo-Franchise erschaffen hat und f\u00fcr die grundlegende Idee des ersten Spiels zust\u00e4ndig gewesen ist.<\/p>\n

Das Anheuern von Erich Schaefer war wohl eine gezielte Entscheidung, die die Absichten des Studios vorantreiben m\u00f6chte. Aktuell arbeitet Moon Beast Productions n\u00e4mlich wohl an einem brandneuen Action-RPG im Stil von Diablo, Torchlight, Path of Exile etc. Mit diesem Titel will die Firma das gesamte Genre revolutionieren und den Spielern ein Action-RPG liefern, welches \u00fcber das aktuell etwas eingeschr\u00e4nkte Gameplay hinausgeht. Sie arbeiten wohl an frischen tollen Ideen und Schaefer ist ein zentrales Element dieser Bem\u00fchungen.<\/p>\n

W\u00e4hrend eines Interviews auf dem GamesBeat Summit 2023<\/a> sprachen die Entwickler ein wenig \u00fcber ihre Ziele. Dabei erkl\u00e4rte Erich Schaefer, warum er gro\u00dfe \u00c4nderungen in dem Genre anstrebt. Seiner Meinung nach sind Diablo, Torchlight, Path of Exile und andere 4X Spiele im Grunde alle der gleiche Titel. Sie verwenden die 4X Struktur, die besitzen oft nur 5 spielbare Klassen, sie verwenden die gleiche Kamerasicht und sie besitzen simple Talentb\u00e4ume. Auch wenn er diesen Aufbau liebt, so sind solche Titel aber recht aufwendig zu produzieren. Spieler erwarten mittlerweile sehr viel von solchen Projekten (volle Kampagne, Langzeitbesch\u00e4ftigung etc.) und Entwickler m\u00fcssen viel Zeit und Geld investieren.<\/p>\n

Das Team m\u00f6chte diese Problematik gerne l\u00f6sen und das Genre auf eine andere Weise angehen. Das Ziel von Moon<\/span> Beast<\/span> Productions<\/span> ist daher auch, das Genre auf eine neue Weise anzugehen und frischen Wind in das klassische Spielprinzip zu bringen. Laut den Entwicklern f\u00fchlt es sich wohl richtig toll an, gemeinsam an einer Revolution von ARPGs<\/span> zu arbeiten und neue Ideen f\u00fcr klassische Spielelemente zu finden. Details zu ihren Absichten und Mechaniken wurden bedauerlicherweise aber noch nicht enth\u00fcllt.<\/p>\n

Aktuell arbeitet Moon Beast Productions an einem ersten Prototyp f\u00fcr ihr kommendes Spiel. Dieses Projekt wird mit einer kaufbaren Engine erstellt und das Team will es ausgew\u00e4hlten Partnern und Geldgebern als Beispiel f\u00fcr ihre Absichten pr\u00e4sentieren. Dieser Prototyp soll sich frisch und neu anf\u00fchlen und gleichzeitig eine gute Plattform daf\u00fcr bieten, um Live-Service-Elemente oder Mikrotransaktionen einzubauen. Die Entwickler wollen das beste von beiden Welten anbieten. Deshalb soll das fertige Spiel dann wohl auch f\u00fcr alle g\u00e4ngigen Plattformen erscheinen.<\/p>\n

Der Punkt rund um Live-Service-Elemente macht mich pers\u00f6nlich zwar etwas stutzig, aber ich mag die restlichen Aussagen der Entwickler. Das ARPG-Genre k\u00f6nnte tats\u00e4chlich etwas frischen Wind gebrauchen, der das bekannte Gameplay aufbricht und f\u00fcr etwas Abwechslung sorgt. Einfach nur daf\u00fcr, um zu zeigen, dass es Abweichungen in dem Genre geben kann. Das kommende Diablo 4 beinhaltet einige neue Ideen in Verbindung mit einer Vielzahl von klassischen Elementen. Ich rechne dabei also nicht mit einer wirklichen Revolution des Genres. Daf\u00fcr sind AAA-Titel vermutlich auch nicht das beste Mittel. Moon Beast Productions k\u00f6nnte mit einem kleineren Spiel aber deutlich erfolgreicher sein und ich bin gespannt darauf zu sehen, was am Ende dabei herauskommt.<\/p>\n

„We have ideas for changing the genre with a different approach to progression and trying to solve some of the problems that are beholden to PvE games, especially games, like the Diablo franchise has dealt with,“ Phil Shenk<\/p>\n

\u201cGoing back and reinventing the isometric ARPG genre with Erich is like a dream come true for me.“ Peter Hu<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"

According to a recent interview at the GamesBeat Summit 2023, Erich Schaefer, one of the co-creators of Diablo, has been appointed Chief Creative Officer of Moon Beast Productions, and together with company founders Peter Hu and Phil Shenk, Erich aims to revolutionize the Action RPG genre with fresh and innovative ideas. (via) In den vergangenen […]<\/p>\n","protected":false},"author":10647,"featured_media":98787,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[4],"tags":[13137,323,114,4274,13455],"class_list":["post-98786","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-arpg","tag-computerspiele","tag-diablo","tag-entwickler","tag-moon-beast-productions"],"jetpack_publicize_connections":[],"yoast_head":"\nMoon Beast Productions m\u00f6chte das ARPG-Genre revolutionieren - 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