TEILEN

Bereits in ihrem Fazit zu dem Ablauf der ersten Woche in der geschlossenen Beta von Overwatch 2 erwähnten die Entwickler von Blizzard Entertainment, dass sie in dieser Woche ein erstes Update für diese Testphase veröffentlichen möchten. Diese neue Spielversion wurde im Verlauf der vergangenen Nacht nun auch auf die Testserver der Beta aufgespielt. Dadurch haben viele Fehlerbehebungen, Spielbalanceänderungen und einige neue Inhalte diese Testserver erreicht.

Die vielleicht wichtigste Änderung aus diesem Update läuft darauf hinaus, dass die offene Warteschlange für die Schnellsuche freigeschaltet wurde. In diesem Modus müssen die Spieler sich nicht mehr länger für eine Rolle entscheiden und die Teams können frei erstellt werden. Auch wenn das Ganze dadurch deutlich chaotischer abläuft als alternative Varianten des Spiels, so sollte diese Freiheit aber auch die Zeit in der Warteschlange deutlich verkürzen. Schließlich muss das System nicht mehr länger feste Rollen zu Teams zusammenbauen.

Was die Balanceänderungen aus diesem Update betrifft, so haben die Entwickler sich für einige interessante Anpassungen entschieden. Soldier 76 und Lucio wurden beide recht umfangreichen Nerfs unterzogen, die jeweils ihren Schaden und/oder ihre Überlebenschancen reduzieren. Zusätzlich dazu wurde das Ulti von Roadhog überarbeitet und in eine Transformation verwandelt. Dadurch feuert der Held seine Waffe im Ulti nicht mehr dauerhaft automatisch und Spieler können das nun manuelle Feuer mit dem Einsatz von anderen Fähigkeiten verbinden.

Die größte Balanceänderung betrifft allerdings Zenyatta. Dieser Charakter hat durch dieses Update einen neuen passiven Effekt mit dem Namen Snap Kick erhalten. Diese Eigenschaft verstärkt den Schaden seines Nahkampfangriffs um satte 50% und sie gewährt dieser Attacke einen heftigen Rückstoß. Dadurch soll der Held im Nahkampf nützlicher werden und sich leichter von Feinden entfernen können. Die Spieler haben aktuell wohl bereits sehr viel Spaß damit, den Rückstoß dieses Angriffs für amüsante Momente zu nutzen.

Dieser Patch für die Beta beinhaltet zwar keine neuen Helden oder Features, aber er ist dennoch ziemlich interessant und sinnvoll. Die neue Warteschlange sollte das Testen vereinfachen und die Spieler schneller in Partien bringen. Die Balanceänderungen sind durchaus nachvollziehbar und ich persönlich freue mich besonders über die Änderung an Roadhog.

Overwatch 2 PvP Beta Patch Notes – May 5, 2022

GENERAL

  • Enabled Quick Play Open Queue
  • Made adjustments to Kill Feed and Activity Feed UI
  • Adjusted audio mix:
    • Reduced bass frequencies on 3rd person weapons
    • Fixed a bug in the reverb system that caused reverberation to play from all directions – now should be fully directional towards the sound’s source.

BUG FIXES

General

  • Fixed a bug where the „Thank you for reporting“ message would not clear
  • Fixed a bug where names in the friends list would appear alphabetically regardless of game status
  • Fixed a bug where heroes that killed themselves would show incorrectly in the kill feed
  • Fixed a bug where health packs would sometimes be missing timers
  • Fixed a bug where Reaper would sometimes be auto selected on hero select
  • Fixed a bug where the control progress bar would sometimes be the wrong color
  • Made several adjustments to sound volume and mix
  • Fixed several crashes

Heroes

  • Wrecking Ball
    • Fixed a bug where Wrecking Ball could crash other players
  • Doomfist
    • Fixed a bug where Melee attacks would not deal damage to Doomfist during Power Block
  • Roadhog
    • Fixed a bug where Roadhog’s hook cooldown would start on return instead of cast
    • Fixed a bug where Roadhog’s Scrap Gun lacked recovery time while Whole Hog was active
  • Soldier 76
    • Fixed a bug where Soldier’s Heavy Pulse Rifle might snap awkwardly during Tactical Visor
    • Fixed a bug when Soldier 76 would have a slanted UI when wearing his Ugly Sweater skin
  • Symmetra
    • Fixed a bug where shooting Symmetra’s turrets into the horizon would cause turrets to be unusable
  • Hanzo
    • Fixed a bug where Hanzo’s White Wolf skin would appear invisible
  • Brigitte
    • Fixed a bug where Brigitte’s shield did not block damage from above
  • Ana
    • Fixed a bug where using Nano Boost on Doomfist would overwrite his damage reduction
  • Lucio
    • Fixed a bug where Sonic Amplifier could jam and not reload

Maps

  • Midtown
    • Adjusted some geometry on top of the train to prevent players from staying there indefinitely
  • Colosseo
    • Adjusted some geometry that could be abused by players

HEROES

DAMAGE

Sojourn

We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.

