TEILEN

In der Nacht von gestern auf heute haben die für Diablo 4 zuständigen Entwickler von Blizzard Entertainment den neuen Patch 1.3.0a für ihr Action-RPG veröffentlicht. Dieses Update ist wohl ein erstes Resultat des bisher von Spielern zu Saison 3 gesammelten Feedbacks. Daher soll dieser Patch auch eine Reihe von Problemen und Schwächen lösen, die die dritte Saison des Spiels für viele Spieler deutlich schlechter als die zweite Saison von Diablo 4 machen.

We first want to thank the Diablo community for the feedback since the launch of Season 3 earlier this week. We have been listening and collecting feedback and will be releasing a patch late tonight (Patch 1.3.0a). This patch helps with some changes and fixes to a few key items we have been hearing in the feedback including the Seneschal Construct, Vaults & Arcane Tremors and the Echo of Malphus. You can read the patch notes in the link below.

Erst einmal hat der Patch dafür gesorgt, dass das Echo von Malphas jetzt mit neuen Igneous Cores beschworen wird und keine Perlen mehr benötigt. Auf diese Weise können Spieler ihre Perlen auch wirklich dafür verwenden, um ihre Beute in Gewölben aufzuwerten. Gleichzeitig wurde Malphas deutlich schwieriger gestaltet und die bei ihm erhältliche Beute wurde aufgewertet. Er ist jetzt also ein etwas stärker auf das Lategame ausgelegter Encounter.

Zusätzlich dazu brachte Patch 1.3.0a auch noch eine Reihe von Verbesserungen für den Seneschal, Arkane Beben und das Gewölbe mit sich. Die Steine zum Aufwerten des Seneschalls lassen sich jetzt deutlich schneller farmen, es ist wesentlich einfacher, die Bonus-Truhen in den Gewölben zu erlangen und die Gefahren in Arkanen Beben sind weniger lästig. Genauere Details findet ihr in den folgenden Patchnotes.

1.3.0a Build #49404 (All Platforms) – January 26, 2024

Game Updates

Echo of Malphas

Developer’s Note: We have noticed players tended to use their Pearls of Warding for fighting Echo of Malphas instead of on Zoltun’s Warding. We are adding in Igneous Cores—a new item used solely to summon Malphas instead of Pearls—so players don’t have to choose between extra protection in the Vaults or fighting the boss. Additionally, we have made the fight against Malphas more difficult but also increased the rewards it provides.

  • Echo of Malphas has had their Level raised from 85 to 100.
  • The Health pool of Echo of Malphas has been increased by 30%.
  • A new item—Igneous Cores—now exists for the purpose of accessing the Uber Vault and Echo of Malphas. This item will replace the usage of Pearls of Warding in providing access.
    • Igneous Cores have a chance to drop from Vault Heralds and are guaranteed to drop from Son of Malphas in World Tier IV.
  • Loot Updates
    • The drop rate of Unique Stones from Malphas increased from .25% to .5%.
    • Unique Stones now have a 3% chance of dropping from the chest after the boss.
    • Defeating Echo of Malphas will now reward more Legendary items. Additionally, Item Level 925 items will drop more often.

The Seneschal

Developer’s Note: We’ve received feedback that the Seneschal does not feel powerful. The Seneschal becomes more powerful as it reaches max level, but we have noticed that many players have not had the chance to level up their Seneschal enough to experience this. We are introducing multiple changes to ensure players have more sources to earn Governing and Tuning Stones from so they can level up their Seneschal and unlock their new companion’s full potential.

  • Crafting a Governing or Tuning Stone will now always cost 200 Shattered Stone and 20 Iron Chunks regardless of level.
  • Finding a max level Governing or Tuning Stone will now grant 150 –200 Shattered Stone.
  • Governing and Tuning stones can now be acquired as rewards for completing Whispers.
  • Son of Malphas now always drops 2-3 Governing and Tuning Stones.
  • Stones awarded from Seneschal Stone Caches has been increased from 1 to 2 stones.
  • Experience requirements for Governing and Tuning Stones have been reduced so they can be ranked up more naturally with your leveling experience.

Vaults and Arcane Tremors

We have made multiple quality-of-life changes to the player experience in the Vaults and Arcane Tremors.

  • Consuming a Pearl of Warding at a Statue of Zoltun Kulle now grants 10 stacks of Zoltun’s Warding, instead of 3.
  • The max stacks of Zoltun’s Warding has been increased from 300 to 999.
  • The grace period for losing stacks of Zoltun’s Warding when being hit by multiple traps at once has been increased from 1 second to 1.5 seconds. (Ex: If 3 darts hit you in the span of 1.5 seconds, you’ll only lose 1 stack instead of 3).
  • Heralds of Malphas now guaranteed a Legendary item drop starting at Level 26, with a 15% chance to drop a second Legendary item.
  • Knockback has been removed from all Obelisk Hazards.
  • Chests will now appear after completing a Vault’s ending encounter. These new chests will drop a guaranteed Legendary item starting from level 26+, with a 35% chance to drop another Legendary item.
  • The projectile speed from Elemental Dart hazards has been reduced by 20%.
  • The hitbox for floor-based Elemental Grate and Spike hazards have been reduced by roughly 15%.
  • The spout hitbox for Elemental Pillars has been reduced by roughly 15%.

Bug Fixes

  • Fixed an issue where the Gatehall would not display on the map for players on PlayStation.
  • Fixed an issue where the Brazier could not be interacted with in certain circumstances during the Drums of the Vault quest.
  • Fixed an issue where the Beckoning Thunder Horse cosmetic was invisible for Druid players.
  • Fixed an issue where the damage effect and the visual effect were not in sync for floor traps in Vaults.
  • Various stability and performance improvements.

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1 KOMMENTAR

  1. SOOOO viel Loot, eindeutig zu viel Loot, oder zu kleines Inventar, suchts euch aus. Der Patch macht, mir, auf jeden Fall Spaß. Bin heute Level 100 geworden, ging diese Season echt fix, Barb OP.
    Hoffe, irgendwann, geht Blizzard das Problem der Solospieler an. UberBosse bzw. den Seasonboss solo farmen ist so viel ineffizienter als in der Gruppe, leider.

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