TEILEN

In this limited-edition Experimental Card, we will feature over-the-top balance changes coming directly from Overwatch content creators. Each creator will submit changes for any of the heroes within their role. (via)

Das Testlabor in Overwatch erlaubt es den Entwicklern einige besonders kreative oder verrückte Anpassungen direkt im Spiel selbst zu testen, ohne die normalen Modi des Shooters zu beeinflussen. Im Verlauf des gestrigen Abends wurde nun das nächste Testlabor in Overwatch gestartet, welches wieder einmal einen etwas verrückten Weg einschlägt. Für dieses experimentellen Spielmodus haben die Entwickler sich nämlich mit den Influencern VibinWithViolet (Support), ItsSomjuu (DDs) und Flats_OW (Tanks) zusammengetan und diese Personen die Entscheidungen für das Balancing einer bestimmten Rolle treffen lassen.

Auch wenn Fans von kompetitiven Computerspielen oft die Arbeit der Entwickler kritisieren und sich selbst als deutliche bessere Designer einstufen, so wollten diese drei Influencer mit ihren Änderungen aber wohl keine wirklich kompetitive Umgebung mit ernsthaften Anpassungen erschaffen. Die Balance-Änderungen für dieses Testlabor fallen teilweise nämlich sehr verrückt oder extrem aus und sie verändern die Mechaniken bestimmter Charaktere sehr stark. Beispielsweise wird D.Va beim Verlassen des Mechas automatisch in eine Richtung gefeuert, Roadhog kann mit seinem Ulti fliegen, Orisa trägt standardmäßig eine Weihnachtsmütze und Tracer kann ihre Teleportationen zurücksetzen. Dazu kommen dann noch höhere Lebenspunkte für Tanks, mehr Schaden von DDs und ein höheres Bewegungstempo für viele Helden.

Der Hype rund um Overwatch 1 ist mittlerweile zwar stark zurückgegangen, aber ich spiele diesen Hero Shooter zu Events oder interessanten Änderungen trotzdem immer wieder gerne. Solche verrückten Testlabore fallen auf jeden Fall in die Gruppe von Ereignissen, die mich kurzzeitig zu dem Spiel zurückbringen. Durch das verrückte Balancing gibt es nämlich wieder deutlich mehr Abwechslung im Spiel und man muss versuchen sich an die sonderbaren neuen Einstellungen anzupassen. Wer in den nächsten Wochen mal wieder Lust auf einen Shooter hat, der sollte sich das Ganze auf jeden Fall anschauen.

Die folgenden Patchnotes listen alle Änderungen aus diesem Testlabor auf:

Overwatch Experimental Patch Notes – November 30, 2021:

Hero Updates – Tank

D.Va

  • Pilot D.Va quick melee damage increased from 30 to 100

Defense Matrix

  • Size increased by 10%

Boosters

  • Duration increased from 2 to 4 seconds
  • Speed increased by 25%

Eject!

  • Ejecting out of the mech now ejects you at 15 meters per second up, and 10 meters per second in the direction you are holding

Orisa

  • Health changed from 200 health and 250 armor, to 1 health and 399 armor
  • Now wears a Christmas hat

Protective Barrier

  • Health reduced from 600 to 300
  • Cooldown reduced from 10 to 8 seconds

Fusion Driver

  • No longer slowed while firing

Fortify

  • Duration increased from 4 to 6 seconds
  • Can now be headshot while using Fortify

Halt

  • Cooldown reduced from 6 to 4 seconds

Reinhardt

  • Armor health increased from 200 to 225 (total health 525 now)

Barrier Field

  • Health increased from 1600 to 2000

Fire Strike

  • Damage reduced from 100 to 80
  • Now has 2 charges
  • Projectile speed increased by 100%

Earthshatter

  • Knockdown duration increased from 2.5 to 3 seconds
  • Now deals 400 damage in a 1.5m radius around the impact point (where the hammer hits the ground)
  • Blocking an enemy Earthshatter now plays the voice line “You shame yourself”
  • Blocking an enemy Earthshatter now shows up in the kill feed (using Rein’s shield icon)