Sojourn is all about mobility, and we wanted her to move around the maps more freely. We think this will help increase her effectiveness and make her even more fun to play.

Railgun Alt Fire

  • Projectile width increased from 0.05m to 0.1m

Power Slide

  • Cooldown reduced from 7 to 6 seconds
Soldier: 76

We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive that increases movement speed by 10%. We brought his Sprint ability down a bit with the new passive in mind.

Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5.

We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill.

Heavy Pulse Rifle

  • Damage reduced from 20 to 18

Sprint

  • Movement speed reduced from 50 to 40%

Tactical Visor

  • Now allows for critical hits, if a shot would have been a critical hit without it running
  • No longer removes damage falloff from his Heavy Pulse Rifle
Sombra

After a week of testing the new damage passive, we decided to balance Sombra’s Stealth speed with the 10% movement speed increase in mind.

Stealth

  • Movement speed reduced from 65 to 50%

TANK

Roadhog

We saw Roadhog underperforming, so we are making his ultimate more interesting, effective, and fun. Roadhog was dying frequently while using Whole Hog, so we are trying to give him more options and flexibility in his ult.

Whole Hog

  • This ability has changed from a ‘Channeled’ ultimate (e.g. Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. Soldier: 76, Genji, Winston). This is what that means:
    • The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate
    • You can use normal abilities during Whole Hog without canceling the ultimate
    • Stuns will no longer cancel the ultimate
Winston

The change to Winston’s secondary fire enables him to use it more often without sacrificing as much of his primary fire. We want his secondary fire to feel less restrictive to use and more fluid like his kit.

Tesla Cannon

  • Secondary fire ammo cost reduced from 20 to 12
Wrecking Ball

We are reverting Roll’s knockback to the original value from when Wrecking Ball was launched. We wanted to give Wrecking Ball a more unique role as a dive tank that can split up enemy teams. We made this change with the Tank passive of 30% knockback resistance in mind.

Roll

  • Knockback increased by 36%
Zarya

There are less counters to Graviton Surge with one less tank per team and phase effects no longer escaping Zarya’s ultimate. We observed the ultimate over-performing, so this change brings it in line with 5v5 gameplay.

Graviton Surge

  • Duration reduced from 4 to 3.5 seconds

SUPPORT

Lucio

Lucio had incredible survivability with Crossfade stacked with the new support role passive, so we reduced the amount it heals himself.

Crossfade

  • Self-healing penalty increased from 30% to 60%
Baptiste

Baptist is under-performing because teams aren’t playing as grouped up right now. Increasing his healing ammo will let him heal more targets who aren’t necessarily grouped up.

Biotic Launcher Alt Fire

  • Healing ammo increased from 10 to 13
Ana

Ana’s Biotic Grenade was too effective with one less tank and more infrequent barriers, so we are reducing the duration of the ability. We also saw Ana using her grenade less frequently on herself because of the new support passive ability. To help compensate for her grenade, we wanted to give her power back through increasing her Biotic Rifle’s ammo.

Biotic Rifle

  • Ammo increased from 12 to 15

Biotic Grenade

  • Duration reduced from 4 to 3 seconds
Zenyatta

Zenyatta has trouble fighting at close range, so he was at a disadvantage if an enemy flanked or jumped on top of him. His new passive, Snap Kick, will help him create space and put enemies at his fighting range.

We think this new passive will be a fun adjustment to his kit, but we also want this change to acknowledge community concerns. We understand 5v5 has made support heroes feel more vulnerable, and we wanted to give Zenyatta tools to help create space between him and enemies.

  • Base shields increased from 150 to 175

Snap Kick

  • New Passive Ability
  • Increases Quick melee damage by 50% and significantly increases its knockback
Brigitte

It’s difficult to tell when Brigitte lands a Shield Bash because the impact of that ability was not easily noticeable. This is a subtle change that will make the ability feel more satisfying.

Shield Bash

  • Knockback doubled

(Via)


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