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Die Entwickler von Retail WoW veröffentlichten heute Abend einen Blogeintrag, der einige drastische Änderungen für die M+ Dungeons in der vierten Saison von Dragonflight vorstellte. Im Grunde möchte das Team mit Saison 4 wohl stark an der Schwierigkeit von Instanzen schrauben. Dadurch sollen heroische Dungeons auf die Stufe von Mythic 0 Dungeons gesetzt werden und bisherige Mythic 0 Dungeons liegen dann im Bereich von Mythic 10 Dungeons. Darüber liegende M+ Dungeons sollen wie gewohnt funktionieren, wobei ein Mythic 5 Dungeon in Saison 4 aber ungefähr die Herausforderung eines aktuellen +15 Dungeons bieten wird.

Die folgende Grafik zeigt die Umstellung:

Die Entwickler führen diese Änderungen wohl durch, weil heroische Dungeons sich genauso anfühlen wie normale Dungeons und komplett unwichtig sind. Das Gleiche gilt für normale M+ Instanzen, die höchstens noch während gewisser Events besucht werden. Mit den Anpassungen möchten die Entwickler den Wert dieser Schwierigkeitsgrade erhöhen und gleichzeitig dafür sorgen, dass nicht jeder in Dungeons stattfindende Content automatisch mit einem Timer verbunden ist. Viele Spieler möchten wohl lieber etwas stressfreier durch solche Instanzen rennen und ab Saison 4 gibt es diese Option für Schwierigkeiten bis zu dem alten M+10 Wert.

Wirklich wichtig an dieser Umstellung ist der Fakt, dass das Ganze wohl auch für Patch 11.0 und TWW gedacht ist. Die im Blogeintrag vorhandene Grafik erwähnt explizit die Verwendung des neuen Systems in kommenden Updates für Retail WoW. Spieler sollten sich also wohl besser an die neuen Schwierigkeiten und Werte gewöhnen, weil diese Änderung vermutlich einige Zeit lang im Spiel vorhanden sein wird.

Dragonflight Season 4 Dungeon Changes Ahead

In the Player Feedback Loop

As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:

  • Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
  • „Mythic 0“ dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
  • The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.

Given the combination of two underutilized difficulties, and a gap in meeting player demand, we’re restructuring dungeon difficulty and rewards in Season 4:

  • Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
  • Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy – numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit).
  • The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today.

No Timer Like the Present

Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:

  • Recalibrate core difficulties to align with seasonal player experience and progression.
  • Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
  • Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.

One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.

Here’s a look at the changes for each difficulty: 

  • Normal
    • This difficulty is unchanged.
  • Heroic
    • The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system.
    • Mythic difficulty changes and mechanics will not be present in this difficulty.
    • This remains a queueable experience.
  • Mythic
    • The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system.
    • There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon.
    • The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system.
    • Mythic 0 is still on a weekly lockout under this model.
  • Mythic+
    • The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system.
      • A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc.
    • Affixes would slot in at +2, +5, and +10
      • +2 – Fortified/Tyrannical
      • +5 – Entangling / Incorporeal etc.
      • +10 – Bursting / Bolstering etc.
    • Dungeon ratings should be equivalent to what they represent in the current system.
    • There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level.

To the Victors Go the Spoils

It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.

Crest and Flightstone rewards are changing to match the same difficulty  with only some minor adjustments.

  • Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes.
  • Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged.
  • Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources.
  • Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat.
  • Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons.
  • Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons.

We believe these changes provide new opportunities for players to experience Mythic and Mythic+ dungeons while providing additional challenges for endgame players in the future. We look forward to your feedback and we’ll see you in the dungeons when Dragonflight Season 4 goes live in the future.

(via)


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1 KOMMENTAR

  1. Finde die Änderungen super. Da ich Heroic und M0 als komplett sinnbefreit empfinde. Außer vielleicht in den ersten 2-3 Wochen nach Release einer neuen Expansion.
    Kann mir aber gut vorstellen das einige Spieler über den „höheren“ Schwierigkeitsgrad meckern werden und zum nächsten Addon alles wieder zurückgenommen wird.

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