Steadfast

  • Knockback resistance increased from 30% to 40%

Charge

  • Can now be ended early by pressing the Charge key a second time

Roadhog

  • Maximum health reduced from 600 to 500
  • Scrap Cannon pellet damage reduced from 6.6 to 5.0

Chain Hook

  • Impact damage increased from 30 to 70
  • Cooldown reduced from 8 to 6

Take a Breather

  • Healing reduced from 300 to 250

Whole Hog

  • Now lifts Roadhog while using it if he is pointed downward

Sigma

  • Health increased from 300 to 400 (500 total)
  • Sigma is now able to hold Jump while airborne to slow his descent

Experimental Barrier

  • This ability is now disabled. It is experimental after all…

Accretion

  • Impact damage increased from 30 to 40
  • Explosion damage increased from 40 to 50
  • Now susceptible to Reflect/Deflect abilities, such as Defense Matrix
  • Sigma now uses his “Yes” voice line after every use

Kinetic Grasp

  • Cooldown reduced from 12 to 8 seconds
  • Now increases Sigma’s movement speed by 100% while active

Winston

  • Knockback effects are now 30% less effective against Winston
  • Winston deals 100% more damage to deployable objects (Barriers, Turrets, etc.)

Jump Pack

  • Now deals up to 100 damage to enemies within 4 meters of the launch location
  • Travel speed increased by 30%

Primal Rage

  • Health bonus increased from 500 to 1000

Wrecking Ball
Grappling Claw

  • Max duration is now 3.5s

Roll

  • Jump height increased by 100%
  • Full speed impact damage on collisions reduced from 50 to 40
  • Can now change directions a lot more quickly and easily

Piledriver

  • Minimum damage reduced from 20 to 15
  • Maximum damage reduced from 100 to 80
  • Cooldown reduced from 10 to 8 seconds
  • Can now be used from a slightly lower height

Adaptive Shield

  • Shields granted per target reduced from 75 to 50
  • Duration increased from 9 to 12 seconds
  • Cooldown reduced from 15 to 12 seconds

Zarya
Particle Cannon (Primary Fire)

  • Primary fire minimum damage increased from 75 to 85 damage per second

Particle Cannon (Secondary Fire)

  • Alt fire explosions no longer hurt yourself
  • Alt fire knockback increased by 150%

Particle Barrier

  • Health increased from 200 to 250
  • Size increased by 50%

Projected Barrier

  • Health increased from 200 to 250
  • Size increased by 50%

Hero Updates – Damage

Ashe
Coach Gun

  • Now has 2 charges

Dynamite

  • Cooldown increased from 12 to 14 seconds

The Viper

  • Hip fire recovery reduced from 0.25 to 0.22 seconds

Take Aim

  • Aim-down-sight movement penalty reduced from 30% to 10%

Cassidy
Peacekeeper (Secondary Fire)Combat Roll

  • Now usable while airborne

Flashbang

  • Cooldown increased from 10 to 12 seconds

Deadeye

  • Now spawns more tumbleweeds. Mind the thorns.

Bastion
Configuration: Recon

  • Bullet spread reduced by 15%

Configuration: Tank

  • Now grants 100 bonus armor

Doomfist

  • Health reduced from 250 to 225

The Best Defense… (Passive)

  • Shields gained through normal abilities increased from 30 to 40

Meteor Strike

  • Landing time after confirmation reduced from 1 to .05 seconds

Genji
Cyber-Agility

  • Wall Climbing speed increased by 50%
  • Wall Climbing now refunds Double Jump’s availability

Shuriken

  • Recovery reduced from 0.68 seconds to 0.6 seconds

Hanzo
Storm Arrows

  • Now ricochet off surfaces up to 5 times

Lunge

  • Cooldown reduced from 5 to 3 seconds

Junkrat
Total Mayhem

  • Grenade count increased by 100% and grenades drop in a 30% wider area

Frag Launcher

  • Impact damage reduced from 40 to 30
  • Minimum explosion damage educed from 10 to 8

Concussion Mine

  • Maximum damage increased from 120 to 125
  • Minimum damage reduced from 30 to 25

Pharah
Hover Jets

  • Holding Crouch while airborne increases falling speed

Concussive Blast

  • Cooldown reduced from 9 to 8 seconds

Jump Jet

  • Cooldown reduced from 9 to 8 seconds

Reaper
Shadow Step

  • Movement Speed increased by 40% for 6 seconds after ending

Hellfire Shotguns

  • Pellet spread reduced by 15%

Soldier: 76
Sprint

  • Automatically reloads Heavy Pulse Rifle after 3 seconds of continuous use

Tactical Visor

  • Now increases Heavy Pulse Rifle damage by 10% while active

Sombra
Hack

  • Affected targets now take 20% increased damage from all sources for 3 seconds
  • Cooldown increased from 8 to 12 seconds

Machine Pistol

  • Bullet spread reduced by 10%

Symmetra
Teleporter

  • Teleporting now increases movement speed by 50% for 1.5 seconds

Torbjörn
Rivet Gun (Weapon)

  • Recovery time reduced from 0.6 to 0.45 seconds

Forge Hammer

  • Damage increased from 55 to 75

Overload

  • Now increases Forge Hammer damage to 125 while active

Deploy Turret

  • Damage reduced from 14 to 11

Tracer
Recall

  • Now restores all Blink charges
  • Cooldown increased from 12 to 14

Pulse Pistols

  • Ammo increased from 40 to 50

Widowmaker
Widow’s Kiss

  • Automatic fire minimum damage after falloff increased from 3.9 to 5
  • Automatic fire maximum damage increased from 13 to 15

Infra-Sight

  • Now resets Grappling Hook’s cooldown

Hero Updates – Support

Ana
Sleep Dart

  • Eliminating sleeping targets resets the cooldown

Nano Boost

  • Now applied to Ana when used without a target

Baptiste
Biotic Launcher

  • Healing Grenades now affect Baptiste as well

Regenerative Burst

  • Now damages enemies instead of healing allies

Exo-Boots

  • Now deals 40 damage to enemies within 4 meters upon landing

Brigitte
Inspire

  • No longer heals allies. Instead, triggering Inspire now reduces the cooldown of Repair Pack by 0.5 seconds

Repair PackCharges increased from 3 to 5

Lucio
Sound Barrier

  • Cost reduced by 30%
  • Now deals massive damage to enemies Lucio lands directly on top of

Sonic Amplifier

  • Fire rate increased by 15% while Wall Riding. After 1 second of Wall Riding, this bonus is reduced by 50%

Mercy
Valkyrie

  • Killing Blows extend the duration by 3 seconds

Caduceus Staff

  • Healing now reduces from 55 HPS to 40 HPS over 2 seconds while connected
  • Healing returns to its normal HPS over 2 seconds while not active

Resurrect

  • Can now be canceled by using Secondary Fire while channeling, refunding 50% of its cooldown

Moira
Biotic Grasp (Primary Fire)

  • Biotic Grasp’s healing now consumes Moira’s own health if used while out of energy

Biotic Orb

  • Allies that receive at least 100 healing from the same Biotic Orb are cleansed of all status effects
  • Enemies that suffer at least 100 damage from the same Biotic Orb are slowed by 30% for 1.5 seconds

Fade

  • Now Cleanses status effects from allies Moira passes through and allied players that are around her when it ends

Zenyatta
Discord Orb

  • Damage amplification reduced from 25% to 20%
  • Can now be applied to Barriers, Turrets, and other attackable objects
  • No longer reveals the position of its target through line of sight
  • Line of sight return time reduced from 3 seconds to 1.5 seconds

Harmony Orb

  • Line of sight return time reduced from 3 to 1.5 seconds

Transcendence

  • Total healing reduced from 1800 to 1200
  • Now applies Discord Orb to nearby enemies

(via)


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